Weaponsmith Archive

Thread: Compilation of Weaponsmith Issues (11/26/03)

SteveyT
Tue Mar 30, 2004 9:38 am
#144


Agree with the weapon experimentation sucess rates but this is probably due to a lot of mixed resources within both sub components and actual weapons. I rarely (obviously depending on what I craft with very good resources) I think during my time as a MWS had about 3 amazing sucess' which I expected a lot more of.


My personal issues would be:


1) Bandolier? (weaponsmith toolkit) what? this is THE most useless piece of equipment in the game because lets face it almost 99% of weaponsmiths if not crafters use (probably) a full backpack (which is normally where our resources are!) so how would be drop it and still have access to it when a) our houses are full and b) our backpacks are full (a different issue with storage in game). No chance, thus ultimately useless to all crafters. Propose changing the bandolier to be worn on top or underneath a pack? would this not solve a lot of problems with the bandoliers?


2) Agree with the colour proposals and the need for black-silver-white colours only and the customisation issues of appearance. The weapons in game look far too similar in my opinion.


3) Also agree with the weapon and resource balancing. Especially the Desh and Rhodium and some of the pistols I've never made! if only for curiosity.


4) Lets talk about scopes and stocks then, what a joke these are at the moment, and how much time I wasted actually putting them on weapons only to think, "what am I doing wrong my weapons are so poor" until one day I made some without the 'optional' extra's and wow I can make reasonable weapons! surely these should make some kind of bonus instead of peanlising your weapon speeds and ham costs? after all a weaponsmith who takes the time and patience to make these and make them even better over time deserves (imo) to gain those extra's.

Rosenblade
Wed Mar 31, 2004 7:49 pm
#145


I agree 110% with you bro I just found out myself that I have been wasting my time with scopes and stocks. I would like to see not only colors but more types and maybe when Sony gets around to reading more guns and ammo , they will realize we need more opition to our gun.



Rosenblade Sunspliter (LNR) Master Smith


Resource Director, LEGEND CITY (Shadowfire)





Rosenblade Sunspliter
Director of Resources, Legend City
Corellia

Master of Weapons, Marksmen, Medic, Combat Medic, Armor Smith, Artisan, Novice TKA
Mightee
Wed Mar 31, 2004 8:57 pm
#146

Advanced scopes are "fixed"



Had some 700+ OQ green diamond drop and now i can get a +1 HAM +20 ideal range...making it worthwhile now.





Mightee - Purveyor of Fine Arms
"Helpin' peeps blow shizz up since 2003"
Mightee's Weapons Boutique
Coronet, Corellia ( + 209, -5429)
"The floggings will continue until morale improves"--Garva and Virrago
donzz
Thu Apr 01, 2004 12:55 am
#147

Ya I've been a master WS for a couple months now and I'm still waiting on a drop of green diamond.


My issue of the moment though is repairs. Before patch 7 I got good successes (weapon repaired with minimal damage) most of the time and max condition reduction rarely. Since the patch I've gotten max condition reduction 95% of the time. What gives? Is this intended to be this way now or was it put in to 'help' get the old weapons out of the system in preparation for the new crafting system? We now know the new crafting system was scrapped so how about getting repairs back to normal too?



Stoker, Cold-blooded killer--The Order
Gunpowder, Master of Weapons and Communicator for the DIU--The Order

"What justifies this station? One day our sun will grow old and die, and when that happens it will not just be the solar system that ends. It will be the end of Elvis, Ghandi, Michelangelo, Bach, and Sun Tzu--UNLESS we go to the stars. Only what we take with us to the stars will remain after our sun dies. THAT is what justifies this station, ma'am."--Geoffrey Sinclair, Commander, 5th Babylon Station, Neutral Space
JimTanis
Thu Apr 01, 2004 12:46 pm
#148

Simple issue for me is that a factory cannot read more than 50 schematics. This is often a problem as I often have over 50 schematics. Ideally that list of schematics could be sorted too when adding a schematic to the factory.


Drag and drop interface to put the schematic into the factory would be great. The same could be true with ingredients. They can only go into one place anyway


Jimm


xxbarneyxx
Mon May 03, 2004 8:03 pm
#149

just to add i few of my thoughts to the general confusion


Weapons stocks. FFS please get them fixed. i spent 2 hours and 5k of resources (most of which being cor. dec. wood with the highest SR ive ever seen) trying to get a decent result. only way to do it is by putting in 2 points at a time which means that you will never be able to max out dmg on it unless you have +2skill points from SEA's. I dont care if it means they have less damage on as long as it works properly.


More schematics maybe not more weapons but things like different types of stocks. some to increase accurancy other for damage, or triggers to increase speed etc. this would let you make custom weapons. Also adding in things like color kits or cosmetic changes at lower levels would give novice WS a source of income (i sure as hell dont have time to make them ).


Binary proffession winge (sorry but it is). Yes its a binary proffession and why the hell not why should a novice be able to make anything as good as a master? If you want to get master and sell t21's on bazaar then good luck to you. they will sell but you wont make any money esp when you have to pay 5-30cpu for the best resources to make anything decent. Also when you have to spend hours looking for resources, setting up harvesters etc then you can make more money doing missions then doing WS. in almost every game ive played all crafting proffessions are the same, only the highest levels crafters will be able to sell to the highest level players.


Factory times. Really need to be lower. Any WS that has only 10 lots doesnt have room for a fleet of factorys, a shop and have space left for the harvesters to be able to get their resources. This means that things take a long time to make (its worse for AS believe me, 4 days to make 600 layered armor segments).


Visable scopes and stocks. Would love these to be visable to everyone instead of just the person that is holding them. Would give a reason to hand craft weapons. Would also give the elite carb a use (it looks damn cool with scope, stock and barrel on).


Specific weapon gripes.

Rifle's more then enough damage types now. Would be nice to have tusken rifle as kinetic again though as it would give them a use. Need to make dlt20's and 20a's different (both come out exactly the same). resource useage is about right to me all the rifles have decent damage for their respective levels. Just a shame most will never be used but that is a skills issue not a ws one.


Carbines. Has enough damage types but gun with stun damage would be nice for a pvp option. All the carbines need a major overhaul. The only carbines worth using atm are enhanced e11's for the DOT and laser carb. Imo elite carb should be AP2, the ee3 radius effect should work (to give aoe attack) and increase the resource stat cap slightly, and the e11 should be stun dmg or the ee3 should be stun damage and the e11 gets the radius attack.


Polearms. More polearms, only ever make vibro lances and axes as nothing else is worth using. Having an electric attack is a big bonus but what about an "energy" lance or even a stun lance to give them a bit of a chance in pvp. Imo it need more then 2 damage types and it would be cool to see so big axe type polearms in the game. The AP on the current weapons is ok for the amount of damage they do.


Heavy Swords. Again a stun option would be nice. its not like they are any good in pvp anyway so giving them a 200 dmg AP0 weapon wouldnt hurt anyone. However as they can hit mind this probably wouldnt be a popular move. Turn the power hammer in to something else. It really bugs me that a "Swordsmans" best weapon is a hammer. I would love to see some Big two handed heavy swords like the cleaver in use. Also needs more damage types. Kinetic and blast are the only two damage types they have which isnt enough. Other then that the weapons are fine apart from the sword which i cant remeber the name of atm (begins with an R, heavy ham costs crap speed but looks cool). Cut the ham down on that or give it a different damage type and i would be happy. Scyth blade schematic being quest reward and using lotted components imo is ok. The quest is easy for a master swordsman and the parts are easy to come by. I normally make the blade for people that bring me the schematic forthe payment of keeping the second one on the schematic. This is meant to be a reward for master swordsman not something for WS to make money off. As long as weapons dont use stupidly rare components like RIS armor (im buying giant dune kimo scales btw on farstar) or bersker rifle they are ok imo.


Fencer weapons. Again some more damage types would be nice. has the stun for pvp even though they already own pretty hard in pvp anyway. also a rapier(sp) looking weapon would be nice. Other then that i think the weapons are pretty well balanced. Only thing i would change is to make curved swords better then gad. batons but this is more a case of me prefering to see people with swords in hand and not a dodgy looking crowbar


BH weapons. a BH only carbine would be nice. llc are fine as far as im concerned though i have be told by some BH they are useless. Scatter pistols are fine. Maybe adding in a few more certs would be good. They are meant to be bounty hunters so should have acccess to a large amount of weapon types. but as far as fixing existing weapons goes i think they are pretty much ok.


Commando weapons. Make things like rocket launcers easier to craft and use more resources in them. This still makes them expensive to use making sure they arent used all the time but also means they arent such a pain in the arse to craft that nobody ever makes them. proton grenades take 5 factory runs to make a crate and thats for jusr one component on a rocket launcer. This doesnt make them rare it makes them non exsitant. This however is more a problem with thrown weapons, Thrown weapons should havemore uses and be easier to make (even at the cost of more resources used in them). I dont have enough factory time to waste crafting componets for items that can only be used for 1 class and cost so much to produce that nobody wants to buy them (who wants to throw away 1k everytime they use a proton grenade?). Make them easier to make or give them more uses. Also dont make them a weapon component.

Flamers are ok if a bit over powered imo, other special weapons are ok on the WS end imo but are little used due to skills problems with commando.


TK-The VK is fine, another couple of weapons to give some different damage types would be nice. energy, electric and blast would be my choice nothing with over ap1 though and nothing with stun damage. Yes i know the class is meant to by "unarmed" but a "shock" glove would fit in with their overall theme imo.


pistoleer- Has enough damage types, maybe have 1 AP2 pistol in there, Raise the stat cap on dxr2 pistol resources and SR combat pistol resources (sr combat pistol would be so nice if it wasnt made with crap resources). Same goes for fwg5 and RB but have to be careful not to make them too powerful (AP1 on fwg5 would be nice though as imo its useless 99% of the time now).


Squad leader specific weapons- Things like flare guns to increase party acc. or smoke grenades to blind targets would make this class more playable and give us WS something new to play with.


Other problems i have with WS (and AS but thats a different matter) is the lack of SEA'S. I understand that this it to keep the quality of weapons down but its a pain that ive paid over 10mill already on sea's and dont even have +1 point yet (and they dont seem to make any diference to experimentation results at all). Its probably more a problem of greddy **edit** borgle cave afk looters but if these dropped as often as other sea's it would mean they would be a lot cheaper and accessable to all and not just the mega rich. Would also help novice ws if they could get +2 experimentation points.


Anyway ive gone on for long enough so if you managed to read through all that then thanks. Also sorry for any typos or bits that dont make sense but i was planning on going to bed 2 hours ago then i started writing this post





Duranis-Duratech Industries
Master crafted/Master Sliced Weapons & Armor.
Farpoint on Talus, In the Farpoint Commercial Centre guildhall next to shuttle.

Also feel free to just come and look around at the art.
HavocX17
Thu May 13, 2004 3:48 pm
#150

/up
asciiadam
Thu May 13, 2004 3:59 pm
#151

good post, nice job and you have a lot of good ideas. Thanks for taking the time!

ymac
Master Weaponsmith
Master Smuggler
pistoleer



Uvi
Trean
Mon May 24, 2004 4:22 am
#152


Alright so one gun here one gun there, blah blah, I had nothing against it, but there has been a serious increase in NPCs of different sorts dropping ultimate uber super weapons of all types. THIS IS WRONG. I would quote the devs if I had the patience to look it up, but basically they ensured us in this player driven economy all the best equipment would be player made. This is definitely no longer so for the most part on all servers. On starsider alone a 1900 max damage(post slice w/ pup) T21 can be found, and now this just popped up on starsider http://forums.station.sony.com/swg/board/message?board.id=starsider_trade&message.id=82846its a1198 max damage 1.5 speed w/ pup not sliced republic blaster.


HORSE **edit**, that is right, all this uber loot is HORSE **edit**. It is directly negating the devs statement that all the best gear will be player made.



Trean Speyr-Caggeyder
Former SWG Player
Voted Starsider's Best Weaponsmith - August 2005

JediNg
Tue Jun 08, 2004 1:47 am
#153

Thats a lot of reading lmao. Skimmed thru the first and last page basically. I agree with the customizations... more customizations, and allow EVERYONE to be able to see it, that would encourage smiths to handcraft some weapons. or make it so a factory can produce the customization too.



Ritha Egasiso - 12 experiment point Master Weaponsmith.
To BB, Jo-Jo, Reilly, Beano, Dipper, Flat Top, Chuckles, Jolly, Crashdown, Sheppard, Dash, Flyboy, Stepchild, Puppet, Fireball...
You said that humanity never asked itself why it deserved to survive. Maybe you don't?
Stand by, FTL.
On the day before pub 10, jdmaldo said: "for everyone who grinded the last months of their lives away and didn't get jedi: owned"
CorenLanra
Tue Jun 08, 2004 10:53 am
#154

SOE never said they wouln't change their mind about player crafted weapons being the best



Stettin Palver - Master Weaponsmith
Chilastra - Corellia, South of Coronet 275 -5959
Stettin's X-Force Weapons | 6/26/03 - 12/20/05
-=Official Homepage=-
"The Crafting Menace" - Goodbye to SWG Video
The Science Fiction Review - Books, Movies, TV

charb
Sun Jun 27, 2004 4:44 pm
#155

Can we please get this updated/revised? it is a bit lengthy and seems some issues/posts are not relevant anymore
AriesMercwar
Thu Jul 22, 2004 6:14 pm
#156

New Issue:


When I am crafting scythe blades, I use high integrity modifying geonosian solidifying agents on the geo cores I craft to put into the blade. I even put in green geonosian cubes to try to enhance the max condition even more. ( + 500 integirty solidifying agents and +277 integrity geo cubes ) yet when I craft the blade the condition is not increased!!!!!!!! What a rip off if you ask me, might as well not even have integrity increasing stats listed on the solidifying agents or geo cubes if it does not carry over to the weapon your trying to craft.


AriesMercwar

Master Weaponsmith



Pre CU or BUST!!

In Game Contacts: Ariesmercwar, Profex Radaloon, Sid' Flaire
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