Weaponsmith Archive

Thread: Weaponsmith Message Board FAQ

GameBOFH
Sat Oct 18, 2003 9:06 am
#14

bump



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
BowTuk
Wed Oct 29, 2003 5:38 am
#15

I'm gonna give this a....../bump for good measure



Just made novice weaponsmith and WOW i wish i'd read this stuff before!






Colonel Bowtuk Longhiker, Master Rifleman
~Loudmouth~

Imperial Military Police - White Cell Squadron
"How can we help you?"
www.whitecellsquadron.com
Armor/PSG vendor at 364, -5524 Coronet
DarkCipher
Wed Oct 29, 2003 10:30 am
#16

Sticky Sticky


Great stuff, please keep contributing to the FAQ and let me know when you have a new update.


And thanks.




Leviathan
Master WeaponSmith
Radiant Server
Weaponsmith Correspondent
GameBOFH
Wed Oct 29, 2003 1:43 pm
#17

/bump



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
DToxWeaponsInc
Wed Oct 29, 2003 2:01 pm
#18

I went ahead and threw my formula into a spreadsheet. If you have the following Skill Mods, your Ideal Weapon Speed is listed here. What this means is that any weapons faster than this are going to hit the speed cap, so they won't be increasing your DPS, and any weapons slower than this are not hitting the speed cap at all, so they'll be decreasing your DPS. These Ideal Speeds are where you will achieve your absolute MAX DPS. The first table shows your IWS when not using any specials. The remaining tables show what your IWS would be if you were spamming a special with an X delay.

WITHOUT SPECIALS
Spd Mod IWS
5 1.05 - Novice Marksman
10 1.11 - Carbines 1, Rifles 1, Pistols 1
15 1.18 - Carbines 2, Rifles 2, Pistols 2
20 1.25 - Carbines 3, Rifles 3, Pistols 3
25 1.33 - Carbines 4, Rifles 4, Pistols 4
30 1.43 - Novice Pistoleer, Carbineer, Rifleman
35 1.54
40 1.67
45 1.82
50 2.00
55 2.22
60 2.50
65 2.86 - Master Carbineer
70 3.33 - Master Carbineer + Master Marksman
75 4.00 - Master Pistoleer (74)
80 5.00 - Master Pistoleer + Master Marksman (79)
85 6.67
90 10.00 - Master Rifleman
95 20.00 - Master Rifleman + Master Marksman
99 100.00

WITH SPECIALS
1.5 Special Penalty Delay
Spd Mod IWS
5 0.70
10 0.74
15 0.78
20 0.83
25 0.89
30 0.95
35 1.03
40 1.11
45 1.21
50 1.33
55 1.48
60 1.67
65 1.90
70 2.22
75 2.67
80 3.33
85 4.44
90 6.67
95 13.33
99 66.67

2.0 Special Delay
Spd Mod IWS
5 0.53
10 0.56
15 0.59
20 0.63
25 0.67
30 0.71
35 0.77
40 0.83
45 0.91
50 1.00
55 1.11
60 1.25
65 1.43
70 1.67
75 2.00
80 2.50
85 3.33
90 5.00
95 10.00
99 50.00



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
GameBOFH
Wed Oct 29, 2003 11:41 pm
#19

Thanks for the info! I will try to integrate all of this when I do the next update in a few weeks!

And many thanks to DarkCipher for stickying this. Hopefully it will help with some of the cruft!



-Ysal
Master Weaponsmith (Ranged, Melee, Commando, Custom)
(Sunrunner,Talus)

Azak City - Talus (/waypoint 4516 -4835)
Marketplace @ Azak City (/waypoint 4499 -4915) - Talus, Azak City
DToxWeaponsInc
Thu Oct 30, 2003 1:11 am
#20

Melee Weapons, AP ratings and Damage Types:

Unarmed
Vibro Knucklers, AP 1, Kinetic

One Handed
Survival Knife, AP 0, Kinetic
Dagger, AP 0, Kinetic
Sword, AP 0, Kinetic
Curved Sword, AP 0, Kinetic
Gaderiffi Baton, AP 0, Kinetic
Vibroblade, AP 1, Kinetic
Stun Baton, AP 0, Stun

Two Handed
Heavy Axe, AP 0, Kinetic
Two Handed Axe, AP 1, Kinetic
Two Handed Curved Sword, AP 2, Kinetic
Vibro Axe, AP 1, Kinetic
Two handed Cleaver, AP 1, Kinetic
Power Hammer, AP 2, Blast

Polearm
Wood Staff, AP 0, Kinetic
Reinforced Combat Staff, AP 0, Kinetic
Lance, AP 0, Kinetic
Long Vibro Axe, AP 2, Kinetic
Vibro Lance, AP 1, Electric



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
DToxWeaponsInc
Thu Oct 30, 2003 1:37 am
#21

The formula for Speed skill mods on weapon speeds is as follows:

Attack Delay = Weapon Speed * (1 - Speed Skill/100)

Examples:

Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5
Speed Skill 10, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 10/100) = 1.8

Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5
Speed Skill 50, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 50/100) = 1.0

Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0
Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4



Things to note:

* There is a delay cap in which you can fire at no faster than 1 time per second. In other words, the max speed you can ever achieve is 1.0. ***HOWEVER*** Special Moves have their OWN Speed penalties, which means that you will probably want to achieve a modified Attack Speed less than 1.0 if you want to spam your specials quickly. A FAST weapon isn't necessarily useless because of this speed cap...you can still take advantage of an ultra-fast weapon while doing your special moves.

The formula to calculate this is:
Special Attack Delay = Special Delay Penalty * Attack Delay

Example:
You have Generic Special X, and this special has a 2x delay penalty.

Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0
Special Attack Delay = 2 * 1.0 = 2.0

When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials.

Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4
Special Attack Delay = 2 * 0.4 = 0.8

In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day.


HOW TO FIND YOUR IDEAL WEAPON SPEED

Without specials...
Ideal Weapon Speed = 1.0/(1 - Speed Skill/100)

With specials...
Ideal Weapon Speed = 1.0/(Special Delay Penalty * (1 - Speed Skill/100))

Examples:
Without specials...
Speed Skill 10; Ideal Weapon Speed = 1.0/(1 - 10/100) = 1.11
Speed Skill 20; Ideal Weapon Speed = 1.0/(1 - 20/100) = 1.25
Speed Skill 50; Ideal Weapon Speed = 1.0/(1 - 50/100) = 2
Speed Skill 80; Ideal Weapon Speed = 1.0/(1 - 80/100) = 5

With specials...
Special Delay Penalty 2
Speed Skill 10; Ideal Weapon Speed = 1.0/2*(1 - 10/100) = 0.56
Speed Skill 50; Ideal Weapon Speed = 1.0/2*(1 - 50/100) = 1.0
Speed Skill 80; Ideal Weapon Speed = 1.0/2*(1 - 80/100) = 2.5


Anyhow, this this information, you can go ahead and find out the best speed to achieve the highest DPS possible, with and without special moves.



Master D'Tox - "Master Weaponsmith"

"You don't want to be on the bleeding edge of my technology"
Tatooine Vendor locations:
Mos Quito -3370 -6325
D'Tox Auction Drop Off: -3285 -6030
Hayt127
Fri Oct 31, 2003 1:13 am
#22

I also work with +12 tools and +42 station and I do see some difference but nothing worth mentioning. At least they did improve it somewhat now if they would only make it worth while.




- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Kav
Mon Nov 03, 2003 7:57 pm
#23

DX2 pistol is AP1



Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
HoxStarclipper
Fri Dec 19, 2003 9:46 am
#24

I have been a Master for only a short time and I have a few question to add...



How do I get the schematic for the Bowcaster? Does it still exist?



I understand how experimentation works...What doesassembly affect? I did not understand the explination on assembly in the FAQ.



If +10 to experimentation gets me 1 experimentation point what does a +2 experimentation skill tape get me? Does it get me 2 more experimentation points or does it just get added to my pool to give me a better chance at success?


If it just give me a better chance at success is it worth getting the skill tape...Also why would I want a assembly bonus tape?



GREAT POST...Thanks for all your hard work and research.




Hox Starclipper | MBH / M Rifles / CM 0004
We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother
Tharryth
Sun Dec 21, 2003 5:19 am
#25

The Bowcaster Schem is available to Wookiees only. Like me.



Working on Mastering WS right now. Just need to grind, grind, grind.



Tharr





----
3 Year Vet, still tugging along.
FossecGasoce
Fri Jan 02, 2004 2:14 pm
#26

Hello everyone... I have only been a Master WS for a short time, but been grinding WS for a long time. I didn't see a section addressing the enhancements like Krayt tissues and such. Perhaps, even if the info is outdated, it should be added just so that it is addressed? I know till I got higher up, I had only heard of Krayt tissue, never seen it.



Fossec Gasoce
NHC Guild Leader, Master Artisan and Master WS
Mayor of New Hellion City (-5691, 939) Dantooine, Intrepid Galaxy
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