Weaponsmith Archive

Thread: DPS vs. DAMAGE vs. SPEED Test.. Please read

Cobacca1
Tue May 24, 2005 1:56 pm
#1

I have been reading all of the postings in which people have been arguing for and against DPS being thetrue measure of a weapon.As a noob weaponsmith, I wasnot happy to see the argument rage because I wanted to know the true answer so that I knewwhat to concentrate on when making weapons. I only grew more frustrated as there is almost a 50/50 split on the Higher Damage vs. Higher DPS...


I finally did my own research by creatingthree E11 carbines (highest level I am certified to wield) and I have come to the conclusion that DPS is indeed the BEST MEASURE for determining the stats on the weapon.I attacked 3 comparable mobs (2500ish HAM) using one of the weapons on each. See below:


Weapon 1: (components and final product all experimented on Speed)

88-224 damage

2.12 attack speed

73.53 base DPS


Firstattack: 15:59:17

Lastattack: 16:00:19 (1 minute 2 seconds total fight time)


12 hits, 0 misses, each hit did 243 damage


Weapon 2: (components and final product all experimented on Damage)

125-267 damage

2.57 attack speed

76.25 base DPS


First attack: 16:25:33

Last attack: 16:26:25 (52 seconds total fight time)


9 hits, 0 misses, each hit did 300 damage


Weapon 3: (components experimented for speed, final product for damage)

123-248 damage

2.44 attack speed

75.93 base DPS


First attack: 16:08:45

Last attack: 16:09:34 (51 seconds total fight time)


9 hits, 0 misses, each hit did 282 damage


The findings above lead me to beleive that it's all about DPS, not highest damage, not fastest speed... but the combination that gives the best DPS will win. You will notice that my 2nd and 3rd weapons have almost identical DPS (and finished in almost the exact same amount of time) even though there is a disparity in the damage mods.


This isn't the best test, because I am limited in my weapons use... but if someone else could test a high damage weapon vs. a high DPS weapon and post the stats on here, it would be greatly appreciated. I hope this helps.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Summerflame
Tue May 24, 2005 2:10 pm
#2

I have come to the conclusion that in fights with highend mobs, which is the only kinda fight I do SAC is the most important stat.




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Ferrek
Tue May 24, 2005 2:20 pm
#3

DPS on a weapon is like horsepowers on a car. Even though the number itself doesn't translate over to something actually practical, it follows the familiar pattern of "higher number = better", but it doesn't say all there is to say about a weapon.







Arkel Kiran - Elder Weaponsmith (retired from crafting)
Kiran Arms Inc. - Clearance sale at -1291, 451 Temenos, Naboo (Kettemoor galaxy): Excellent resources and Weaponsmithing items

"Hokey religions and ancient weapons are no match for a good blaster at your side."
Godly-Weapons
Tue May 24, 2005 2:30 pm
#4

exactly because DPS can represent the best dmg if the sac is 115 you will only be able to get off 2 or 3 shots before you have no action left.
Darth-Kevlar
Tue May 24, 2005 6:10 pm
#5

I think you made a huge mistake there... the argument of dps vs speed vs damage is only important on finishedtemplates. the DPS is probably one of the most important stats WHEN griding a ranged profession, but once one character stacks enough weapon specific speed and general ranged speed to mitigate the speeddiference between a high damage but slower weapon and a high dps fast weapon, the weapon with higher max damage will do the job faster, since then what really matters is theforced cooldownbetween the use of special attacks, and in many cases both weapons will reach rather similar , if not the same, cooldown- and at that point the one with higher max. damage will come on top because... it does higher damage.




_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Cobacca1
Tue May 24, 2005 6:57 pm
#6






Darth-Kevlar wrote:

I think you made a huge mistake there... the argument of dps vs speed vs damage is only important on finishedtemplates. the DPS is probably one of the most important stats WHEN griding a ranged profession, but once one character stacks enough weapon specific speed and general ranged speed to mitigate the speeddiference between a high damage but slower weapon and a high dps fast weapon, the weapon with higher max damage will do the job faster, since then what really matters is theforced cooldownbetween the use of special attacks, and in many cases both weapons will reach rather similar , if not the same, cooldown- and at that point the one with higher max. damage will come on top because... it does higher damage.






Well, as I said, I am only CL 16 being a Master Weaponsmith, so I am unable to test with high-end weapons... but thanks for your input. I am still not sure of which is best, as I have yet to see a test with high-end weapons.



___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

Darth-Kevlar
Tue May 24, 2005 7:28 pm
#7

The best overall is probably :


1) a "custom made weapon" that answers to specific player data. There is no best absolute weapon concept anymore. It all depends of the player and the skills/template. A master of a ranged profession that stacked BH to his template and dabbled in some other profession treesor has considerable speed attachmentswill probably be on the lookoutfor the highest maximum damage weapon, while for example a combo of rifleman/commando or jedi/rifleman will pay much more attention to base dps and speed.


2) in most situations, a combo of medium-high damage and low SAC. A pistol with 290 dps and 84 sac will always spit out a steady and realiable amount of damage for a considerable period since it will allow the execution of a good number of special attacks, while a pistol with 370 dps and 115 sac will have a initial high burst of damage, but , at the sametime, will burnthe action barsofast that will force periods of "true special cooldown" ( waits for action regeneration) where the only available attack wil be ranged shot.


3) if you just want to make profits and mass craft, then do pay attention to DPs, since many people don't even want to understand this kind of discussion and just buy the highest dps weapon they can find.



_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Vade_WS
Wed May 25, 2005 7:44 am
#8

/applaud

Couldn't say it better myself.
The "best" weapon totally depends on the needs of the person buying it.




Vade -- 12pt Master Weaponsmith & Master Commando
Deliveries can be made to the CU Weapons vendor in Surebleak, on Lok (1727 5966) Listen, strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses...
Darth-Kevlar
Wed May 25, 2005 8:07 am
#9






Vade_WS wrote:
/applaud

Couldn't say it better myself.
The "best" weapon totally depends on the needs of the person buying it.





Thanks

It is a really simple concept but most forget about it.



_________________________
Darkness & Shade are the burden;
Sweat, Pain, Blood & Tears tools that forged the mind,
within a soul countless times scoorched by Niquel & Lies.
And yet I continue to Breathe, Rise, Feel & Fall.
Tao-Te-Ching
Wed May 25, 2005 8:16 am
#10







Cobacca1 wrote:


Weapon 1: (components and final product all experimented on Speed)

88-224 damage

2.12 attack speed

73.53 base DPS


Firstattack: 15:59:17

Lastattack: 16:00:19 (1 minute 2 seconds total fight time)


12 hits, 0 misses, each hit did 243 damage


Weapon 2: (components and final product all experimented on Damage)

125-267 damage

2.57 attack speed

76.25 base DPS


First attack: 16:25:33

Last attack: 16:26:25 (52 seconds total fight time)


9 hits, 0 misses, each hit did 300 damage


Weapon 3: (components experimented for speed, final product for damage)

123-248 damage

2.44 attack speed

75.93 base DPS


First attack: 16:08:45

Last attack: 16:09:34 (51 seconds total fight time)


9 hits, 0 misses, each hit did 282 damage








This doesn't prove anything I'm afraid. You can't say that it is the BDPS is more important, because in each case the max damage is also higher in each case. You need to have at least one constant variable to prove that it is either this OR that.



Weapon 1 as max damage of 226 did less damage than Weapon 3 which has 248 max damage.


And weapon 3 did less damage than Weapon 2 which has a higher max damage.


Accuracy Bonus and SAC FTW.



Message Edited by Tao-Te-Ching on 05-25-2005 11:16 AM



Tao-Te-Ching
Raujin Loire
Counter-Insurgency Experts
Defending the real Truth
"Through the Empire, we will bring peace to the galaxy"

AldaronTavish
Wed May 25, 2005 8:49 am
#11

DPS is only a very vague genral indication of weapon worth.

My WS is CL 54 (Master Smug) with only pistol mods.

Took my DL44XT with about 850+ max dam and less than 2.0 speed (don't remember the stats and don't have time to get them and an assault bowcaster with 975 max dam but much slower. The DL44 had higher dps and was much faster especially since I have no rifle mods and only general for that.

It turns out the bowcaster is a better weapon for this character even though the dps is lower and he has no mods. Why? Because
1. It does more damage per hit requiring less shots thus less drain on action even though it has 13 point higher SAC.
2. It has twice the range of the pistol thus I can do more damage before the mob gets to me (melee) or if using concussion shot and the mob has a shorter range weapon I can stay out of range.

So as said above dps is not the end all of how good a weapon is, it all depends on the character, weapon and situation.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Cobacca1
Wed May 25, 2005 8:50 am
#12






Tao-Te-Ching wrote:







Cobacca1 wrote:


Weapon 1: (components and final product all experimented on Speed)

88-224 damage

2.12 attack speed

73.53 base DPS


Firstattack: 15:59:17

Lastattack: 16:00:19 (1 minute 2 seconds total fight time)


12 hits, 0 misses, each hit did 243 damage


Weapon 2: (components and final product all experimented on Damage)

125-267 damage

2.57 attack speed

76.25 base DPS


First attack: 16:25:33

Last attack: 16:26:25 (52 seconds total fight time)


9 hits, 0 misses, each hit did 300 damage


Weapon 3: (components experimented for speed, final product for damage)

123-248 damage

2.44 attack speed

75.93 base DPS


First attack: 16:08:45

Last attack: 16:09:34 (51 seconds total fight time)


9 hits, 0 misses, each hit did 282 damage








This doesn't prove anything I'm afraid. You can't say that it is the BDPS is more important, because in each case the max damage is also higher in each case. You need to have at least one constant variable to prove that it is either this OR that.



Weapon 1 as max damage of 226 did less damage than Weapon 3 which has 248 max damage.


And weapon 3 did less damage than Weapon 2 which has a higher max damage.


Accuracy Bonus and SAC FTW.




Message Edited by Tao-Te-Ching on 05-25-2005 11:16 AM





I disagree with you that I didn't prove anything... although it's not a perfect test because of my limitations as a combatant, I think that it does prove that higher dps will kill faster... lower dps will kill slower... and comparable dps will kill in equal amounts of time regardless of the damage mod.


I do agree with you that SAC is very important, especially on high-end mobs... running dry on specials is no fun.. however, there are many foods, drinks and spices out there that can help with SAC cost...





___Cobacca___
Master Commando of Tarquinas
Generations Guild (GEN)

EdOWar
Wed May 25, 2005 9:29 am
#13






Cobacca1 wrote:





Tao-Te-Ching wrote:







Cobacca1 wrote:


Weapon 1: (components and final product all experimented on Speed)

88-224 damage

2.12 attack speed

73.53 base DPS


Firstattack: 15:59:17

Lastattack: 16:00:19 (1 minute 2 seconds total fight time)


12 hits, 0 misses, each hit did 243 damage


Weapon 2: (components and final product all experimented on Damage)

125-267 damage

2.57 attack speed

76.25 base DPS


First attack: 16:25:33

Last attack: 16:26:25 (52 seconds total fight time)


9 hits, 0 misses, each hit did 300 damage


Weapon 3: (components experimented for speed, final product for damage)

123-248 damage

2.44 attack speed

75.93 base DPS


First attack: 16:08:45

Last attack: 16:09:34 (51 seconds total fight time)


9 hits, 0 misses, each hit did 282 damage








This doesn't prove anything I'm afraid. You can't say that it is the BDPS is more important, because in each case the max damage is also higher in each case. You need to have at least one constant variable to prove that it is either this OR that.



Weapon 1 as max damage of 226 did less damage than Weapon 3 which has 248 max damage.


And weapon 3 did less damage than Weapon 2 which has a higher max damage.


Accuracy Bonus and SAC FTW.




Message Edited by Tao-Te-Ching on 05-25-2005 11:16 AM





I disagree with you that I didn't prove anything... although it's not a perfect test because of my limitations as a combatant, I think that it does prove that higher dps will kill faster... lower dps will kill slower... and comparable dps will kill in equal amounts of time regardless of the damage mod.


I do agree with you that SAC is very important, especially on high-end mobs... running dry on specials is no fun.. however, there are many foods, drinks and spices out there that can help with SAC cost...







I think what you proved is that DPSmay beimportant for toons who haven't mastered at least one elite combat profession yet. But for a completed template, DPS is much less important as they will likely have plenty of speed mods. As others have said, there is no longer one best way to make all weapons. It all depends on theplayer using the weapon now, how advanced their toon is and their preferred style of play.


Slim Vargo, Corbantis


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