Weaponsmith Archive
Thread: Devs are nothing but liars
Well sucks to be them who had expensive harvesters banked under paching.
Since all placed ones count as new 0% experimented ones (which means same size as old)
Would be nice if crs could give you resourses back for all pre pached non placed harvesters
definitely, the worst part was the devs insisting it was a total accident and that they didnt mean to nerf it so hard and promised not to roll it live. I just deeded another heavy and got lucky with it, was 100k storage. But 5k mediums are 'the suck'
so are 30k heavies because even then I have to empty it almost once a day, there very little room for family emergencies to arise thats for sure.
I just confimed it - they went ahead and nerfed harvester size. You will need to go visit your harvesters every 18 ot 24 hours in order to keep them running now. This just totally sux, it is a complete outrage.
Well I'm not going to be selling weapons for the same price any longer. I don't want to spend all my time running back and forth between harvesters. I don't where the prices will end up but I am taking all of my weapons off of sale until I find out where the new prices stabilize at. Maybe a general stike by crafters is in order to get this changed - like by tomorrow morning.
Have they made a statement on this yet? ... the sizes make absolutely no sense... and I can almost GUARANTEE they wont stay that way...
They tailored the whole game toward casual players...but now you have to empty harvesters once per day.... sounds like BS to me ![]()
It is supposedly to be fixed tommorow.
http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=139
But, they seem to think that doubling harvester power requirements is not bugged...
the listed figures are doubled for power, no doubt about that
i have 6 heavies that are junk now deeded in my house, the highest one holds a total of 17.5k resources, thats crap. No other word for it.
They really screwed the pooch on this, it will drive resource costs up if people have to go every day to empty harvs.
EEMAN wrote:
they didnt double it, aparently the number your used to seeing was every 30min, now per hour. Novel concept listing maintenance and energy rates on a per hour bases. Whodathunkit!
> Harvesters also report power usage doubling.
> no
> Could be same as previous issue, but we are investigating further as we are seeing it reported frequently
They are wrong. It now takes 2400 energy a day to keep your Med Harvesters running as opposed to 1200 a day before. The maintenance is fine, the energy use has doubled - WITHOUT QUESTION