Weaponsmith Archive

Thread: Compilation of Weaponsmith Issues (11/26/03)

Knight4Jedi
Tue Feb 24, 2004 3:13 pm
#131

I am a Weaponsmith newbie, and a newbie to SWG overall being I have been here about 2-3 weeks now. Without macros and cheats, I went through Artisan in about 30-40 hours and enjoyed myself doing so, searching out new resources (on foot), trying out new schematics I earned. (MacroGrinding is not earning). It was well paced and reward driven.


I just recently achieved novice weaponsmith. I was excited about the new weapons I could build, and eagerly went to work building my new weapons. After TONS of resources and a few critical failures, I finally managed to make my first weapon. D17 pistol. It was crap. I use the pistol myself (Just about to finish Heavy Pistols), and I would rather use a CDEF than that thing. They sell for the same cost and give you very little exp (35000 exp for one level in Weaponsmith compared to 60000 exp for the Engineering IV) I would have to make at least 435 of them to get ONE more skill in Weaponsmith, and that is considering I had to make TWO other components to make that one Pistol. That is over 1000 items. I see why people want easy macros to waste away time that could be used to enjoy the game.


My issue is this. There is no risk/reward, or at least it isn't balanced. Sure I can make some new items, but they aren't useful and its not worth anything compared to the time and effort made into getting it made (I put more credits into making the weapon than it is worth on the open market).


There needs to be incentive for those just begining a combat oriented class to use lesser quality weapons.There arelight pistols that almost anyone can use that far outmatch a CDEF or D17 and can be aquired rather easily for 2-3k (or less, only a few combat missions for even the most pitiful combatant). So why would ANYONE buy one? Or any weaponsmith make one for that matter.


So where is the enjoyment in playing a Weaponsmith? It would take me untold hours doing nothing but clicking and staring at the same thing over and over and over again to raise my skill to a point where SOMETHING was worthwhile to make and sell. There needs to be a GRADUAL increase in ablities, more restrictions on who can use what weapons, and make more weapons that aren't neccesarily more or less powerful but at least different. I like the fact there are various weapon types and think that would be a great start by increasing the different versions of those.


Some of my comments come from lack of knowledge of the system itself, but reading some of the posts here, it isn't as far off as some would like to think.



"Hey! Look at that! I got my first Tape..... wait a minute. There is no skill on it. What am I supposed to do with this?"
rexan
Fri Feb 27, 2004 4:58 pm
#132

I'd like to see the scope and stock graphic finally fixed for factory runs as well as one off weapons.



Rexan Ryu
Master Smuggler
Flurry Server
Dorvek
Thu Mar 04, 2004 6:04 am
#133

With the custom weapon idea, how about a little spin on it?

2 ideas that I had just while reading that post:


1: If not completly custom weapons, how about weapons designed for a specific race? Races are all different and should be given a bonus if using a weapon that was made for their anatomy. This doesnt mean another person cant use it, just they'd have a disadvangage to using it.


2: Completly custom weapons. At the end of crafting you put in who it is for (say, like admin on a building)

That weapon is now custom made only for the char you said it was for. Other people either cant use it, or suffer a peanalty if they do.


Just ideas anyways
Bryan1138
Thu Mar 04, 2004 5:15 pm
#134

The experimentation nerf needs to be stopped dead in TC and never see the light of day on any of the live servers. Also, the Devs should never bring it up again and tell us it is what we want. I've been watching this thread since the game went live and I must have missed the post that said, "please nerf experimentation".



Bryan1138
aka Bryan'sa Fickset on Bria

WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
aka Bryanosk on Radiant

Loriena
Sat Mar 06, 2004 9:36 pm
#135

I have noticed that my factory only produces crates of 7 weapons, not 25 weapons when producing Heavy Particle Beam Cannon and Acid Stream Launcher. So on a run of 25 weapons I get 3 crates of 7 and 1 crate of 1 weapon.

Is this a bug or a new feature?

I thought they had enough issues with their database, no need to multiply items here...

I /bugged this ingame, but I am asking myself if my factory is acting wierd or something else is going on...


Has anyone else noticed this?
Loriena
Sat Mar 06, 2004 9:55 pm
#136

Sorry, I just realized that I never made a factory run of heavy weapons before, I always made them by hand.

So please enlighten me: Is the crate size for Acid Stream Launcher, Heavy Particle Beam Cannon, Lightning Beam Cannon and Rocket Launcher always only 7 ?
Rolsskk
Mon Mar 15, 2004 6:09 am
#137



Loriena wrote:
Sorry, I just realized that I never made a factory run of heavy weapons before, I always made them by hand.

So please enlighten me: Is the crate size for Acid Stream Launcher, Heavy Particle Beam Cannon, Lightning Beam Cannon and Rocket Launcher always only 7 ?




Yes it is, that's the way it's been from the start.



Rolsskk - Starsider Server
=Retired Master Weaponsmith=
Proprietor of Sentinel Armaments
Resident of the City of Libertas
Rolsskk
Mon Mar 15, 2004 6:14 am
#138

*reposted from "Fix the mines!"*

Sheesh, it's bad enough when they go back to nerf pre-nerf stuff, it's even worse when stuff that doesn't need to be nerfed is. What I'm talking about is crates of mines that I have made just recently and I am (and everyone else to tried to get a mine from the crate) unable to pull a single mine from the crate. I get an e-mail from the system telling me that the mines are no longer used by the game and must be deleted. I submitted a ticked for this, and I get the typical response from a CSR, Please wait till the next publish. I'd really like to know if this is actually being looked into.



Rolsskk - Starsider Server
=Retired Master Weaponsmith=
Proprietor of Sentinel Armaments
Resident of the City of Libertas
Bobaku
Mon Mar 22, 2004 5:50 pm
#139


I think two issues that are not on the list that need to be are these...


1) WUC (Weapon Upgrade Kit)


You have to be a weaponsmith to craft these, yet they use Artisan experimentation points when crafting. I think it is a bug and the one of two changes should occur.


a) WUC should use Weaponsmithing Experimentation when crafting since you have to be a Weaponsmith to craft them.


b) Artisans should be the ones with the WUC schematics and then leave the WUC the way it is.


2) It has been a while, but I believe Weapon Reapiar kits share this same problem. You have to be a weaponsmith to craft them, yet they use Artisan Experimentation points when make them.


I know that the Armor Upgrade Kits and the Armor repair kits also share these same issues.


Bobaku

Master Weaponsmith

Lowca



Bobaku
Master Weaponsmith (Semi Retired)
Alltalksebrasky
Fri Mar 26, 2004 12:08 am
#140

i geuss you could consider me a WS noob, ive got firearms 1. however one of the bigest disapointments for me was to go through and make thses d18 pistols and beable to use these custom blaster muzzles and scopes and beable to make 2 guns which were esentialy the same look completely different. i then get firearms one expecting to beable to make some cool looking rifles and cant... id deffinately like to see an ability of customizing the muzzle on a rifle and ahveing it LOOK custom, and the same goes with carbine. also makign weapons different colors would be cool if we kept it reasonable... i dont wanna see some huge Trandoshan carrying around a huge flaming yello T21 that would be ridculous. but making a crome one... or just like light grey, med grey, and dark grey or black would be cool... or even once you get master crafting a set of gold pistols... stuff like that.


also on the topic of custom weapons, and idea i had, before you start crafting the weapon you specify if it will be a scematic or a prototype, the scemetic would have a very balanced customization bar with little or no chance to fail at crafting or customization, however when crafting the prototype, expirimenting on it could get a little extreme. this way you still have your normal maxed out weapons that masters make by the billions but you would see a few weapons made even better by the hands of their maker. just an idea... dont really know howeasy this would be implemented into the game


PS my wish list includes holstering weaponsand having weapons be visible in their holster, kinda like planetside. i just think it be cool to see someone running through a town with a t21 straped to their back instead of carrying it... maybe even weaponsmiths could craft the holsters a joint project with weaponsmiths and tailors


Tangor
Sat Mar 27, 2004 10:40 am
#141


Ace,


You forgot about the combat pistol. It is also terrible weapon. I think that weapon needs a look over too. I think sub parts should be used to change the effects of weaponsfor instance chemical dispencer should have a sub part for turning a weapon into acid or posion weapon. This way all weapon smiths can make same weapon but differnet like a fwg5 that shoots either blast , kineticor heat damage. Well that is my 2cr .





Drakos Darconian

Master Weaponsmith

That what does not kill you makes you stronger.
RontoMike
Sat Mar 27, 2004 8:08 pm
#142

Another new weaponsmith putting his 2 credits worth in....



I just started weaponsmith about 2 weeks back. Discovered that you could change the look of a weapon somewhat by changing the look of the blaster pistol barrel and/or scope that you put into it. Got a very nice visual duplicate of Han Solo's DL44 made up...



... only to find that only the person holding the gun can see the customizations... and that if you try to make a factory run of blaster pistol barrels in anything but the default look, it reverts to the default anyway!



What's up with that? Customizations on droids can be seen by everyone... same for vehicles... clothing.. armor... FIX WEAPON APPEARANCES!


Thankyoyuverymuch.


Amay
Mon Mar 29, 2004 3:50 am
#143

How about at least make the crafting process more realistic by: giving xp for every part or component crafted. That way the more a weaponsmith makes of an item the better he will get at it, duh that makes sense right? that way at least it would limit the grinders to wat kind of quality they could make when the became master in a day. lol They could build some bada-s-s pistol barels though. lol I would also like to know if there is a schematic for the diffent genosian cubes(the yellow ones prferabley)? or maybee the paste also?lol im serious about the coubes though. any info would be greatly appreciated.



Amay Strike Professor of Weaponsmithing
WEAPONS VENDOR!
WP= -4939 3187 NABOO, JUST OUTSIDE OF THEED

Solo Nerf???I don't care about no stinkin solo nerf! Go get a job! I bet you have food, drink, a roof over your head, and a nice ride...porbably even a little illegal stash of drugs. Well if you want toys you gotta find some income, because you looters are to dang greedy=P
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