Weaponsmith Archive

Thread: Time To End the +10 vrs +12 Crafter Wars?

forceone27
Thu Oct 02, 2003 12:52 pm
#1

I like that idea, here's some more. How bout make it time dependant? Like after a certain amount of time being a master WS you get +1, then another +1 later....? I was gonna say after a certain number of items were crafted but then people would just grind like crazy to get it. So I think the time thing might work. Sort of like a wisdom bonus the longer you stay master WS.



Ikeemi - NOT Master Weaponsmith (grinding) - Weapons by Ikeemi, -562, -4083 Senia, Naboo. Specializing in ONLY Carbines, Rifles, Pistols, Flamers, LLC's, and Heavy Acid Rifles.
Current Skill Mods: Assembly 5, Experimentation 10, Repair -337
--Currently seeking my god damn jedi slot...--
darknacht
Tue Mar 16, 2004 10:42 pm
#2

What if they just made all Master Crafters +12 and then put the ability to earn +2 under the -strictest- of controls whereby an EQ-style quest is required to obtain the distinction (or some other justly controlled mechanism). Just as surely as the holochron thing was bad for Jedi and is planned to be re-done, this situation whereby people camping for tapes (or buying them from same)was the only thing you needed to do to be uber-smith is just wrong. We've seen how allowing this has caused a permanent chasm between the +10 and +12 crowd to form and is tearing the fabric of the community.


The developers have shown no mercy to the CH profession by removing legacy creature stats...they've recently shown no mercy to legacy Probot's...and they should likewise show no mercy to this very bad legacy formula for crafting supremacy.


/Flame away..
_InnerLight_
Wed Mar 17, 2004 2:08 am
#3

I've never used tapes as, prior to today, I could always max out damage/speed with either 10, 9 or as little as 7 points on a couple of weapons.


Do tapes/armor attachmentscap at a combined +20?

Eola
Wed Mar 17, 2004 6:57 am
#4

I always thought that they should have .something. like Ikeemi's suggest in place anyway. Where the tapes could give you a leg-up on a process that would eventually take place anyway.



But then this wouldn't be loot wars.





Eola Lasmy -- Master Weaponsmith, Master Artisan, Master Merchant
Part of Weyland Yutani Corporation
Ahazi Server: Tranquility, Theed: -3115, 5795
Force Sensitive Crafting my Behind
I've got 1 Million Monkeys and 1 Million Keyboards bet you they
integrate JTLS more smoothly than the Dev Team will.
willowbend
Wed Mar 17, 2004 8:00 am
#5

The developers have taken away items in the past that disturb the balance. Like the FWG dual power handler pistols and other weapons for instance. The existance of +12 verses +10 obviously is another unbalancing situation and is no different just because it is crafting vrs weapons oriented.


I am all for differentiation of the professions and if you truly earn the right to be -slightly- better because you worked hard then fine. The simple fact is that the +12 crafting ability earned by camping uncontrolled drops or paying millions to someone who did is just as unbalancing as the twin power handler pistols they nerfed. Remove this disparity and then you have set the stage to allow the type of changes that were just removed.
kingvidiot
Wed Mar 17, 2004 8:59 am
#6

just like the fwg recall. dont leave your patch day weapons in the crate >:^)
Ghengis_Expee
Wed Mar 17, 2004 9:11 am
#7

I'd prefer BE tissue enhancements that Tailors could use to make "crafting" clothes with. Much in the same way tailors make taming clothes, medical clothing, bleed resistant clothingand sniping clothing.



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Eliss
Wed Mar 17, 2004 9:19 am
#8



I too believe the BE's should be able to craft more than 5 or 6 different clothing stat enhancers.


Heck BE's should be given the Crafting enhancement equivalent of Powerups. You never know if you will roll a pup of speed/damage, Range/Damage, HAM/Damage, etc. but you can keep trying until you get it. So in the BE Equiv it will be WeaponsmithExp/WEaponsmithAssem/WeaponRepair, Artistian Exp/Assem/Repair, Tailor Exp/Assem/ Repair.


When LOOT doesn't define a class that can't hunt... I'll agree in PART to these dhanges...the experimentation still doesn't work ... amazing successes are WORSE thangreat successes.. andmoderate successes are NOT successes.. they reduce theattributes.


Edit:Edited for clarity

Edit: edited for readability

Message Edited by Eliss on 03-17-2004 11:23 AM

Message Edited by Eliss on 03-17-2004 11:24 AM



Eliss Breen
Master Weaponsmith +24 Assembly/+24 Experimentation - Lowca, Naboo, Serenity
Vendors for 5 Master Weaponsmiths located in the Serenity Merchant square @ 2915 -5444
Every Pistol, Carbine, and Rifle is stocked.. Over 1000 Items in the tent.

If you want you can drop off auction wins on my "Weapons by Eliss - Sliced" vendor.
EdOWar
Wed Mar 17, 2004 9:42 am
#9

I'd be all for BEs being able to make crafting tapes. However, Ithink many of the established 12 point smithswould scream bloody murder about it. After all, they spent millions on theirs and they wouldn't want the rest of us to get our bonuses on the cheap. And it would lead to more competition, which as we've seen from recent events, they don't seem to want.


Slim Vargo, Corbantis


Eliss
Wed Mar 17, 2004 9:59 am
#10

HAHAHA... I for one will NOT scream Bloody murder re: loosing my advantage because I have tapes!


I'm already in /tell hell the minute I log on.....


I'm already overwhelmed with orders and requests....


My smugglers can't even keep up with my crafting..... I've got 30 crates of weapons waiting for smuggler attention and I've got a waiting list for the best slices... the rest goes on the vendor.


No thank you.. I don't want to be the smith that can make the weapons... I'd rather let the other guy deal in it too.


BRING THE B.E. ENHANCERS ON!





Eliss Breen
Master Weaponsmith +24 Assembly/+24 Experimentation - Lowca, Naboo, Serenity
Vendors for 5 Master Weaponsmiths located in the Serenity Merchant square @ 2915 -5444
Every Pistol, Carbine, and Rifle is stocked.. Over 1000 Items in the tent.

If you want you can drop off auction wins on my "Weapons by Eliss - Sliced" vendor.
darknacht
Wed Mar 17, 2004 12:31 pm
#11

Great idea...letting the BE do the tissues for crafting enhancements is exactly the right way to do it.
p4Samwise
Wed Mar 17, 2004 12:49 pm
#12

/agree 100%


I'm all for removing dependence on randomly looted components.



"Prettiest shim on Bria!" - Sev
Certified "cool" by the Darth Vader of Bria

Blue glowie.
forceone27
Wed Mar 17, 2004 1:52 pm
#13

I like that idea, here's some more. How bout make it time dependant? Like after a certain amount of time being a master WS you get +1, then another +1 later....? I was gonna say after a certain number of items were crafted but then people would just grind like crazy to get it. So I think the time thing might work. Sort of like a wisdom bonus the longer you stay master WS.



Ikeemi - NOT Master Weaponsmith (grinding) - Weapons by Ikeemi, -562, -4083 Senia, Naboo. Specializing in ONLY Carbines, Rifles, Pistols, Flamers, LLC's, and Heavy Acid Rifles.
Current Skill Mods: Assembly 5, Experimentation 10, Repair -337
--Currently seeking my god damn jedi slot...--
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