Weaponsmith Archive

Thread: [Discussion] Anti-Decay kits: Weaponsmith vs Architect

SlaserX
Mon Feb 14, 2005 1:10 am
#14






KyridIce wrote:

All I want to point out is that the problem is being overestimated.


The whole publish was very player friendly, and in the end, that will be better for the game. Even if the upcoming bazaar thing hits, thats going to be another player friendly feature. Sure its bad for us crafters, but hey, you adapt, roll with the punches.


If you go out of business due to a couple of changes to the system, then you're doing something wrong.






How is it being overestimated? There is an item out therewith the potential torender my business obsolete. How is this overestimating? The rest of the publish was fine, yes, unless you're a resource hunter, a crafter with pride for the resources you collected, or an architect (another hit to them). Roll with the punches? The whole idea is, we dont have to sit back and take it... we can involve the devs, explain our concerns, and they might just do something about it. It's better than sitting back and pretending nothing's wrong.


How am I doing something wrong if it wasnt me who caused the change in the first place?



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
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