Weaponsmith Archive

Thread: [Discussion] Anti-Decay kits: Weaponsmith vs Architect

KyridIce
Sat Feb 12, 2005 3:58 pm
#1

All weaponsmiths seem to be up in arms about the new Anti-Decay kits that a small percentage of the population own, let alone will use on a crafted weapon. This will allow them to use the weapon without decay, eliminating their need to return and buy a new weapon from you.


News flash: Architects have dealt with this problem regarding harvesters for as long as they've been craftable.


My advice: deal with it, you'll still get your sales. And ifsales do drop, who really cares? Credits come and go, but if you enjoy crafting weapons, then you'll still have fun in the game.





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Naritus
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Ybagi
Sat Feb 12, 2005 4:21 pm
#2








KyridIce wrote:


All weaponsmiths seem to be up in arms about the new Anti-Decay kits that a small percentage of the population own, let alone will use on a crafted weapon. This will allow them to use the weapon without decay, eliminating their need to return and buy a new weapon from you.



That small percentage is our bread and butter, they were the ones that bought the majority of weapons.



News flash: Architects have dealt with this problem regarding harvesters for as long as they've been craftable.



There are only 2-3 successful architects per server, youknow why, because that is all that is needed to supply an entire server. We don't want to be architects, and I don't want to see 90% of the weaponsmith profession lose their fun.



My advice: deal with it, you'll still get your sales. And ifsales do drop, who really cares? Credits come and go, but if you enjoy crafting weapons, then you'll still have fun in the game.



Less fun, why should I have to give anything up? I have been faithful to the profession for a year and a half and this is my "veteran reward" to get my profession & fun marginalized by a short-sighted present that no one even asked for in the first place.









Why do you keep trying to convince us this isn't bad for us?


It is bad, it will have a negative effect on the profession, the degree of effect is debatable and will hurt some alot more than others.


If your boss came to you on Monday and said everyone was getting a $0.50 an hour pay cut, it wouldn't be a big deal to many employees, but some would be devesated, and no one would be happy about it.


You posting this garbagejust makes weaponsmiths as a collective profession look confused and weakens our position.



Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
KyridIce
Sat Feb 12, 2005 4:47 pm
#3

I am one of those people thats fortunate enough to see that its great for the game mechanics. Now the people who have earned their exceptional/legendary weapons canactually use them instead of putting them on their wall out of fear of decay.




/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
\g//g\\g//g\\g//g\\g//g\\g/
Ybagi
Sat Feb 12, 2005 5:07 pm
#4






KyridIce wrote:

I am one of those people thats fortunate enough to see that its great for the game mechanics. Now the people who have earned their exceptional/legendary weapons canactually use them instead of putting them on their wall out of fear of decay.








I'll give you that, this is a problem, these weapons should be used.


Alternate solutions are needed that don't screw the weaponsmiths.


How about instead of a no decay kit, the kit will add 5000 condition to anything it is used on.


If someone has a legendary weapon, they could keep adding 5000 condition to the weapon, but they would have to work for this right, earn the right to have an I win button on an ongoing basis and there is still some consequence to using the weapon although it has been reduced substatially.


Or just have these weapons drop with 5000 condition in the first place, is there is a reason they drop with max condtion of 750?




Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
jason67
Sat Feb 12, 2005 5:10 pm
#5






Ybagi wrote:








KyridIce wrote:


All weaponsmiths seem to be up in arms about the new Anti-Decay kits that a small percentage of the population own, let alone will use on a crafted weapon. This will allow them to use the weapon without decay, eliminating their need to return and buy a new weapon from you.



That small percentage is our bread and butter, they were the ones that bought the majority of weapons.



News flash: Architects have dealt with this problem regarding harvesters for as long as they've been craftable.



There are only 2-3 successful architects per server, youknow why, because that is all that is needed to supply an entire server. We don't want to be architects, and I don't want to see 90% of the weaponsmith profession lose their fun.



My advice: deal with it, you'll still get your sales. And ifsales do drop, who really cares? Credits come and go, but if you enjoy crafting weapons, then you'll still have fun in the game.



Less fun, why should I have to give anything up? I have been faithful to the profession for a year and a half and this is my "veteran reward" to get my profession & fun marginalized by a short-sighted present that no one even asked for in the first place.









Why do you keep trying to convince us this isn't bad for us?


It is bad, it will have a negative effect on the profession, the degree of effect is debatable and will hurt some alot more than others.


If your boss came to you on Monday and said everyone was getting a $0.50 an hour pay cut, it wouldn't be a big deal to many employees, but some would be devesated, and no one would be happy about it.


You posting this garbagejust makes weaponsmiths as a collective profession look confused and weakens our position.







Your analogy is a bit flawed. If you wanted your analogy to be more accurate you would say that everyone in the US is taking a $0.50 pay cut, which ultimately would drop all prices across the board.


By your statement you are trying to indicate that this just effects WS's and that's just inaccurate. I also believe this to be a good thing, but then again I deal in only enhanced/custom weapons. You will also want to keep in mind that once they get a better weapon that they want to use the kit on they have to delete the weapon that is inside, meaning that it no longer exists on the server at all, there is no selling it and using the kit on another weapon unless they are prepared to give up their kit as well.


This is likely to hurt the standard weapons dealers a little bit(not alot) but it's also designed to make custom work more important. People will use this kits on their favorite enhanced weapons, which will make them last longer, but for those buying normal standard weapons that means that enhanced weapons aren't really in their reach anyways. Sure some will make the decision to spend more money on high end weapons due to this, but not as many as I think you believe there will be.






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KyridIce
Sat Feb 12, 2005 5:12 pm
#6

Thats probably a better implementation to be honest. Especially since now one can just put a decay kit on a 60%+ stun PSG and dominate the PvP arenas. If they just added a fixed amount to the condition, it would be more balancing.



/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
\g//g\\g//g\\g//g\\g//g\\g/
Ybagi
Sat Feb 12, 2005 5:23 pm
#7






jason67 wrote:


Your analogy is a bit flawed. If you wanted your analogy to be more accurate you would say that everyone in the US is taking a $0.50 pay cut, which ultimately would drop all prices across the board.


By your statement you are trying to indicate that this just effects WS's and that's just inaccurate.


Why, complete your arguement please


I also believe this to be a good thing, but then again I deal in only enhanced/custom weapons. You will also want to keep in mind that once they get a better weapon that they want to use the kit on they have to delete the weapon that is inside, meaning that it no longer exists on the server at all, there is no selling it and using the kit on another weapon unless they are prepared to give up their kit as well.


There is a finite limit to the qualtiy of weapons we can make, eventually most players that buy weapons will reach that limit.


Do you really think someone that has a 1050 powerhammer is going to buy your latest 1055 powerhammer you made, then comeback and give you another 20 million when you finally make a 1060 powerhammer.


This is likely to hurt the standard weapons dealers a little bit(not alot)


Why should they hurt at all? we are playing a game here, and giving class ofplayers the shaft isn't fair.


but it's also designed to make custom work more important. People will use this kits on their favorite enhanced weapons, which will make them last longer, but for those buying normal standard weapons that means that enhanced weapons aren't really in their reach anyways. Sure some will make the decision to spend more money on high end weapons due to this, but not as many as I think you believe there will be.










Yv
Undead Warrior
Alchemist
Malganis Server
World of Warcraft
SlaserX
Sat Feb 12, 2005 5:47 pm
#8

Look at the situation like this:

Before the introduction of these Anti Decay Kits, everything was fine. Sales were going good, and there was nothing too huge for weaponsmiths to worry, except maybe the boom of population of krayts.

After the introductions, weaponsmiths are up in arms, pissed off that such an item exists.


If there was no worry about this item existing, no one would be angry about it. If one person isnt happy about it, there might just be a few others out there that wont be happy about it. This is a simple way to look at it, but it's the easiest way I can put it.



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
ana-mo-cara
Sat Feb 12, 2005 5:50 pm
#9

kyr I empathise with you I really do. I think harvesters should decay. I think architects should have more experiementation such as applying bonuses to houses or building houses based on lot sizes, and stuff of that nature. I have always fealt bad for architects being a one time only shop. I also feal that is has destroyed what should have been a rewarding profession.


Sadly the weaponsmiths had a built in market. Part of a weaponsmiths fun is special builds and unique combinations. We have around 1000 different products we can make based on this. Sadly most players do not see this because the game in inbalanced with mods, and evasions and super buffs. Most players do not appreciate the actual skill involved in makeing a weapon for a customer.


When a customer asks me to make a special gun for them here is a list of questions I ask them.


Do you want this weapon stocked.

Do you want this weapon to use a basic or advanced barrel.

Do you want a specific powerup in the power handler or feed mech

Do you want this weapon scoped.

What secondary characteristic is most important to you.

Would you like this weapon named.


Thats just for the weaponsmith. Thats not includeing my smuggler, or going through all the sub options to those questions.


I feal for architect, but because the devs have refused to fix your profession up right do not take it out on us. Most weaponsmiths work really hard, and before you say architect works real hard do not. A weaponsmith must accrue 50 different resources and sometimes 2 or 3 varieties of one. We also need to gather schematics about 20 types of loot, and usually have to either employ a smuggler or be one ourselves. In other words weaponsmith takes alot of dedication to do.
StarNick
Sat Feb 12, 2005 7:07 pm
#10

Just some food for thought....


It -is- one kit per account (tradeable however), and to get back the kit one must destroy the weapon. Hence most people will of course try to immortalize their best weaponry or favorite gun...BUT since these are not very common, the hit on weaponsmiths could very well not be that much...



  • Yes, they are not common...on my server, on average they're selling for 9-15 MILLION credits, thats far more than the average player has...almost all the players on my Server that are buying up a few of these kits are in fact Weaponsmiths themselves or other crafters (as well as loot-merchants)who actually can spend the money. For the rest of us, theres a big chance we'll only ever get to use/see one (except for me and others who thought like me, who went for the Main Systems Databank!!)



  • Remember...for the majority of us, its ONE weapon (if they used it on a weapon...many I would think would use it on something VERY rare such as uberly exceptional loot, very very good quality krayt weapons, or mando armour). If I did in fact choose the kit, I would use it for either a Mandalorian armour piece or on my Krayt Launcher Pistol. But guess what? That leaves my Flamethrower, my grenades, my Disposable Hvy Weapons, my Knucklers, my FWG5 and DX2 pistols. That still leaves a nice market for weaponsmiths...



  • Do not forget about the CURB folks, atm for every profession there is always one or two top weapons that are used. Weaponsmiths have a HUGE potential in weapons that are certed in the lower skill boxes, butthis market is rarely tappedas they're not all that viable to use (for both WS and AS vendors, many times all I see are just the same composite/ubese and other high level elite weapons...over...and over...and over). Post-CURB, thats changing...and I can bet you that there will be a much higher demand for a larger selection of weapons. And 1 anti-decay kit can't prevent every weapon one owns from decaying...just 1. And even with that, the player will have to loot a better weapon or buy a better weapon to replace that...


Im not agreeing if its good or bad, nor trying to compare this to architects' lack of decay with harvestors(which I have on my mon cal alt...seems like all us commandos have an architect alt! heh...). I personally think you guys, and all crafters would have more fear for the Vendor Search than the anti-decay reward...namely as now most people probably would stop visiting your shops -and- they can see ALL items in the galaxy at once...forcing major competition in prices. Yeah, you can have it that your vendor won't appear on the new bazaar network...but that could lead to a suffering of sales...maybe even worse than what you may experience with the anti-decay kits.




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SlaserX
Sat Feb 12, 2005 7:48 pm
#11

You can very well try and make it sound like it's not a bad thing, but the fact of the matter is, there was no problem before, there is a problem now. That's what it boils down to, and there's no changing that. You had nice valid points, but all have been brought up multiple times in the ten or so threads talking about this issue.



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
KyridIce
Sat Feb 12, 2005 8:53 pm
#12

All I want to point out is that the problem is being overestimated.


The whole publish was very player friendly, and in the end, that will be better for the game. Even if the upcoming bazaar thing hits, thats going to be another player friendly feature. Sure its bad for us crafters, but hey, you adapt, roll with the punches.


If you go out of business due to a couple of changes to the system, then you're doing something wrong.



/g\\g//g\\g//g\\g//g\\g//g\
::Atori Ice::
Naritus
\g//g\\g//g\\g//g\\g//g\\g/
Siymon
Sat Feb 12, 2005 11:08 pm
#13

At first I wasn't a big fan of the anti-decay kit but after seeing it in game I am fairly happy with it. Lot of people are not using it on weapons but on armor that they have placed great attachments. AS have a lot more to worry about. When it comes to weapons many players use more than 1 weapon. (Minus TKM's) But when it comes to armor usually there is 2. PvE armor and PvP. Could kill the AS market more than the WS market.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
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