Weaponsmith Archive

Thread: Questions about good stats on resources for good/sellable weapons..

Jittaba
Thu May 26, 2005 8:50 am
#1

Howdy,

Before I possibly start into weaponsmithing, I need to know what are "good" stats on resources like:

- Aluminium
- Iron
- Steel
- Copper
- Gemstone

Where the important stats are either cd/oq 50% or sr 100% to craft "good" and "sellable" weapons. Additional to this, I'd like to know what the caps on cd/oq/sr on each of this resources are, or even the special one like "kamris iron", "axidite iron", "ferrous metal", "platinite copper", etc.

Btw. I need to know which ressources the subcomponents like Advanced Projectile Feed Meachanism or Adv. Proj. Pistol Barrel etc. need, all I could find in the stickies were the schematics for weapons, not subcomponents.

Jitt

Message Edited by Jittaba on 05-26-2005 08:51 AM

XxThanatosxX
Thu May 26, 2005 9:06 am
#2

http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=53199



BOOMSTICK Inc.
(+2) Weaponsmith and (+1) Artisan goods
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If I win any auctions please deliver to the vendor at the waypoint above
IGN: Aovei
Jittaba
Thu May 26, 2005 9:08 am
#3



XxThanatosxX wrote:
http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=53199



Well yes, this answers the question about caps on resources, but opens another one: Are the caps still actuall with the CU?

Jitt
Vade_WS
Thu May 26, 2005 9:32 am
#4

Caps have not changed.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Jittaba
Thu May 26, 2005 11:07 am
#5

That's cool, but one question still remains:

What are good stats for which resource for good & sellable weapons?

Jitt
burandt
Thu May 26, 2005 11:12 am
#6

when you go to craft an item it will tell you what stats on the resources are responsible for how much of the item....look for yourself
Jittaba
Thu May 26, 2005 11:33 am
#7

For ranged weapons it's mostly cd/oq 50% and melee sr100%, but that's not the question.

I mean, I don't belive most of the WS out there are using all the 1000ish 999ish 998ish resources to make good weapons. I do belive a lot are also using resourceses between 850-950. All I need to know WHAT's good for a weapons which will come out "good" and "sellable". I don't want to waste any time ending up with wrong resources.

Jitt
Vade_WS
Thu May 26, 2005 2:37 pm
#8

If you want the best weapons, you get the best resources.
If you want OK weapons, get good resources.

I suggest you look at Lunariel's Guide to Resource Caps to determine the caps for the resources you are looking for. Then use the "find resources" tool at SWGCraft's site and figure out what you consider to be reasonable stats. Then find out the prices on your server.

You might be able to get some people here to list what the best resource are on their server, but I doubt you'll get anyone that can really answer your question.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Jittaba
Thu May 26, 2005 2:53 pm
#9


Vade_WS wrote:
If you want OK weapons, get good resources.


That's what I am asking here over and over and over again. HOW do the WS here define "good"? Is this too much to ask?

Message Edited by Jittaba on 05-26-2005 09:36 PM

Thourne
Thu May 26, 2005 6:41 pm
#10


Jittaba said:
That's what I am asking here over and over and over again. HOW do the AS here define "good"? Is this too much to ask?






To start with I thinkk your would wanna know what a WS defines as good not an AS.


My suggestion would be to go to a site like http://swg.allakhazam.com/and use the scehmatic database there(some schematics are missing, most arent). It will list every specific resource you need and tell you what stats are important in them. Combine this with the cap information you have been pointed at several times and it should be simple enough. The obvious answer is that once you know what you need, the cap is the best. So, close to the cap is good and the farther off it the worse off you are.


Now that I have answered you, I would like to say that although you may not have intended it, from the way I have read your posts you have seemed, if not rude, at least not polite. When asking for help you may find that the nicer you post the more likely you will get helpful friendly answers.







Esraf Inac
Chilastra
XobNoics
Thu May 26, 2005 9:34 pm
#11






Jittaba wrote:





Vade_WS wrote:
If you want OK weapons, get good resources.




That's what I am asking here over and over and over again. HOW do theWS here define "good"? Is this too much to ask?





There is no definitive answer. For example, the best 5 resources that ever spawned on the server might be 10 points off from one another but for a differentresourceit might be 100 points from each other.


You'll have to look at the cap guide and http://www.swgcraft.com to find your "good" resources. SWGCraft.com isn't 100% accurate because of the recent changes to our crafting system(i.e. the best Polonium for T21's pre-CU isn't the best post-CU) but it is fairly close.


It's all a matter of opinion... 4 points lower from the best resource might be "good" to a WS, but might not be to another.



_________________________________________________
Xob Noics - Master Rifleman, Bounty Hunter
Kyowarr - Dark Jedi Knight
Inzi Noics - Master Weaponsmith, Artisan, Merchant
(+25 Experimentation, +35 Assembly, Force Crafting Mastery)

Bubble Box's Mini Mall near Theed -6725 4085
Chumplestilskin
Thu May 26, 2005 9:39 pm
#12






Jittaba wrote:
That's cool, but one question still remains:

What are good stats for which resource for good & sellable weapons?

Jitt





Generally, CD or OQ are the most popular stats (but not in all cases, look at your schems)...Weaponsmith resources are very specific for advanced weapons. It's not just "copper" ...it's "platinite copper", etc.. You don't even have to know the caps to figure out what's the best. go to www.swgcraft.com and there's a menu on the left "find resources" click on that..put your server in the pull down menu, put the resource you need in the pull down menu, put the % (weight) of experimentation (the most popular would be 50% in conductivity and 50% in Overall Quality...but each weapon or component may have specific values that are different). after putting that in, hit the button an whalla..it gives you a list. on the last box on the right there are up and down arrows...the down arrow will sort by the best one and then #2, 3, etc. Hit the bazaar and do a global search and track down the best you can.







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Chumplestilskin - CANCELLED DUE TO THE NGE
Jittaba
Thu May 26, 2005 9:40 pm
#13

Oh well, thanks for the input so far . I'll stick with the cap guide and another guides to get an opinion.

Jitt
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