Weaponsmith Archive
Thread: Publish 24 Resource Bug **The Devs are working on a fix**
JackGiest wrote:
I've seen Fwg5s are fixxed today all of sudden but it seems steel and kamaris iron aren't registering right atm :/
Regular FWG5 or Featherweight? Feathers use all named resources and aren't affected, regular FWG5 is affected.
Summerflame wrote:
Implementor wrote:
?
Again I can only say that I am keeping the topic hot in the correspondent forum, but no new info as of yet. Sorry
Its not even on the TC notes now
Summerflame wrote:
Implementor wrote:
?
Again I can only say that I am keeping the topic hot in the correspondent forum, but no new info as of yet. Sorry
I figured ye were. Just like to see it at the top so it doesn't languish
*curtsey*
Implementor wrote:
?
Again I can only say that I am keeping the topic hot in the correspondent forum, but no new info as of yet. Sorry
If the fix will not be anytime in the near future (if ever), I wish they powers-that-be would just say so and allow us to go on with business. I have been holding off on craftiong, but this is getting ridiculous.![]()
Thx Summerflame for keeing us posted every step of the way.
Summerflame wrote:
Apparently the fix did not go live. I believe they are still working on finding a solution. Red I and several other Correspondents are pushing for a quick fix to this. We will keep you updated with any new info we can get.
Did they happen to mention WHY the fix did not go live?
I have people asking for EE3 carbines and I am holding off making a new schematic until they bug is fixed.
I have a solution to the iron part of the bug that is so simple it has probably been overlooked. They could simply modify all of the pre-ToOW schematics to use Kammis Iron instead of generic iron. This would take the mustafar iron out of the equations for all of the old schems that use generic iron. We could then go back to making grinding weapons and commando weapons with the same Kammis iron we were using before the Mustafar mess.