Weaponsmith Archive

Thread: ToOW Discussion

GrooperNugent
Tue Oct 11, 2005 9:57 am
#14






Summerflame wrote:



You have to use the good old sample method (and no, its no more fun than it was the first time) Oh and resources are like the ones on live (IE Mustafarian Steel ETC)





I soooo called this a while back.../bmoc self


Shouldn't be too hard to find the good concentrations of resources, just look for all the crafters afk and kneeling on the side of a mountain, lol.



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Muzz
Tue Oct 11, 2005 10:08 am
#15






GrooperNugent wrote:





Summerflame wrote:



You have to use the good old sample method (and no, its no more fun than it was the first time) Oh and resources are like the ones on live (IE Mustafarian Steel ETC)





I soooo called this a while back.../bmoc self


Shouldn't be too hard to find the good concentrations of resources, just look for all the crafters afk and kneeling on the side of a mountain, lol.






You forgot to add... if they can get anywhere near the sampling spots due to being one-hit DB'd / Incap'd all over Mustafar.


More datapad vehicle slots, Mustafar specific resources needed for weps... they really are putting the thumbscrews onnon-Jedi to buy this "expansion" aren't they.





Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
GrooperNugent
Tue Oct 11, 2005 10:14 am
#16

Well if the combatants want their shiny new toys, they better stand there and watch our backs!


That, or go loot better ones





Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
ShugFlurry
Tue Oct 11, 2005 10:15 am
#17

Sell cells and pre-mustafar guns because we're bout to get nerfed? or not?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Scoser
Tue Oct 11, 2005 11:56 am
#18

I can see some big wars now and massive crafter griefing of afk and atk samplers there. Someone finds some high level aggro critters, drags them to the crafter pile and BAM! 100 dead crafters in a pile.


I can see the SWG Mafia coming out of this..."You'll want to give me about 1 mil right about now so I can protect you from these very dangerous creatures on this planet. I would hate to see something bad happen to you."



-------------------
Sli'co "Chefzilla" Scoser: Chilly's Resident Space God
Gul'jaq Scoser: Chilly's Resident GCW Whiner and Forum Retard
Oc'lis Scoser: Chilly's Resident Crappy Unused Loot Farmer
Vendor = EHDC: Aerospace Industries tent in Sanctum Malleus, Talus, Chilastra (2403, -3581)

I've got a fever, and the only cure is more DoTs!!!
ShugFlurry
Tue Oct 11, 2005 1:03 pm
#19



Maceey wrote:


Ladywolff wrote:


ShugFlurry wrote:
**modbot**?!?!?

btw summer I hit damage/sac capped 1.87 speed ffwg5


hey shugflurry, what did u use...184 -8's with pre-cu pistol barrels?


i'm guessing post-cu to get the sac down and then lucky amazings





First reply was correct .



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Ladywolff
Tue Oct 11, 2005 1:16 pm
#20

darn nice! gosh now u have me wanting to craft more just to see what i'd get did u do sac/dam on the part?




--Ladywolff-
**Sith Apprentice - Syrene**
(Vendor "Ladywolff"on Tatooine, Bantha Plains (4748,8,-6586))
**Katrin'a Blade - 12pt AS/WS**
**Kristoff - Elder - Commando**

ShugFlurry
Tue Oct 11, 2005 1:21 pm
#21

sac/speed



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
CorenLanra
Tue Oct 11, 2005 1:22 pm
#22



Maceey wrote:


Ladywolff wrote:


ShugFlurry wrote:
**modbot**?!?!?

btw summer I hit damage/sac capped 1.87 speed ffwg5


hey shugflurry, what did u use...184 -8's with pre-cu pistol barrels?


i'm guessing post-cu to get the sac down and then lucky amazings





You basically need 5x amazing on SAC then 7x amazing on dmg, then the scope you use helps you get down below the 1.9



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

Lythand
Tue Oct 11, 2005 7:05 pm
#23






Scoser wrote:

I can see some big wars now and massive crafter griefing of afk and atk samplers there. Someone finds some high level aggro critters, drags them to the crafter pile and BAM! 100 dead crafters in a pile.


I can see the SWG Mafia coming out of this..."You'll want to give me about 1 mil right about now so I can protect you from these very dangerous creatures on this planet. I would hate to see something bad happen to you."





On that same principle, what about extorsion. "I expect you to pay me 1 mil or I am dragging the f*&^ing huge lava flea over hear to chomp your butt.


Multiply that by the 100 crafters on the hill....100mil


Of course you wont be the most popular guy on in the galaxy, and prolly banned from every weapons shop..not to mention any associated guildies shop......







Tempist De'Oro -Bounty Hunter


Bendermere -12 Point Weaponsmith

Weapons Shops located 5233, -6167 Rori and -640, 3190 Dantooine
anja
Tue Oct 11, 2005 9:38 pm
#24

That would be truly star warsy. Sometimes you've just got to create your own content, griefing be damned!





(//)® R3VOLUTIONTECHNICA ®
sales/dropoff:
greybarr's island.coronet.ahazi [ 1075 -4215 ]
est 2003

Profession under construction.

qyxin
Tue Oct 11, 2005 10:23 pm
#25






stanleycat wrote:

http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=551263


Just read this post.... its not a pretty sight


It will pretty much stop my rifle and carbines business if these are std loots





LOL this thread was deleted. If what I have been hearing is true (new (looted?) weapons with the next expansion that outweigh the stats of our current capped stat weapons) then what point is there really to WS. Besides PH's, there's no point for WS' to have higher CL melee weapons when the looted ones are better than the crafted ones. If they take away our advantage over the looted ranged weapons (with great resources/enhancements, ours are better), then what more do we have?


My experience from these threads is everything in them ends up being at least 75% true and no matter the disagreement by the community, SOE does what they want. bleh, why bother.



.../.............
\/.|_...._.._ ._
.../\.| .) (_|| .(_|..
./....Light Jedi..........
-Perrin Aybarra- 12pt FS Master Weaponsmith. Vendors: 284, 3099.
GrooperNugent
Wed Oct 12, 2005 12:07 am
#26






ShugFlurry wrote:
Sell cells and pre-mustafar guns because we're bout to get nerfed? or not?




Read my mind Shug...I'm thinking if we don't see anything except superduperweapons dropping as rewards, I may have a fire(lava?)sale on my looted weapons in the week before launch.



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
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