Weaponsmith Archive
Thread: Publish 24 Resource Bug **The Devs are working on a fix**
PaladinX333 wrote:
Summerflame wrote:
Apparently the fix did not go live. I believe they are still working on finding a solution. Red I and several other Correspondents are pushing for a quick fix to this. We will keep you updated with any new info we can get.
Did they happen to mention WHY the fix did not go live?
I have people asking for EE3 carbines and I am holding off making a new schematic until they bug is fixed.
I have a solution to the iron part of the bug that is so simple it has probably been overlooked. They could simply modify all of the pre-ToOW schematics to use Kammis Iron instead of generic iron. This would take the mustafar iron out of the equations for all of the old schems that use generic iron. We could then go back to making grinding weapons and commando weapons with the same Kammis iron we were using before the Mustafar mess.
No sorry. TH said it would go on on TC, but it didnt. The Devs have been made aware of this fact and I havent heard any response to the new situation.
I and other Correspondents are pushing for an answer, but so far the best I have to communicate to you guys is that they are working on the fix.
qfe!
JaxonLuxor wrote:
This is stupid. Entire professions have been idle for weeks now. Patience only lasts for so long.
Jebredan_Xoel wrote:
Well, they seem to give double XP every time they screw up. How about giving increased experimentation success due to this gaffe? Better yet, how about fixing all my pre-CU red geo cubes gathering dust in storage?
Now, that my friend is a great idea! Give me some love for my melee customers!! AFTER you fix the resource bug.
Kobb wrote:
Jebredan_Xoel wrote:
Well, they seem to give double XP every time they screw up. How about giving increased experimentation success due to this gaffe? Better yet, how about fixing all my pre-CU red geo cubes gathering dust in storage?
Now, that my friend is a great idea! Give me some love for my melee customers!! AFTER you fix the resource bug.
noes, i finally destroyed my 50 bags with stacks of red cubes lats month...
i still have two weeks id like to use to craft my subcomponent loot into finished weapons for conversion.
why do i suspect there was never even a failed attempt to fix this on tc and not a moment past tiggs post spent thinking about it.
Apparently the fix didnt go on TC as TH stated so we are still waitng for an update on thisIt seems that publish 24 changed the way Resources are weighed.
Any chance this is working as intended now and the 'bug fix' was a smoke screen to disguise the fact that crafting stats won't matter post CU2?
Message Edited by Phat_D_Har on 11-03-2005 04:19 PM