Weaponsmith Archive
Thread: Good News! But some concern with whats on the TC at the moment....
Message Edited by Ecnirp on 08-23-2005 07:55 PM
what if every resource we use is within 10 percent of every stat category cap that matters?
will these buffs suddenly make everything able to be 100 percent experimented?
not just that... any resource within 10 percent of the stat caps will suddenly become the 'best' on the server for all intended purposes.
very interesting and broad economic ramifications on this one.
This sounds like another one of those ideas that the devs haven't thought through all the way, like ADK's, resource kits and the new bounty hunter missions. Am I going to need an entertainer alt now to make sure I can get one of these buffs whenever I need it? It sounds like this is going to be one of those "must have" buffs if you are a serious crafter. The ramifications will be huge and, I suspect, not very good for the game--just another way to dumb down crafting.
Slim Vargo, Corbantis
What I want to know is, what about all the time people have invested in colecting the best of the best resources ![]()
This will once again dumb down the complexity of our profession.
Personally I have spend 1½ year collecting the very best resources on my server. Nowa new smith can do the same in just 10 mins by listening to an Entertainer....(I know that exagerated, but I believe you get my drift).
Im all for the Entertainers getting content, but its needs to be something that wont hurt other professions like this.
I think it might be time for crafters to stand together to adress our conserns over this one, srely Archis, Chefs, armoursmiths and DE's will have similar objections
Has anyone tested if this will take the resource above resource cap.
Saying I use a 97% resource with these buffs will I get 107%? If so then I guess it doesnt really matter, if not well I guess we better get fighting ![]()
QFE, Developers in this game are clueless.
EdOWar wrote:
This sounds like another one of those ideas that the devs haven't thought through all the way, like ADK's, resource kits and the new bounty hunter missions. Am I going to need an entertainer alt now to make sure I can get one of these buffs whenever I need it? It sounds like this is going to be one of those "must have" buffs if you are a serious crafter. The ramifications will be huge and, I suspect, not very good for the game--just another way to dumb down crafting.
Slim Vargo, Corbantis
Summerflame wrote:
Has anyone tested if this will take the resource above resource cap.
Saying I use a 97% resource with these buffs will I get 107%? If so then I guess it doesnt really matter, if not well I guess we better get fighting
That's a good point. If we can break caps we'll still be able to differentiate our products. But then that will make these new buffs absolutely vital. You won't be able to craft jack-sh*t without one of these resource stat buffs.
Slim Vargo, Corbantis
EdOWar wrote:
Summerflame wrote:
Has anyone tested if this will take the resource above resource cap.
Saying I use a 97% resource with these buffs will I get 107%? If so then I guess it doesnt really matter, if not well I guess we better get fighting
That's a good point. If we can break caps we'll still be able to differentiate our products. But then that will make these new buffs absolutely vital. You won't be able to craft jack-sh*t without one of these resource stat buffs.
Slim Vargo, Corbantis