Weaponsmith Archive

Thread: Attn Weaponsmith Coorespondant: The Uber Loot Continues....

SWG_Bobo
Mon May 24, 2004 4:35 pm
#14

hmm. this would explain my drop in weapon sales in recent weeks. im going broke. I have two vendors and they usually sell like hotcakes. Recently people have been telling me that my weapons arent all that good. I am a master weaponsmith, use all the right quality resources, use a weaponsmith toolkit, use a 43% functionality crafting station, use a 14.75% crafting tool and even take the special food thats suppose to increase your % roll. Use quality enhancements to the weapons and get a good slice most of the time. Ive been seeing alot of drop weapons that are blowing mine away. This isnt right. Perhaps its different on different servers?


Ive been crafting weapons for almost a year now, and what this original message was saying i think had nothing to do with the legendary drops or anything like that but different types of drops.





May the force be with you...always.
How does a wise Jedi become wise?

He asks questions!

Bandora-
Master Weaponsmith/ Master Merchant/ Master Artisan/Freelance Pilot
Ciirybeccaskyr
Tue May 25, 2004 12:13 am
#15

No need getting your panties in a wad.


I have been playing since my server came online and have looted 2 exceptional items in all my loot hunting and they where a Pearl and a pair of Krayt Segs. Most of they people that play this game will never even see an exceptional or legendary weapon in game so that leaves a HUGE market for smiths





SoroSuub Industries
Located just 830m south of Coronet at -237-5557
12point -- Armors, Sliced Weapons, Foods, Buff Packs, Top quality Tailoring and Resoruces
Labetha
Tue May 25, 2004 12:44 am
#16

as long as they are rare enough i see no problem in it ... i meen i see perhaps 1 auction with uberweapons amonth and it will last like 2 days perhaps if u use it... if it keeps at this rate it will have absolutly no impact on my buissness anyway...



_________________

Labeth - Has Quit Master Weaponsmith - 12 Exp points
Can still be some little stock in Vendors at:
644 -5116 corellia (Just outside coronet)
EFF Mall in Fortress on lok
A Guild mate will open a new vendor with my stuff later on...
FreeEnterprise
Tue May 25, 2004 3:27 am
#17

I gotta say, I am with the wookie on this. There NEEDS to be exceptional and legendary weapons in game, they need to be rare, but they need to exist, and I am quite afraid of making them craftable, especially the way all the other craftable enhanced weapons have been exploited.



Ravage O'Reilly
Master Weaponsmith
Wandering around Tatooine in a drunken stooper
Trean
Tue May 25, 2004 4:21 am
#18



FreeEnterprise wrote:
I gotta say, I am with the wookie on this. There NEEDS to be exceptional and legendary weapons in game, they need to be rare, but they need to exist, and I am quite afraid of making them craftable, especially the way all the other craftable enhanced weapons have been exploited.





I don't have any qualms with extremely rare godly loots cause they usually do just hang on the wall and get sparse usage, but the point is the definition of rare is very subjective and fully in the hands of the devs. Is 1 a day rare? 1 a week, or 1 a month? Or even 1 a year? What is rare, what is super rare? I am not saying rare loots have to go, I am saying that rare loots need to be rare and that the current definition of rare in my opinion in swg is thinning and become more like infrequent and not really rare.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

mrtim
Tue May 25, 2004 4:52 am
#19

One thing is for sure anyways is that peoples perception of what makes a good weaponis definately changing, which is affecting the WS market. This is especially true of the pikeman, lance markets - im on Bria so the WS market has some very healthy competition with some great smiths on all the player planets, which I really enjoy as it forces you not to be complacent with your customers or your weapons & I know I can compete in my own areas of specialism - however definately in the last few months I've seen a decline in sales with polearms and a rise in comments of "ah ive seen better than that from loot drops". Don't get me wrong im acutally all for the few lengendary / exceptional weapon drops as it must be an enjoyable part of the game for those who are spamming there F buttons rather than facing a Crafting Station for most of the day lol.


However, as has been posted before even a slight increase of like 0.5% to 1% chance of a good weapon (better than WS crafted) drop will impact hugely on a servers smithing economy as more and more people will think these are the norm.


What I would like to think is happening though is this.. I'm strongly of the opinion that more and more players are joining the game especially in the fighting professions and as a net result more and more NPC's are getting wacked on a daily basis so we're seeing what we think is a huge rise in drops but actually its prolly a good statistical representation of the number of NPC deaths a day.


I dont really know the answer cause if they tweak down the % of good loot drops - u get a bigger rise in the cost of these weapons - maybe tone them down a touch? having 1 or 2 stat groups better than a WS ?? I dont know - but what I do know is i wouldn't want to be the one deciding lol !









* New Jedi Quests - a quest-based system that guides players through an incredibly exciting and challenging series of missions that leads to Jedi Master. :/
Datchery
Tue May 25, 2004 8:33 pm
#20

I've seen some people talking about having -1 use disease and poison weapons that never break (they go to -- damage, and 1/1 condition but after that they keep working!)


What's the deal with that?


Trean
Wed May 26, 2004 3:58 am
#21



BoberFett wrote:
Has anybody stopped to think that maybe loot helps our sales? How many times does do these exceptional and legendary weapons drop? Not very often. How many weapons do people burn through fighting hundreds of nightsisters.
If every rifleman on your server burns up a T21 fighting nightsisters and one of them gets an amazing loot drop after all is said and done, then one person has that weapon and the rest have to come back to buy more.
I have no quantifiable data to support this theory, but then again, the original poster has none to support his either. Both are just theories.





We aren't arguing that there should be no uber loot in game, we are arguing that the uber loot is becoming more of a dominant factor in SWG and this is adversely affecting the player crafting economy. You are right that fighters need a reason to fight, and uber rare to extremely rare loots are a solution to that. You are right that it does increase our sales to an extent, but there is a cap on this. I have atleast one person every day ask me to list a stat to a weapon, and then have them tell me that they have seen and need much much better, when I know that my gun is damn close to if not tops on my server. This mentality is not a good one, because people will start searching more for loots rather than saying well this is the best crafted on the server. Thus shifting the game from player crafted best weapons driven style economy to uber loot and player looted weapons dominating the economy.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

BoberFett
Wed May 26, 2004 7:40 am
#22

So they want better than what can be crafted normally. Big deal. They still have to buy weapons from you in order to either a) hunt for the loot themselves or b) run enough missions to buy the loot from someone else. Either way you're still selling weapons.


Last night a guy came into my shop and I noticed he was looking at my vendor for a while without buying anything. I asked if I could help him find something, and he told me he was looking for 170+ damage knucklers. I told him he needed to find either a pre-sliced vendor or look for a Nym's Motor. He thanked me and said he'd send several friends to my vendor that needed weapons.


Rather than get pissed at him because he wants the best weapon available, I helped him out and I'll likely get some sales out of the deal. The fact is, these weapons are very rare, and unless everybody is a TKA they're going to go through many, many standard weapons before they ever get their hands on an exceptional or legendary one.
Dynastar
Wed May 26, 2004 9:03 am
#23

Polearm drops from Nightsisters need a serious nerf, for the sake of Weaponsmiths and Pikemen.

Whats the point of making Long Vibro Axes, despite being maybe the best on the server... you can get a much better looted one in short order?



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
BoberFett
Wed May 26, 2004 12:48 pm
#24

Has anybody stopped to think that maybe loot helps our sales? How many times does do these exceptional and legendary weapons drop? Not very often. How many weapons do people burn through fighting hundreds of nightsisters.


If every rifleman on your server burns up a T21 fighting nightsisters and one of them gets an amazing loot drop after all is said and done, then one person has that weapon and the rest have to come back to buy more.


I have no quantifiable data to support this theory, but then again, the original poster has none to support his either. Both are just theories.
P__Day
Wed May 26, 2004 6:58 pm
#25

im not a ws nor have i ever been one but, i am a combat player and if its one thing i know, you dont use a 1200 damage powerhammeror T21in normal fights, you use them in theDW bunker, corvette and such place and against high resist/ham mobs, these weapons are very rare and often have a low condition so most people only use them when needed, also with the randomness of sliceing people buy 5 PH's, 5 carabines and so on to get the best chance at a high slice, ithink if smugglers could choose you wouldget alot less buisness
NaKitNa
Wed May 26, 2004 7:06 pm
#26

I think that once learned I weaponsmith (or armorsmith) should be able to craft the items as many times as they want. I mean how do you forget? That way all these uber looters lose the huge bucks. I am not a WS or an Uber looter and have no way of getting ahold of a Geo pistol that sells for 20mil. I have never made that much in total and I have been here since nigh release. I dont mind paying the WS's and AS's but dont feel like being bent over a log either. And no oyu dont have to buy the items but it makes it hard to compete in the high level combats PVE or PvP when the devs gear everything to the uber/krayt weapons when most of us cant afford them.

Page 2 of 4