Weaponsmith Archive
Thread: Weaponsmith Message Board FAQ
I'm gonna give this a....../bump for good measure ![]()
Just made novice weaponsmith and WOW i wish i'd read this stuff before!
Sticky Sticky ![]()
Great stuff, please keep contributing to the FAQ and let me know when you have a new update.
And thanks.
WITHOUT SPECIALS
Spd Mod IWS
5 1.05 - Novice Marksman
10 1.11 - Carbines 1, Rifles 1, Pistols 1
15 1.18 - Carbines 2, Rifles 2, Pistols 2
20 1.25 - Carbines 3, Rifles 3, Pistols 3
25 1.33 - Carbines 4, Rifles 4, Pistols 4
30 1.43 - Novice Pistoleer, Carbineer, Rifleman
35 1.54
40 1.67
45 1.82
50 2.00
55 2.22
60 2.50
65 2.86 - Master Carbineer
70 3.33 - Master Carbineer + Master Marksman
75 4.00 - Master Pistoleer (74)
80 5.00 - Master Pistoleer + Master Marksman (79)
85 6.67
90 10.00 - Master Rifleman
95 20.00 - Master Rifleman + Master Marksman
99 100.00
WITH SPECIALS
1.5 Special Penalty Delay
Spd Mod IWS
5 0.70
10 0.74
15 0.78
20 0.83
25 0.89
30 0.95
35 1.03
40 1.11
45 1.21
50 1.33
55 1.48
60 1.67
65 1.90
70 2.22
75 2.67
80 3.33
85 4.44
90 6.67
95 13.33
99 66.67
2.0 Special Delay
Spd Mod IWS
5 0.53
10 0.56
15 0.59
20 0.63
25 0.67
30 0.71
35 0.77
40 0.83
45 0.91
50 1.00
55 1.11
60 1.25
65 1.43
70 1.67
75 2.00
80 2.50
85 3.33
90 5.00
95 10.00
99 50.00
And many thanks to DarkCipher for stickying this. Hopefully it will help with some of the cruft!
Unarmed
Vibro Knucklers, AP 1, Kinetic
One Handed
Survival Knife, AP 0, Kinetic
Dagger, AP 0, Kinetic
Sword, AP 0, Kinetic
Curved Sword, AP 0, Kinetic
Gaderiffi Baton, AP 0, Kinetic
Vibroblade, AP 1, Kinetic
Stun Baton, AP 0, Stun
Two Handed
Heavy Axe, AP 0, Kinetic
Two Handed Axe, AP 1, Kinetic
Two Handed Curved Sword, AP 2, Kinetic
Vibro Axe, AP 1, Kinetic
Two handed Cleaver, AP 1, Kinetic
Power Hammer, AP 2, Blast
Polearm
Wood Staff, AP 0, Kinetic
Reinforced Combat Staff, AP 0, Kinetic
Lance, AP 0, Kinetic
Long Vibro Axe, AP 2, Kinetic
Vibro Lance, AP 1, Electric
Attack Delay = Weapon Speed * (1 - Speed Skill/100)
Examples:
Speed Skill 10, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 10/100) = 4.5
Speed Skill 10, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 10/100) = 1.8
Speed Skill 50, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 50/100) = 2.5
Speed Skill 50, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 50/100) = 1.0
Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0
Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4
Things to note:
* There is a delay cap in which you can fire at no faster than 1 time per second. In other words, the max speed you can ever achieve is 1.0. ***HOWEVER*** Special Moves have their OWN Speed penalties, which means that you will probably want to achieve a modified Attack Speed less than 1.0 if you want to spam your specials quickly. A FAST weapon isn't necessarily useless because of this speed cap...you can still take advantage of an ultra-fast weapon while doing your special moves.
The formula to calculate this is:
Special Attack Delay = Special Delay Penalty * Attack Delay
Example:
You have Generic Special X, and this special has a 2x delay penalty.
Speed Skill 80, Weapon Speed 5.0; Attack Delay = 5.0 * (1 - 80/100) = 1.0
Special Attack Delay = 2 * 1.0 = 2.0
When using Generic Special X, you will fire with a delay of (1.0 * 2), or 2.0 speed. So while it may seem that getting anything faster than 5.0 delay is a waste in this example, it truly isn't because of the delay penalty imposed on specials.
Speed Skill 80, Weapon Speed 2.0; Attack Delay = 2.0 * (1 - 80/100) = 0.4
Special Attack Delay = 2 * 0.4 = 0.8
In this example, even though the 2.0 speed seems like a waste, it is actually very good, since it brings down the special move delay to the speed cap. You can now go ahead and spam your specials and fire at 1.0 all day.
HOW TO FIND YOUR IDEAL WEAPON SPEED
Without specials...
Ideal Weapon Speed = 1.0/(1 - Speed Skill/100)
With specials...
Ideal Weapon Speed = 1.0/(Special Delay Penalty * (1 - Speed Skill/100))
Examples:
Without specials...
Speed Skill 10; Ideal Weapon Speed = 1.0/(1 - 10/100) = 1.11
Speed Skill 20; Ideal Weapon Speed = 1.0/(1 - 20/100) = 1.25
Speed Skill 50; Ideal Weapon Speed = 1.0/(1 - 50/100) = 2
Speed Skill 80; Ideal Weapon Speed = 1.0/(1 - 80/100) = 5
With specials...
Special Delay Penalty 2
Speed Skill 10; Ideal Weapon Speed = 1.0/2*(1 - 10/100) = 0.56
Speed Skill 50; Ideal Weapon Speed = 1.0/2*(1 - 50/100) = 1.0
Speed Skill 80; Ideal Weapon Speed = 1.0/2*(1 - 80/100) = 2.5
Anyhow, this this information, you can go ahead and find out the best speed to achieve the highest DPS possible, with and without special moves.
I also work with +12 tools and +42 station and I do see some difference but nothing worth mentioning. At least they did improve it somewhat now if they would only make it worth while.
I have been a Master for only a short time and I have a few question to add...
How do I get the schematic for the Bowcaster? Does it still exist?
I understand how experimentation works...What doesassembly affect? I did not understand the explination on assembly in the FAQ.
If +10 to experimentation gets me 1 experimentation point what does a +2 experimentation skill tape get me? Does it get me 2 more experimentation points or does it just get added to my pool to give me a better chance at success?
If it just give me a better chance at success is it worth getting the skill tape...Also why would I want a assembly bonus tape?
GREAT POST...Thanks for all your hard work and research.
The Bowcaster Schem is available to Wookiees only. Like me. ![]()
Working on Mastering WS right now. Just need to grind, grind, grind.
Tharr