Weaponsmith Archive

Thread: My Testing has begun

Vade_WS
Sat Apr 23, 2005 12:13 am
#14

From your post, it looks like it isn't worth putting too many points into damage. Speed, however, looks to be more worthwhile. Would this be a correct assesment?




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Abbell
Sat Apr 23, 2005 2:38 am
#15






CorenLanra wrote:





Abbell wrote:

figures... I get a TC right when I have a few long work days.


let me try to make some sense out if these numbers and bring up some points I have confirmed so far.


  • ADV Power handlers max value is 60max -2.0 (note especially for all converted Krayt ones)

  • All wepons have a theoretical max value for every stat ( wound being the lowest)

  • Speed is now more important than ever ( not many will be able to speed cap even with tapes)

  • The best non crafted Tissues will only help you achieve max DPs value overall ( ie max dmg and speed) and are useless if you try to use a high end tissue in a weapon that has a high base crafting ( ie 23-30%)

  • If you go over max value you lose any excess over that amount (ie maxed dmg to 366 and it eas corrected to 356.5 extra IS LOST)

  • Weapons stocks have illegal values because they are not supposed to have dmg (may or may not be fixed)

  • still testing but scopes are useless (see wound max value in notes)

  • new stocks are useless so far..still testing

  • All weapons are about DPS and with this new system all weapons will not go above that DPS even across types. I will have to do alot more work to find the absolute max value.

that is it for now..still going to try to get more crafting done before I lose TC.Ahazi.








60max -2.0 is the total cap? If this is the case they changed something from when TC-chilly was active.. I found the following..

issue #1: Converted from 21-82 -.99 (approx 40dmg tissue -57 speed used) Final stats 23-53 -2.0

Tissue #2: Crafted POST CU, Tissue was 57 -.51, Final stats 19-102dmg -1.98 speed 4ActionCost

Conclusion: Using tissues with only 17 greater dmg POST CU, the ABPH is nearly 50 damage GREATER than one crafted and made into a factory run PRE CU. This cannot be working as intended as many smiths craft their tissues immediately to store in output hoppers because we simply do not have the lots to store all of our loot.

If they changed caps I'd like to know





sorry ... I meant that all Krayt handlers that convert will not exceed those stats to my knowledge. But a point you should be able to get from this information that is vital is simply: You can use the best tissues post CU to create a weapon. You can use the best resources. But you can not go beyond this cap no matter how hard you try. Using a great tissue on this Metal DL44 is a waste because I capped it using a base tissue. You will not be able to make a significantly better weapon due to the cap.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Abbell
Sat Apr 23, 2005 4:01 am
#16

Notes from Power Hammer creation and conversion


re cores


28% base

Geono ( agent 15 yellow 12-20)
85% 38-89
25% 5
56% -.63


adv RE Cores Original
88% 23-48
28% 4
56% -1.13


converted
22-48 -1.67
no cost


Crafted power hammers
Wound chance maxed at 23%
29% base
using converted RE cores
99% 511-1026
29% 126
43% 2.61
DPS 293.76


45% 375-895
29% 126
99% 2.34
DPS 271.82


73% 444-959
29% 126
78% 2.44
DPS 286.95


Using above Geo Core
73% 460-1005
29% 131
78% 2.55
DPS 287.43


Using ADV Core crafted in CU
74% 449-968
29% 130
74% 2.51
DPS 281.79


Acklay Crafted Post CU
Bone Stats 87-170
71% 508-1088
29% 126
72% 2.64
DPS 302.11


Jezzabell ( pre CU Crafted with 260+ bone and sliced)
360-928
5.9

Converted
592-1130
3.48
DPS 247.21


Crated MK3 hammers ( standard model sold)
139-474
5.3

Converted
524-995
3.38
DPS 224.53



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Willbaby
Sat Apr 23, 2005 4:19 am
#17

some great info here guys , cheers
i cant do much myself till they covert chim,




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Abbell
Sat Apr 23, 2005 4:25 am
#18


I must apologize as I am tired... Figures that when my server went to Beta I would have to work a long weekend.


I really doubt I will have time to do T21 conversions and creations before Ahazi is switched off, sorry my fellow Ahazians.


As you can see from the above information the DPS on converted weapons is rather poor. An Acklay bone should make a standard non-cu hammer 5.9 speed. A crafted Acklay Hammer using modest bones in CU (although dmg is the only alteration...all will have same speed range dependent of used Exp points) comes out to 2.64. My personal Hammer converted to 3.48. I suspect the cap for hammers is around 1200 dmg. I am not sure as to the speed. The error with the converted Jezzabell is in the speed stat. The DPS should be much higher. This seems to be the problem with almost all converted weapons. Converted subcomponents have their own problems.


Ideally Jezzabell should have a speed around 2.64 which would make the DPS 326.14 which is more consistant with proper conversion. It seems although damage actually translated ok the speed is way off relative to the cap.


For Krayt powerhandlers it is just the opposite... they seem to auto cap based on max crafted stats not on % over max crafted potential.


I really wish I had time to check T21's fully. I may try later and sacrifice a little sleep because given the reactions to these conversions it is imperative that the algorithms be corrected.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

Willbaby
Sat Apr 23, 2005 5:21 am
#19



Vade_WS wrote:
From your post, it looks like it isn't worth putting too many points into damage. Speed, however, looks to be more worthwhile. Would this be a correct assesment?




from the testing ive done, to get the highest DPS on a weapon , it seems best to experiment on speed in components(extra points into damage) , and then on the final weapon build , experiment on damage (extra points into speed) , seems to be a common rule on melle weapons for me , havent and wont be testing ranged till they convert chimeara .




Alita'GSA
12pt Master(Very Bored) Weaponsmith.
[Alita']s Weapons - Imperial Outpost Talus @ Wp[-1960 2170]
Vorp
Sat Apr 23, 2005 6:27 am
#20

From what i have seen you gain best DPS for range weapons if you experiment for full speed on all subparts and final assembly.

Shall run few random rifles/carbs etc more to se if there are some types that are better with max D experiment instead.



Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
Vorp
Sat Apr 23, 2005 6:31 am
#21

Also small add. After CU we can forget about extra scopes and Stocks they both reduce DPS.

that can ofcource be countered by using Loot parts (tissues, feed mech etc) .




Nerf 'Em All
And Let DEVs Sort' Em Out
(Usefull melee weaponry all from Scythes to Vibro Knucklers) Vorp Inc
Abbell
Sat Apr 23, 2005 11:24 am
#22






Vorp wrote:

Also small add. After CU we can forget about extra scopes and Stocks they both reduce DPS.

that can ofcource be countered by using Loot parts (tissues, feed mech etc) .







dont forget that in many cases speed will be easy to cap out



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

catastro
Sat Apr 23, 2005 10:03 pm
#23


Message Edited by catastro on 04-23-2005 10:04 PM



DOMINATOR


I am Baccana On Vacation in Idaho
Heorot
Sun Apr 24, 2005 12:52 am
#24



Vorp wrote:
From what i have seen you gain best DPS for range weapons if you experiment for full speed on all subparts and final assembly.
Shall run few random rifles/carbs etc more to se if there are some types that are better with max D experiment instead.





dont forget that weapon base dps is not the same as profession dps

granted if you can hit the damage cap, then its irrelevant



A'noq
A'ker

weaponmaster88
Sun Apr 24, 2005 7:00 pm
#25

none of these bugs have been fixed yet have they... why is it the Devs only seem to fix the unimportant things that no1 asks them to fix/change?



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Abbell
Mon Apr 25, 2005 12:31 pm
#26






weaponmaster88 wrote:

none of these bugs have been fixed yet have they... why is it the Devs only seem to fix the unimportant things that no1 asks them to fix/change?






That is the million dollar question... the one who has the answer also has the million dollars though.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

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