Weaponsmith Archive

Thread: Does SOE Not like WS?

PhoNyx
Fri Jan 28, 2005 3:37 am
#1


Considering the fact that with JTL coming out and a Friday Feature about the factional armor ....I personally think that SOE doesn't like WS! Of course I could be wrong about this, but when JTL came out. there were new things for DEs, AS, and they added Shipwrights to the list of professions. What was there new for Weaponsmiths to make? Nothing. Even the Archs now have the new tech tables that they can make and all we get to make is something that requires a lot of components and aren't even worth making (IE: zerkers/de-10). Most of my guild has yet to even try the dwb so the chances of getting the schem and parts for the DE-10 is hard for me.I know I could go out and just buy them, but I'm not a rich WS (not yet ayways )


I'm just curious to know if WS is a lost cause...or if we might get something new and exciting to make like the other professions that doesn't take an act of god (or SOE) to make them.


Again...I could be wrong...but hey, I'm only human. If I am wrong then I will say so.




[Edit] Fixed typo

Message Edited by PhoNyx on 01-28-2005 04:43 AM



333333333333333333333333333333333
Pho'nyx
d +12 Master Weaponsmith d
Pho'nyx Weaponsmith Productions
Idlewind Springs Naboo, -283 475
333333333333333333333333333333333
nWo
Osskpy
Fri Jan 28, 2005 3:59 am
#2

I think you're right. We haven't had a decent spawn of Plumbum Iron or Neutronium Steel or other WS for a while. It seems they haven't spawned since JTL!

I only got MWS about 3 weeks ago and haven't had the chance of making a decent weapon (just loads of VK's).

I was wondering if I should stick with WS.



---------------------------------------------------------------------
IGN: Ukieli - Imperial Warrant Officer,
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KardenTyrell
Fri Jan 28, 2005 4:47 am
#3

Oooh come on...with the CURB reviving combat, weapons will be needed, lots of them, tons!....how can you say SOE dont like Weaponsmiths?



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
JoleneArcher
Fri Jan 28, 2005 4:55 am
#4

There's actually a new Schematic for a Weapon Rack that needs a Weaponsmith.

And there will be some new weapons with the Combat Revamp.



NGE satisfaction meter.

Give it a shot [--------------------------------------|] SOE should be shot

2 Accounts cancelled - Thanks for ruining this once great game.


otoolejp
Fri Jan 28, 2005 5:05 am
#5

Well I don't think everyone is just going to revert to kicking each other, so they'll still need weapons. As for the spawns, you just have to wait. Some of them don't come around too often anyway.



--Daetlus Marconia--
SeaRaptor
Fri Jan 28, 2005 6:23 am
#6






Osskpy wrote:
I think you're right. We haven't had a decent spawn of Plumbum Iron or Neutronium Steel or other WS for a while. It seems they haven't spawned since JTL!



Welcome to the profession. It should take around six months of keeping up with resource spawns before you have everything you need.




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
SeaRaptor
Fri Jan 28, 2005 6:29 am
#7






PhoNyx wrote:


Considering the fact that with JTL coming out and a Friday Feature about the factional armor ....I personally think that SOE doesn't like WS! Of course I could be wrong about this, but when JTL came out. there were new things for DEs, AS, and they added Shipwrights to the list of professions. What was there new for Weaponsmiths to make? Nothing. Even the Archs now have the new tech tables that they can make and all we get to make is something that requires a lot of components and aren't even worth making (IE: zerkers/de-10). Most of my guild has yet to even try the dwb so the chances of getting the schem and parts for the DE-10 is hard for me.I know I could go out and just buy them, but I'm not a rich WS (not yet ayways )


I'm just curious to know if WS is a lost cause...or if we might get something new and exciting to make like the other professions that doesn't take an act of god (or SOE) to make them.


Again...I could be wrong...but hey, I'm only human. If I am wrong then I will say so.




WS is far from a lost cause. For a while there, we were the only crafting profession getting new stuff. Consider what's been added since launch for us in terms of new schematics. Off the top of my head:



  • Executioner's Hack

  • Scythe

  • DE-10

  • Berserker

  • Featherweight FWG5

  • Enhanced E11

  • Modified Republic Blaster

  • Geonosian Sonic Blaster

  • Nightsister Energy Lance (may have been in at launch, but they didn't show up for months)

There are some really good weapons on that list (take my word for it, a well-made DE-10 is beastly). JTL didn't have any new crafting content for anyone but Shipwrights, but it did give us some new resources to play with which made a number of things better.


As someone has pointed out, the CURB is going to re-write the book on what weapons people consider good and not. It is my hope that once it is completed, every weapon we have a schematic for will be useful. That is one of my goals, at any rate. Between that and the possibility of new weapons in the CURB as well, I'd say we have a pretty bright future. I mean, no offense to Architects, but they aren't likely to be adding new houses as part of the CURB, are they?




Felton Kel
Master Weaponsmith, FelKel LTD Weaponsmiths

Old weaponsmiths never die, they buy a planet and retire in luxury.
Now on MMORadio - Where Gamers ROCK!
hinchles
Fri Jan 28, 2005 7:07 am
#8



SeaRaptor wrote:

Welcome to the profession. It should take around six months of keeping up with resource spawns before you have everything you need.





unless you play on chimaera when its 12 months to get half the res and the other res you have to buy off people that have been playing sinec server launch and have stockpiled it since like the first month.

Now lets break down your weapons list

* Executioner's Hack
Useless is beaten by the scythe in every aspect

* Scythe
Very nice weapon and indeed muchly made/requested

* DE-10
Again very nice weapon in the hands of a mater pistoleer

* Berserker
Useless we all know why oO

* Featherweight FWG5
Useless although it comes with mods it uses alot of more specific res which means we cant make them as good or as fast as a normal fwg5 (at least on my server)

* Enhanced E11
Has anyone actually sold any of these yet? I made 10 of them and i still have 10 on my vendors after about 6 months

* Modified Republic Blaster
See above add to the fact a pretty much useless dot

* Geonosian Sonic Blaster
High demand weapon plagued by its bugs on craft 20/20/11/20 on combine and the fact until last patch getting geo stuff was impossiable. and the drop rate on the scheme is far too low

* Nightsister Energy Lance (may have been in at launch, but they didn't show up for months)
Weapon its self is very nice from what i understand ofc actually getting the scheme etc for one.
Good luck crap queen spawn and not a guaranteed drop may as well have left the damn thing out.



IGN: hinch

Master of the nibstick

http://www.furious-angels.com" >Furious Angels Gaming Forum

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ana-mo-cara
Fri Jan 28, 2005 7:50 am
#9

Facts weaponsmith can sell a more varied line of products. Plus we can sell variations of those products at the moment. Yeah we might only be able to sell 15 weapons with any degree of success but you will still find a novice marksman looking for a good fwg5. So all in all we are better off them alot of crafters. After all when a DE sells a droid odds are that player will not need another. When an artisan sells a speeder odds are the player will not need another. Smugglers get a line of spice which nobody wants. Armorsmith reduced to makeing a limited range of products. Hell the PSGs have the mark of cain and nobody wants them. Tailors are tailors need not go any further. Architects once a player has his house and harvesters he will not be comeing back. BE with limited chs in the game now. There is really no call for pets, and when they buy a pet nobody will come back for a new one. Personally think that BEs should be able to make level 13 non ch pets, but give them a drastically limited condition like 10. Those poor hard working BEs.


Asfor the limited schem weapons. I hate limited schems these are more for combats then the WS. For them to collect and us to act as manufacture monkey.


The CURB is removeing the cursed AP rateing. Number one reason why so many low level weapons with different damage types are just not in demand. The day a DH17 or a Scout can cut through composite players will buy them again. They also said some weapons manufacture will change. Example stuff like the SG82, Tangle pistol might get fixed to where we can actually make them better. While I feal for artisan I think that profession went the wrong way. This profession should have real skills in it. Say things like harvester certifications. So they can atleast have the resource market. That alone would make the profession more dynamic and balance the economy. I would love to be able to make all the weapons I qualify to make. Plus I would actually love to see the components on grenades lowered.


In finishing the professions that recently got stuff actually needed the stuff. Seeing that their crafts are very well useless, and have been dry of content for a long time.
Va-Mei
Fri Jan 28, 2005 10:15 am
#10






ana-mo-cara wrote:


Asfor the limited schem weapons. I hate limited schems these are more for combats then the WS. For them to collect and us to act as manufacture monkey.





I would beg to differ with you there... The Scythe, Hack,& (now the) Berzerker have been my bread & butter for months. I think the difference is that I rarely play "Manufacture Monkey." I buy the schematics, hunt the loot, craft the weapon & have it sliced, then auction the finished product to the highest bidder.


Even more profitable is when I can guide a newer player to their scythe schematic. I'll craft 2 scythes for them using my geo materials, but I get the other assembly as my fee.

Message Edited by Va-Mei on 01-28-2005 09:17 AM

sabacc1000
Fri Jan 28, 2005 11:47 am
#11






hinchles wrote:





SeaRaptor wrote:

Welcome to the profession. It should take around six months of keeping up with resource spawns before you have everything you need.









unless you play on chimaera when its 12 months to get half the res and the other res you have to buy off people that have been playing sinec server launch and have stockpiled it since like the first month.

Now lets break down your weapons list

* Executioner's Hack
Useless is beaten by the scythe in every aspect
Fair point. We've been told, however, that this weapon was intended to be CU ready, which I don't believe the Scythe was. I guarantee we'll be pushing very hard when the time comes to make sure that the CU includes a thurough look at making every weapon viable and practical. (And if they don't listen....we'll withhold weaponry, mwahaha :smileytongue



* Scythe
Very nice weapon and indeed muchly made/requested

* DE-10
Again very nice weapon in the hands of a mater pistoleer

* Berserker
Useless we all know why oO
If you're referring to the stabilizer component bug, that's been fixed.



* Featherweight FWG5
Useless although it comes with mods it uses alot of more specific res which means we cant make them as good or as fast as a normal fwg5 (at least on my server)
Some people actually seem to like the mods. I have had no trouble selling these, although with the new SW steel, the normal one has gotten much better, so we'll see.



* Enhanced E11
Has anyone actually sold any of these yet? I made 10 of them and i still have 10 on my vendors after about 6 months
All the time. Many carbineers I've spoken to love the fact that they can have a bleed that makes them more useful in group combat. Plus with special costs for carbines being what they are, a bleed that doesn't require a special is an added bonus.



* Modified Republic Blaster
See above add to the fact a pretty much useless dot
The Diatium Copper requirement actually makes these notably better than their regular counterparts. Slap a nice scope on there to mitigate the terrible ideal range mod, and I can barely keep these in stock.



* Geonosian Sonic Blaster
High demand weapon plagued by its bugs on craft 20/20/11/20 on combine and the fact until last patch getting geo stuff was impossiable. and the drop rate on the scheme is far too low


With the cubes dropping like broken datadisks now, there's really no place for complaint.This is a 5-use schematic, and you can get up to 6 guns out of each use. Selling them for 250k each (comparatively quite low), they spend no more than 2 days on the vendor. You can easily recoup your costs on 1-2 batches of these, and the rest is all gravy.



* Nightsister Energy Lance (may have been in at launch, but they didn't show up for months)
Weapon its self is very nice from what i understand ofc actually getting the scheme etc for one.
Good luck crap queen spawn and not a guaranteed drop may as well have left the damn thing out.
Not actually in since launch, it was added with the first dungeon, the Nightsister Stronghold waaaaaay back in the day.


I play pikes....don't get me started










Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
EdOWar
Fri Jan 28, 2005 4:02 pm
#12

For a long time WS got all the 'new loot' love from the Devs. Until the last patch, most of the other crafting professions never got any cool new things to make...this is a first for them.


WS is far from a lost cause. SWG is all about killing stuff...you need weapons to kill stuff, right? Who are people gonna get their boomsticks and deathrays from? There will always be a demand for weapons, and thus there will always be a demand for WS.


Slim Vargo, Corbantis
SquidfaceEbov
Fri Jan 28, 2005 6:56 pm
#13

They really hate us on flurry... been about a year since a decent ostrine spawn... see great ones on other servers so i know its not nerfed


I quit playing due to this.


Thnx assbags that control that stuff
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