Weaponsmith Archive
Thread: Elite carbines: worthless?
Ummm, excuse my ignorance, but didn't they nerf AP weapons so they no longer get positive modifiers to unarmed targets? I know you still get negative effects if your AP is below the target AR, but the patch notes definatly state having a higher AP makes no difference now.
Did the patch not work properly, or all all you lot forgetteting this very important fact? ![]()
Yin_Yang wrote:
Ummm, excuse my ignorance, but didn't they nerf AP weapons so they no longer get positive modifiers to unarmed targets? I know you still get negative effects if your AP is below the target AR, but the patch notes definatly state having a higher AP makes no difference now.
Did the patch not work properly, or all all you lot forgetteting this very important fact?
It was still working last week when I finished master rifle. I don't remember ever seeing anything about armor piercing in patchnotes.
Yin_Yang wrote:Ummm, excuse my ignorance, but didn't they nerf AP weapons so they no longer get positive modifiers to unarmed targets? I know you still get negative effects if your AP is below the target AR, but the patch notes definatly state having a higher AP makes no difference now.
Did the patch not work properly, or all all you lot forgetteting this very important fact?
I don't remember seeing such notes, but if they were there they're wrong. I just stepped out of my house and shot a Song Rasp (no Armor, no Resistance or Vulnerability to Energy) with my Republic Blaster (AP1, Energy damage). I got the usual 25% damage bonus that an AP1 weapon gets against such targets.
laser is medium ap
AgeOldMyth wrote:
elite carb has high minimum damage and light armor piercing.
The ee3 has fairly high minimum dmg too, but no armor piercing.
laser rifle has low min dmg, no armor piercing, but higher max dmg.
LLJK_Griz wrote:
the only thing they did was let us see the AP/AR of weapons and armor
See how it doesn't work.
I'd been happier, being left in the dark.
The difference in AP1 and AP2 is minimal w/o effective resistancesadded intothe equation. Their is NO differencein AP1 and AP2 w/ special resistances. If energy isthe special resistance, its equated like AP0, anyway.
I give anything for asimplification of AP and AR, but at the risk of losing all my weaponry, all my timecrafting.. I am not sure I want this to happen. I know how sloppy patches can be.
Oar
AgeOldMyth wrote:
elite carb has high minimum damage and light armor piercing.
The ee3 has fairly high minimum dmg too, but no armor piercing.
laser rifle has low min dmg, no armor piercing, but higher max dmg.
laser carbine and laser rifle have MEDIUM armor piercing
Here's logix post that'll tell ya all you ever wanted to know about the AP vs AR system. Thanks to Jennai for digging this up for me bout a week ago or so:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=24479&highlight=armor#M24479
The AP system hasn't been significantly changed since beta, the only thing they did was let us see the AP/AR of weapons and armor.
payingcustomer wrote:
The difference in AP1 and AP2 is minimal w/o effective resistancesadded intothe equation. Their is NO differencein AP1 and AP2 w/ special resistances. If energy isthe special resistance, its equated like AP0, anyway.
What the hell are you on about? Everything you said is completely wrong. Go read Logix's thread about testing the armor system.
Slickfire wrote:
LLJK_Griz wrote:
Polonium always sucks andditanium usually sucks. The elite's only use is to get around damage mitigation in PVP since the laser takes a huge penalty, but the DXR6 works just as well for that.
I stopped stocking these...I save my good polonium for T21's. I agree with Jennai, just give em a DXR6 for PVP...good for damage mitigation as well.
I like the elites for PVP cause of the faster spd higher damage slighty and most importantly they look far far better