Weaponsmith Archive

Thread: Pricing question -- Proton Grenades -- 1600-3225/5.0 Wanderhome

Morticius
Sun Dec 28, 2003 2:42 pm
#1

I've made my first batch of Proton Grenades. I get 5uses per with stats 1600-3225/5.0.


Any ideas how these should be priced on the Wanderhome server?


MozzerKing
Mon Dec 29, 2003 8:45 am
#2

Pricing grenades is tough because from the customers perspective, it's a high damage weapon with a seriously limited number of uses. But from our perspective, they're a huge pain in the butt to make, take a lot of factory time a fairly large amount of resources so the tendency is to charge a lot of money. My advice, start high and work your way down....You'll find the middle ground.




Maya
PadawanChong
Mon Dec 29, 2003 9:43 am
#3

I did crates of Protons @ 50k each.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
tacwraith
Mon Dec 29, 2003 10:55 am
#4

padawan come to bria.


We neeeeed you





'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

PadawanChong
Mon Dec 29, 2003 11:48 am
#5

Hey tacwraith. I did my best to stock up Commandos on the Radiant Server. Now, they're losing an All-Commando WS too...


Sony's Support is about as helpful as a solar-powered flashlight.




============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
Kershakk
Mon Dec 29, 2003 9:29 pm
#6

I've also found that the perspective of lost opportunity factors in too. Bearing in mind Protons are an ingredient to making rocket launchers, selling a crate is 5 rocket launcher's worth of sub-ingredients. Granted, more goes into making a rocket launcher but for a while I sold crates of Protons for 42k - they didn't really move much, while Rocket Launchers tended to move more.


Oddly enough when I realised this and figured to up the price of my Proton crates from 42k to 55k - they sold out. Us weaponsmiths get bagged out for pricing up and yet only when I shift the price up do things actually sell - I find this holds true for most of my things as well. I've increased my prices across the board by 10 to 20% and my sales actually increased.

Morticius
Sat Jan 03, 2004 10:14 pm
#7

Thanks for all the input. Opportunity cost is huge on these things, because protons are roughly as big a hassle as Republic Blasters to manufacture. At 40 or even 50k per crate, that's roughly 1/5 the revenue as a repub blaster, less than 1/3 than even a lousy scout blaster.


I guess it depends. I'm curious what people do--I have piles and piles of substandard resources that have been outdated by recent spawns. I guess I could use grenades as a means of eating up this inventory and still getting 10:1 revenue from resources (though they all seem to sell for that much on Bazaar these holo-prof grinding days).


I'm somewhat averse to producing weapons using anything but the best quality resources, though. What would you do?


payingcustomer
Sat Jan 03, 2004 11:33 pm
#8

5k/ea


Oar

PadawanChong
Mon Jan 05, 2004 7:29 am
#9






Morticius wrote:

Thanks for all the input. Opportunity cost is huge on these things, because protons are roughly as big a hassle as Republic Blasters to manufacture.




Ummm, it would take you DAYS to run a full set of Proton Grenades - possibly up toa week depending on how many factories you devoted to it. Don't you think Republic Blaster are just a tad bit easier than grenades???



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
Morticius
Tue Jan 06, 2004 8:50 am
#10

It doesn't take that long to make a batch of Proton grenades. They use 4 components, just like a Repub Blaster does when you equip it with a scope. Granted, the munitions components take a little longer to run in the factory, but I rarely keep factories going even 25% of the time. I just pop in a batch of munitions stuff and let it run for a day.

The real issue is profit--grenades are 5use, that's it. They use comparable resources and time/energy cost, but people just aren't willing to spend the same $$$ on them.

In the end, it's more about making something unique and different. Besides, grenades are way more fun to use than Repub Blasters!!
PadawanChong
Tue Jan 06, 2004 9:55 am
#11






Morticius wrote:
It doesn't take that long to make a batch of Proton grenades. They use 4 components, just like a Repub Blaster does when you equip it with a scope.



What's the production time on a scope in the factory? Now what's the production time on a Medium Warhead Mechanism? If you set up to run 1000 Med. Warheads, you WILL be waiting for more than 2 days - just for that one component. It's probably closer to 3.



============
GermainePropane on Virtue - City of Heroes. The best combat system in an MMO.
Lvl 43
============
Dinian
Tue Jan 06, 2004 10:50 am
#12






Kershakk wrote:

I've increased my prices across the board by 10 to 20% and my sales actually increased.





That's hilarious!


"It's expensive, this guy must be a rock star!"




Dinian :: Master Swordsman - Teräs Käsi Master - Force Adept
Retired producer of fine weapons for Kong Technologies
Morticius
Tue Jan 06, 2004 11:30 am
#13

1000 Medium warheads will produce 40 crates of grenades. Priced at 5k/grenade that'd be a 5 million credit order. I guess I wasn't thinking quite so large a quantity, because I'd never consider making 1000 scopes at a time. This must be where we're missing each other, because I've never made a 3 day run of anything--don't want to be stuck with that much stock when the resource spawns change.

However, if the volumes of grenade purchases were such that 1000 unit runs were justified, I could easily justify the additional factory cost. You only need to move grenades at 4 times your RepubBlaster sales volumes to make up the profit difference. I personally have not seem that kind of demand yet.
Page 1 of 2
Previous Next