Weaponsmith Archive

Thread: The exploit/bug of uber weapons/components is spreading.

Kelgel
Thu Oct 09, 2003 7:51 am
#157

Well apparently nothing was done to fix this bug and given the seemingly large number of new and significant bugs introduce in yesterday's disaster I don't think we can expect that anything will be done about this exploit for quite some time to come as the devs will be quite busy fixing broken things.
Stryker1204
Thu Oct 09, 2003 8:47 am
#158






Yolner wrote:

A person on my server is making 215 1.7 fwg5s and 191 1.something scatters unsliced and no krayt parts when normal ones with the best mats are bout 203 2.0 and 176 2.1.Is he using this exploit?



Yolner







Yolner,


Those two weapons on my server just took a recent jump as well. My guess is that the projectile feed mechs just got changed so that higher stats are possible. I've not been able to sign in since the patch.. so I don't know if these new weapons are now standard stats are not...


On my server at least.. the minimum dmg on these weapons also jumped.. so I'm guessing that it's something new with the schematics as opposed to the exploit being used to give Krayt like stats to a non-krayt weapon..





_______________________________________________________________________________________
Retired Creator of All Things Wrong With Eclipse

If you don't believe me.. just ask my fans....
TheOnes
Thu Oct 09, 2003 12:28 pm
#159

No changes to exploited DX2, hot air it would seem.



Origins - Creation - dvn
First Master Weaponsmith - Master Armorsmith - Bria Server
Check http://www.jenus.com/swg/ for Weapon Inventory (Ignore that)
Keren, Naboo (Planetary Map, Waypoint 3220 2350) (And this)
Bestine, Tatooine (Planetary Map, Waypoint -1670 -3030) (And that)
Elmarr
Fri Oct 10, 2003 8:56 am
#160

A recent report on the SWGCraft.com weaponsmith boards (http://swgcraft.crystal-star.net/forum/showthread.php?t=5452&page=1&pp=15indicates) they may have stealth-fixed the experimentation issues with Projectile Rifle/Pistol barrels and Blaster Rifle/Pistol Barrels, though not advanced feed mechs. I haven't been home to test it, but a reputable smith on our server (who DOES get to play at home during the day) just posted her latest weapon stats, and I was freaking out when I saw anywheres from 15-25 more points of damage, improved min damage AND faster speeds on her weapons than anything any of us could have made 2 days ago. So it looks like that's the most likely answer. Can't wait to get home and find out, though this means re-tooling all or most all my schematics again.


Regards,


Colt Coltrain, Master Weaponsmith, Mos Espa, Tatooine, Naritus Galaxy, -1850, 1100

Kissell
Fri Oct 10, 2003 10:00 am
#161

I do'nt think that is the bug they are referring to in this case. They did fix some of the components without mention on this patch, but this problem has been going on waaaaaaaaay before this patch ever came out.

Kelgel
Sat Oct 11, 2003 8:29 am
#162

Back to the top of the forum. This still needs to get fixed.
KreeSWG
Sat Oct 11, 2003 10:28 pm
#163

Are these stats from the exploit? These are factory runs.... he has tons of them.


Laser Carbine 30-246 3.5


Laser Rifle 30-375 5.6


Scatter Pistol 120-209 1.9


FWG5 Pistol 62-231-1.8

macross_sdf1
Sun Oct 12, 2003 1:13 am
#164

fwg and scatter look fishy. I'd guess he's duping feeders.
fatal-one-
Sun Oct 12, 2003 2:57 am
#165

2 things:



these arent factory runs, the serials were all different, and there were only4 FWG5s, one with slightly lower max damage of 230, and2 scatters. oh, and remember, all enhancement drops are serial less now


these are consistent with the changes made to the proj barrels increasing dmg and reducing speed compared to previous runs. max damage before was getting to 203 2.0 with a perfect run of the rare and dwindling resources on Sunrunner. barrels and a new spawn made 214 1.7 possiblem, of which i made a a schem.


As for the additional 17 and 0.1 slower...


Kree could probably guess how that was done, its not rocket science, he is pretty good at getting HAM, dmg, speed fluctuations himself on some guns



oh almost forgot, where are the factory runs? where are the tons of em? fiction before facts i guesss Kree? hehe.





Old School Dropout

Formerly
Fatal-One- Fancypants the Weaponsmith and
Ef-Wan - the loud-mouthed Jedi 4444 (pre patch)
macross_sdf1
Sun Oct 12, 2003 3:06 am
#166

scatter and fwg still look fishy if no enchancers used. The lasers look fine.
fatal-one-
Sun Oct 12, 2003 3:12 am
#167

i never said no enhancers were used, i said they were notmass produced, as i am unable to do that with those two items in a large amount, i dont have enough of the componenets used to make them



Old School Dropout

Formerly
Fatal-One- Fancypants the Weaponsmith and
Ef-Wan - the loud-mouthed Jedi 4444 (pre patch)
fatal-one-
Sun Oct 12, 2003 3:14 am
#168

oh and yes, the lasers i can mass produce, and have.


The mass produced FWG5s and scatters are 62-213/1.7 and 120-191/1.8, respectively




Old School Dropout

Formerly
Fatal-One- Fancypants the Weaponsmith and
Ef-Wan - the loud-mouthed Jedi 4444 (pre patch)
Kelgel
Sun Oct 12, 2003 8:07 am
#169

No they haven't done anything about it. Taurin posted about 2 weeks ago saying they were looking into it and implying that they would quickly fix it and take action against anyone taking unfair advantage of it yet nothing has happened as of yet.


I had thought that the big patch would be an outside timeframe for it getting fixed but now the big patch has come and gone I don't know what to think any longer. I guess they aren't going to fix it and just are going to ignore it at least for the time being.

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