Weaponsmith Archive

Thread: Publish 24 Resource Bug **The Devs are working on a fix**

GrooperNugent
Tue Oct 25, 2005 8:20 am
#183







THiGER wrote:



No, the point is:


If you want to be the best, think like the best and use resources like the best. then you can craft the best.


all resources we are talking about are really old. its no new stuff from mustafar or jtl needed.


i love the changes




I've been collecting resources for 14 months. The Current spawn of mustafar Iron beats my best CD/OQ Iron by almost 200 pts. The new Mustafar Aluminum beats my best CD/SR metal as well. So I WILL be spending quite a bit of time surveying.



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Ecnirp
Tue Oct 25, 2005 8:22 am
#184






THiGER wrote:






Creaturedoctor wrote:





If you want to be the best,

think like the best and use resources like the best.

then you can craft the best.






Hey, this is (c) by myself if you want to use it in sig, please offer me a double cap fwg5 for free, then you canuse it



But nice to see that you like it








You think that Weaponsmiths don't know that to be the best they need the best resources? You think that half the Weaponsmiths in this forums haven't invested million and millions and hours and hours in buying,harvesting, trading andsearching for the best resources?


The goalposts just got moved again, without any warning and now after 6 days we still have no clue as to what is going on.


cherryred
Tue Oct 25, 2005 9:45 am
#185

it really bothers me ppl think its a good idea to change the caps on resources, limit their supply to a single location, and then further reduce availability by only allowing them to be extracted via sampling. this definitely encourges an ATK play style.


i think the part that bothers me the most is the caps changing. everyone and their uncle will be making double and triple capped weapons. it would be easier if they just removed stats, and just allow all guns to be crafted identical.


personal advice to all of you that think this is a great idea. go now, sample early, sample often. because they will drop the stats on these resources once enough ppl have paid their $30. Its happened every time something new has come out. its easy to get at first, and then gets nerfed. dontt say you werent warned in advance.



| Cherry Red...
| old timer - RPs|1|2|3|4|5|6|7|
| Sy'on Sum'dai...
| house sitter
| X'satio...
| purple for her pleasure
Ecnirp
Tue Oct 25, 2005 9:50 am
#186






cherryred wrote:

it really bothers me ppl think its a good idea to change the caps on resources, limit their supply to a single location, and then further reduce availability by only allowing them to be extracted via sampling. this definitely encourges an ATK play style.


i think the part that bothers me the most is the caps changing. everyone and their uncle will be making double and triple capped weapons. it would be easier if they just removed stats, and just allow all guns to be crafted identical.


personal advice to all of you that think this is a great idea. go now, sample early, sample often. because they will drop the stats on these resources once enough ppl have paid their $30. Its happened every time something new has come out. its easy to get at first, and then gets nerfed. dontt say you werent warned in advance.





Aye, sounds about right.


It would be a good way to force crafters to have to buy the expansion.


cherryred
Tue Oct 25, 2005 10:13 am
#187






Ecnirp wrote:


It would be a good way to force crafters to have to buy the expansion.





yeah, they snagged jedi obviously, and BHs with that new rifle... and now any crafting profession that needs metal for experimentation values.




| Cherry Red...
| old timer - RPs|1|2|3|4|5|6|7|
| Sy'on Sum'dai...
| house sitter
| X'satio...
| purple for her pleasure
ShugFlurry
Tue Oct 25, 2005 10:22 am
#188

It'll prolly be quicker/easier to just 30k kit them. Considering that we don't use much of them.



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Ecnirp
Tue Oct 25, 2005 10:25 am
#189






ShugFlurry wrote:
It'll prolly be quicker/easier to just 30k kit them. Considering that we don't use much of them.




True, if this is here to stay I am certainlynot gonna be spending my evening's doing squats on mustafar!
Kyn1
Tue Oct 25, 2005 11:31 am
#190

hehe, i've checked the metals on mustafar in chimaera...
quite all metals are 5*
the steel is not better than other ones (for CD/OQ i mean)
the iron is the best CD iron spawn in chimaera... 615CD/978OQ...
but it still doesn't fit well in schematics as iron...
just watched fast for intimidator pistol, fwg5 and heavy weaps...
the bar is green, but far from full green... as it's far from 1000 CD...

hope there will be better spawns if this is not a bug...



Kyn'Selah - Elder Smuggler, Smugglers Alliance Ace Pilot
Nattyyy - Master Shipwright/Architect
Waypoint to vendor: Irie Haven
near Rebel Outpost, Rori, 4012 -5772
Maceey
Tue Oct 25, 2005 11:53 am
#191

this screenshot was taken like 5 minutes ago:Clicky




Maceey USRForce
12 Point Master Weaponsmith--->Night Elf Hunter
Corellia, Fraggers Island
CotC Mall [ 6350 4420 ]
Muzz
Tue Oct 25, 2005 12:35 pm
#192

Working As Intended makes baby Jesus cry.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
Implementor
Tue Oct 25, 2005 3:12 pm
#193

er sooo, nothin' yet eh?


wait we will, for another week, then they'll say Intended only because it's easier for 'em





Gx-Advanced Weapons Labs
-680 -5489 Tatooine
Manifest Apocrypha
12-point Force-Crafter Master Weaponsmith
Chirikiti
Procurement Specialist O_o
Creaturedoctor
Tue Oct 25, 2005 3:19 pm
#194






Ecnirp wrote:





Maceey wrote:
this screenshot was taken like 5 minutes ago:Clicky





Yep that looks about right.


I would really like the person who posted saying he was using Iron on an Intimidator with all Green to post a screenshot.


I get the feeling he was mistaken,








maybe i was....


after testing with Farstar Resources for Iron required slots after this "Publish" i have the same result like Maceey ~80% ....


it is 10% below my tests yesterday....


but i see no problem because on Farstar 1% of the Player using Intimidator Pistols ....


i only crafted 2 of them one for testing after launch and another one yesterday ....



Note !!!


i thought for medid i answere this post or if I leave him his small success...


i decided to answere because i stay for my words... "mistake" or not....


but you couldnt relay none of my arguments because you know I am right


all what you can is trolling, flame and cry "it is a bug".... and this is my little Satisfaction....




Darkcloud
.:: TGA Ltd. ::.
FS Master Weaponsmith+2
WS since December 2003
Elwan, Naboo @ 884 -4716


If you want to be the best,
think like the best and use resources like the best.
then you can craft the best.
noSup4u
Tue Oct 25, 2005 6:09 pm
#195

What you have just said, is the most insanely idiotic thing I have ever heard. At no point, in your rambling incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points and may God have mercy on your soul.




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