Weaponsmith Archive
Thread: POLL: Who will actually Quit SWG if they Take away our Crafting as we know it?
I am not sure, I'm sitting where Quagga is. I would never quit over a change like this, I'd jsut quit Weaponsmithing, but I would quit over how the devs of this game treat the players who give good insite, those who know the actual in's of the game. The fact they blam the muffed up economy on the Crafters is beyond me.
How about 2k gnort missions outside kaadara, or the warly bugged missions where people were making millions of credits a day because the creatures we're to slow ot make it to the lair in time before it was destroyed. Or the countless money dupes that exist for days/weeks before they are fixed. Krayt tissue dupes of the early days, Valcyn still has hundreds of Krayt FWG5's all with the same uber stats, kind of a coincidence eh, eithe rthat of the drops were all uber back in the day (but when there was no serial number on tissues another smith invited me to get some uber tissues made if had no serial number, which leads me to believe most of these guns we're made with duped tissues. THat smith is nolonger in game because I think he was caught in his cheats.
I am not going to start working to play this game. I do not pay people 14.95 a month to work, I pay 14.95 a month to be entertained. So what if some things are out of touch with reality, so what if uber person #1 had100 million credits compared ot my 5 million credits, I dont care if the economy is out of wack, the game doesnt need to be like real life, and the developers IMO need to get off their highhorse and look at the people posting know to be true.
If you notice anyone who agrees with these changes, they really have no idea how bad it's going to screw them up because the post is so gosh darn misleading. It makes me sick to my stomach. Sure I can threaten them with quitting, and I know approx 30 people who will quit SWG jsut because I quit, and half of us have more than one account....but I will wait until it goes live and to see how the develoeprs handle any further fallout if anythign does happen. I jsut cross my fingers and pray they catch a glimpse of the reality of these changes and decide to pull them last minute.
thegadgetmaker wrote:I will be staying. I have read and re-read the updates for the new publish, and don't see what the big stink is about. Even though I fall into the category of not having all the ancient resources that have been unavailable for a long time, I plan on sticking it out. I'm sure that all resources will come and go at some point. It does make it more fair if the quality of your weapon is determined by the quality of your resource. Why else do resources have stats? DUH!! Dont piss and moan because you wont match someone elses stats using 97 conductivity resources.People are always going to need new weapons, noobs and veterans alike, if the Uber weapons are no longer available or so expensive no one can afford them, people will adapt and make use of whats available. I'm tired of whining little maggots who want everything for nothing and who will run home to their mommys if they dont get their way. Take a step back and look at things from a mature point of view
Experimentation quality already IS determined by resource quality. What's proposed for Publish 7 is that no matter how good your resources are, you will spend all your points maxing one line. The only thing the resource qualities affect in Publish 7 is the cap.
thegadgetmaker wrote:
Phetro, I don't guess I read the same explanations you did? Where did you get that from, about only maxing one line?
I'll be staying.
I'm a crafter.
Good ridderance to the whiney children....
http://forums.station.sony.com/swg/board/message?board.id=in_testing&message.id=4673&page=1
thegadgetmaker wrote:
Yes, I am a crafter you knucklehead. I'm reading the same posts and explanations you are, but I dont see anywhere that says what you just claimed. There is far too much speculation about what is to come, and not enough fact. Why doesnt everyone just shut up and wait to see what happens and what changes?
Here is what our correspondent said in the in-testing forum, which was deleted by the devs/mods...
Logix wrote:
This system, while reasonable on paper, is not a suitable fit for the game.
Smiths of all kinds depend on diversity. In a world of cookie-cutter products, you must have something that stands out. For every suit of armor, the only possibility should not be Effectiveness or Nothing. For every weapon made, the only , it should always provide as many options as possible to the crafter.
With the old system, taking another route in Experimentation did have a disadvantage, but the options were still there. With the new system, no matter how good you're making your weapons or armor as a Master, you will be wasting all of your experimentation points to max out its main quality. Since the vast majority of high-end products require specific rare resources, nine times out of ten you will never have experimentation points left over for anything else. When I used to make Republic Blasters and only use the 6 or so points to max it out, now I must use all ten. Weaponsmiths will be able to max damage and that's that. If I try to cater to Range- or HAM-specialized weaponry, the penalties for the loss of damage are even greater than they are now. Moreover, Armorsmiths have been completely deterred from specializing in low- and medium-HAM suits. It's not a viable trade-off at all, anymore.
Additionally, this sets a greater dividing line between the new Smiths and the elder Smiths. Having 10 experimentation points will no longer be the deciding factor between a "bad" and a "good smith". That bar has been raised to 12 experimentation points with this new system. Experimentation tapes are so utterly ridiculous for most to acquire that placing such a high dependency on them just isn't fair. They should be a pleasure for high-end "elite" crafters to partake in, but never a necessity for all crafters to sell quality products to their customers.
As for the Amazing Success change, I don't think it's all that it's cracked up to be. Amazing success simply raises the bar for experimentation -- Great successes become the "new" Moderate success. Instead of smiths trying to craft a schematic over and over again to get an "All-Great Success" schematic, they will craft it over and over again trying to get a "9 Great and 1 Amazing Success" schematic. So we're back to the same frustration many smiths endure: Crafting over and over trying to get that elusive "perfect" schematic. Putting a different label on it doesn't mean it's not the exact same problem. This too, places ridiculous dependency on skill tapes and things like Research Centers, because having both of those means you will net the highest likelihood of amazing successes.
In summary, I think this is a change better left unimplemented. The biggest problem many smiths face is the huge dividing gap between newer Smiths versus elder Smiths, who have the most time, money, resources, skill tapes and Research Centers. Right now, that gap already wide enough to make it immensely difficult to get your name on the market, but only time, money and resources are the factors that are required. With this change, you put a greater dependency on all of those factors and move skill tapes and Research Centers from the "optional" field into the "necessary for your business" domain. Implementing this system is taking an enormous step backwards in trying to bridge the gap and promote diversity among smiths.
thegadgetmaker wrote:
Yes, I am a crafter you knucklehead. I'm reading the same posts and explanations you are, but I dont see anywhere that says what you just claimed. There is far too much speculation about what is to come, and not enough fact. Why doesnt everyone just shut up and wait to see what happens and what changes?
You sir, are an imbecile. If you are reading the same posts and explanations we all are and fail to see what we're going on about, then the problem must be with r-e-a-d-i-n-g c -o-m-p-r-h-e-n-s-i-o-n.
We understand the point that if a resource is poor, then experimenting on it should be poor as well. What gates us is the c-a-p-p-e-d- r-e-s-o-u-r-c-e-s.
And this is beyond just our profession. It penalises all professions. It's already a trade off multiline experimenting. This'll just increase the penalty for m-u-l-t-i-l-i-n-e e-x-p-e-r-i-m-e-n-t-a-t-i-o-n. They claim variety will come about but all it will do is t-a-k-e a-w-a-y c-h-o-i-c-e-s.
C-a-p-i-c-h-e?