Weaponsmith Archive
Thread: Im Afraid Weapon Caps HAVE to go
Message Edited by Starphire on 07-05-2005 06:43 AM
Well Ive been against the Caps from the start and with the smuggler changes Im even more so.
/agree Rico
If we remove caps someone may have a weapon more powerfull than the rest of us. Then he may kill us faster. That means someone will die. Heaven forbid someone be just a little bit better than the rest. It would be game breaking. ![]()
I agree caps are dumb.
ShugFlurry wrote:
I spose you would prefer the pre-cu 4000 max T21s? Is that what it should be changed back to? I see your point just that without caps it makes it alot harder to limit the power....... and we know how game breaking 1000 hammers pre-cu wereBH/Swords outside Imp cantina with DJKs mission... nope not coming out. Ok he was uber before the Hammer but the hammer just made him even uberer.
I see your point too but im not asking for that. im simply saying that to max a scatter pistol at 948 max you need about 140 damage tissues or so. ok so with better tissues i can get sac down too and maybe some speed. however as ive said before Tissues only affect max damage so with 200 damage tissues i can reach 948 with less points, with moreto spend on sac but then a sac Pup wouldnt be needed so much and a damage pup would be crap- because of the low min damage. to get the min damage to highest you need to experiment just as many points as you would a normal scatter- this kinda makes big tissues have less potential than they should. And ive also said it would be better for tissues to have min and max damage stats to counter this problem and then the damage cap could be avoided slightly as if you could improve min damage you can get more out of a pup- sac stats on tissues would be great too-the more stats that are affected the more diverse weapons will be.
ShugFlurry wrote:
I spose you would prefer the pre-cu 4000 max T21s? Is that what it should be changed back to? I see your point just that without caps it makes it alot harder to limit the power....... and we know how game breaking 1000 hammers pre-cu wereBH/Swords outside Imp cantina with DJKs mission... nope not coming out. Ok he was uber before the Hammer but the hammer just made him even uberer.
Summerflame wrote:
ShugFlurry wrote:
I spose you would prefer the pre-cu 4000 max T21s? Is that what it should be changed back to? I see your point just that without caps it makes it alot harder to limit the power....... and we know how game breaking 1000 hammers pre-cu wereBH/Swords outside Imp cantina with DJKs mission... nope not coming out. Ok he was uber before the Hammer but the hammer just made him even uberer.
Caps on looted weapons should be in place still. Looted exceptional weapons was what imbalances before the CU not craftable weapons.
/agree
No WS ever made a 4k max damage T21. Some goofball at SOE did.
I agree partially don't remove it but make it harder to hit.
ShugFlurry wrote:
I was more afraid of the 1100 hammer crafted from legendary bones
I agree partially don't remove it but make it harder to hit.
Ok i kind of agree here. But what you have to remember is the above Hammer you talk of has been 'Crafted' this isnt some Outrageous looted weapon (like the 5k Legendary PH) but someones pride and joy. The person who owned it would have loved it, it would have been the ultimate prize for the WS who got to craft it, and would have been a 'buzz' for the smuggler who (i hope) damage sliced it.
Thing is, this PH has had more than one slice of luck and is the work of at least 3 players so i think it would have deserved its place in SWG. Pvp it would have been deadly but for afk camping- not so, i imagine that 2-3 people could have outdamaged this, as its crafted the speed would still have been with in reason. This is not a weapon that i would class as a game spoiler, but something that should have been respected for what it is/was.
I don't know if caps need to be removed, but I don't think it would hurt for them to be raised some. As it is, it seems too easy to cap both damage and SAC on ranged weapons. This makes it essentially a perfect weapon. Just slap an ADK on that baby'cause you'll never need another weapon again (unless you change your template).
Slim Vargo, Corbantis