Weaponsmith Archive

Thread: Weaponsmith Grinding?

AmonChakai
Wed Jul 02, 2003 2:49 pm
#1

Hey guys,


What is the best way to grind as a novice weaponsmith? I want to start making rifles but I can't yet. Is there a really good grinding item as a novice weaponsmith, and, if so, what is it?


Thanks!!!

Metalrat
Wed Jul 02, 2003 5:51 pm
#2

Find the item that you have the resources for that uses as many of them per combine as possible, preferably in as few discrete componant piles as possible..



xp for resources used is about 2xp per resource so the more you use in one click the more you get.



and remember, for grinding the quality of the materials is irrelevant (unless you want to sell the end result and with grinding that isn't likely)





Andover D'Monet


ShamsUddin
Thu Jul 03, 2003 5:13 am
#3

[quote]xp for resources used is about 2xp per resource so the more you use in one click the more you get.[/quote]


The exception being power-ups - grips, muzzles, etc. which give you 4 xp per resource. You need metal and chem, but it's not too much effort to find these overlapping for sampling purposes.




Shams - Weaponsmith :: Eclipse/Corellia/Coronet

"If you're not part of the solution, you're part of the precipitate"
Metalrat
Thu Jul 03, 2003 8:15 pm
#4

Well butter me on both sides and call me toast. I didn't know that about powerups..



Thanks for the tip.





Andover D'Monet


Oteg
Thu Jul 03, 2003 9:04 pm
#5

the problem with THAT is that muzzles and the like are 'generic' xp, andhe needs WEAPONSMITH xp. quite frankly i dont see anything in the tree
LLJK_Griz
Thu Jul 03, 2003 10:35 pm
#6

Projectile pistol barrels at 50 exp each - seven hundred of them to learn a level 1 weaponsmith skill, but it beats mining five different materials to make D18s that you can't even give away.



POKEY THE PENGUIN SIG REMOVED BY GARVA BECAUSE "Just because you are crafty enough to get around the technicality of it being a .jpg or .gif does not mean it is not an image, it is not ascii art, it is an image" SO HERE IS MY NEW SIG.
HUGE UGLY SIG
ShamsUddin
Fri Jul 04, 2003 3:43 am
#7




LLJK_Griz wrote:
Projectile pistol barrels at 50 exp each - seven hundred of them to learn a level 1 weaponsmith skill, but it beats mining five different materials to make D18s that you can't even give away.



Anyone run across any marksmen that have used CDEF and D-18 of equivalent stats? I'd be interested to see if there's any major performance differences between the two. I've heard the D-18 outperforms a CDEF considerably but have seen no proof to back that up?




Shams - Weaponsmith :: Eclipse/Corellia/Coronet

"If you're not part of the solution, you're part of the precipitate"
Misterbeefy
Fri Jul 04, 2003 6:52 am
#8

I've used both CDEFs and D18s during the same hunting trip on the same mobs. I've used experimental in both as well as non experimental. I can tell you this, I'll take my experimental CDEF ANY day over a crappy D18. First of all, my CDEF is more consistent, does more damage, and uses a HELLUVA lot less HAM points. I've gotten incapped almost EVERY time I used the D18. That thing is garbage and should be deleted from the game. Yes, it shoots around a half a second to a full second faster than the CDEF (depending on stats of each individual weapon), but what does that do for you? That means you just use up your HAM points faster than you can regenerate them!



Just my 2 cents.




Lann Duo
Master Artisan, Master Marksman, Master Scout, Ahazi, Coronet, Corellia
Lyellin
Fri Jul 04, 2003 7:42 am
#9

Well.... I disagree with this thread.

1, there is going to be grinding to get past the first level of weaponsmith. Novice just has D18's and Swords, and that hurts. Deal with it. Best you can do.

2, I sell my D18's. I've sold at least 15 of them in the last couple days, at prices from 700-4000 ( someone really like to tip me). Maybe you aren't playing your market right, or your fellow PC's don't understand the ranged mods/wound chance stuff. Play up your weapons.


Furthermore, I make about 300 XP total from each D18. 112 D18's. I'm about halfway to the next level, and I only really worked hard grinding for 4 hours... the other time I've spent selling weapons, making bone for friends, etc.



-------------------
Lyellin Weapons
Galatic BattleGoods Branches
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South of Bestine: Large House: -2177, -3827
------------------------------------------------
NisiDaca
Fri Jul 04, 2003 8:35 am
#10

ive sold roughly 20 d18s since ive become weaponsmith at 1k a pop, those are decent ones with the scope (ie bad ham), dumped 15+ more ok to crappy ones without a scope for 600 a pop. they have MUCH better HAM costs, only slightly more then a pumped up cdef and they seem to work MUCH better then the little cdef toys all the "max damage" fruits love to chime in about.



Anyways, for my grind right now im using the optional scope components, all of 27 resources, gives you 60 weapons craftign xp, but you have to have ALOT of metal, or you could try power couples, they take 27 resources and give yout he 60 weaponscrafting xp BUT the 27 resources are more varied if im not mistaken.




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Nisi daca INC mall outside Theed -6059 3392
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GrahfJDI
Fri Jul 04, 2003 1:36 pm
#11

I've been using the projectile feed mechanism to grind. Its 17 Metal(10 of which is steel) for 35 WCXP. Thats just over a 2 to 1 ratio on the exp vs materials cost. Just been massivly sampleing for steel, been working out well, just takes awhile since the lowest levels of WS costs 35000 : /. Oh well, it'll be better off later on in my profession
macross_sdf1
Wed Jul 09, 2003 5:32 am
#12

it's best if you use the parts you make to make a full gun. You get bonus xp for using the parts, thus getting more bang for your buck. Also factory made parts don't give any bonus xp at all when you use them in the gun. Best xp will be all made by hand and sold to people to use for even more xp.
Dunilo
Wed Jul 09, 2003 9:58 am
#13

I tend to follow the D18 route for XP, I hate grinding with a passion, but it has to be done as a Novice Weaponsmith. So I usually do so for about 1 or 2 hours a night by crafting 6-10 powercouplers, then 6-10 Barrels, then 6-10 scopes, then put them together into D18's one at a time. After that I go run missions and check my Harvestors.


When I'm crafting the individual components I usually single out the successful components by renaming them with Good, Fair, or Junk in front of them, that way when I assemble them I know which ones may make a fairly good D18. If I end up with a few good D18's I put them up for sale on the bazaar for about 500-600 credits and they sell in about an hour or two. The rest I destroy.


I'm not saying this is the way to go, but it at least takes some of the boredom out of grinding.




Juravial Lithian
I'd tell you my profession if I knew myself.
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