Weaponsmith Archive

Thread: post-patch weapon repairs

Sahlri
Sun Mar 21, 2004 11:05 am
#1

Having managed to reduce the maximum condition on the last 10 weapons I've attempted to repair (+1 repair, 99.8% tools), I was wondering - has anyone else noticed a change? I've not seen a single 'minor blemish' repair since around the time the patch went in.



--
Sahlri Maker
Master Weaponsmith
Wanderhome - Rori
(3684 -6327) - 75 meters north of the Rebel Outpost
sabacc1000
Sun Mar 21, 2004 11:40 am
#2

I definately noticed this. I repaired 4 weapons for someone a couple days ago, and got all moderate successes...not a single "minor blemishes." Also, on my tech 4 armorsmith alt, I repaired my personal suit, and out of the 9 pieces got 2 fall apart, and about half and half on the rest between moderates and "minor blemishes."


I've never had more than one moderate in any stretch of repairs, so I'm pretty sure something got borked up with the patch.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
Parsifal_Nightstalker
Sun Mar 21, 2004 11:50 am
#3

Yes, yes, yes. I keep a log of all my repairs, and I've repaired more weapons than any weaponsmith on Tempest - well over 500 to date. There was an definitive change to repair success rates last patch.


I don't think it's any secret that SOE wants to bring down the damage on weapons, and associated with that is their desire to remove the too-numerous, older, "too powerful" weapons from the game. If they can be repaired successfully, it sort of defeats their intention...


Now, in case I'm being too obtuse, I'm not saying there won't be uber weapons in the game - yes, yes there will continue to be such. It's just that the quantity and distribution of those weapons will change. In SOE's eyes, there were too many crafted weapons that were too powerful, and that distribution pattern is what is being altered, to be replaced by a much smaller, loot-driven pattern.







Klingsor Master Weaponsmith (FS)................Tempest's Second-Oldest Active Weaponsmith
Mining Outpost, Dantooine (-371, 2107)..........................with KlingsorSliced Premium Weapons
Mos Krayt, Tatooine (6212, 4523)................................................................next to the shuttle
River's Edge, Dantooine (4444, -3916)..........................................at the Over the Edge Cantina


Zutan
Sun Mar 21, 2004 12:10 pm
#4

Im not a weaponsmith but two days ago I had to repair 3 melee weapons (2-hand cleaver, curved sword and power hammer) and all 3 where "minor blemishes" repairs but all 3 reduced the max condition by a small amount.
Sahlri
Sun Mar 21, 2004 12:20 pm
#5


Parsifal_Nightstalker wrote:

Yes, yes, yes. I keep a log of all my repairs, and I've repaired more weapons than any weaponsmith on Tempest - well over 500 to date. There was an definitive change to repair success rates last patch.

I don't think it's any secret that SOE wants to bring down the damage on weapons, and associated with that is their desire to remove the too-numerous, older, "too powerful" weapons from the game. If they can be repaired successfully, it sort of defeats their intention...

Now, in case I'm being too obtuse, I'm not saying there won't be uber weapons in the game - yes, yes there will continue to be such. It's just that the quantity and distribution of those weapons will change. In SOE's eyes, there were too many crafted weapons that were too powerful, and that distribution pattern is what is being altered, to be replaced by a much smaller, loot-driven pattern.





My consistent moderate successes were on both pre- (krayt FGW5) and post (DX2, VK, tusken) patch weaponry, so the data suggests some kind of global repair change / nerf / bug.

I've ruined enough of my guild-mates weaponry for one day - has _anyone_ seen a 'minor blemish' success recently? If not, this needs to get bumped to the correspondent. So far, I'm 13/13 for 'max condition reduced'.



--
Sahlri Maker
Master Weaponsmith
Wanderhome - Rori
(3684 -6327) - 75 meters north of the Rebel Outpost
Parsifal_Nightstalker
Sun Mar 21, 2004 12:24 pm
#6






Sahlri wrote:

My consistent moderate successes were on both pre- (krayt FGW5) and post (DX2, VK, tusken) patch weaponry, so the data suggests some kind of global repair change / nerf / bug.

I've ruined enough of my guild-mates weaponry for one day - has _anyone_ seen a 'minor blemish' success recently? If not, this needs to get bumped to the correspondent. So far, I'm 13/13 for 'max condition reduced'.




I have had a very few 'minor blemishes', but they were all weapons of my own making, and none were krayt examples. Krayt weaponry in particular appears to have been hit rather hard.


I'm advising clients to hold weapons for now until we learn more...







Klingsor Master Weaponsmith (FS)................Tempest's Second-Oldest Active Weaponsmith
Mining Outpost, Dantooine (-371, 2107)..........................with KlingsorSliced Premium Weapons
Mos Krayt, Tatooine (6212, 4523)................................................................next to the shuttle
River's Edge, Dantooine (4444, -3916)..........................................at the Over the Edge Cantina


DenLevi
Sun Mar 21, 2004 6:58 pm
#7

Im fuming,


Iverepaired 10 weapons since this last patch and ALL of them have been moderate repairs with decrease in OC. Using 99.7% repair tools and dam good droid / Station. Something definatly is nerfed up. Prior to this patch I was getting 80%-90% perfect repairs, and a few moderatesusing same tools techniques and stations.


Today Itried to repair 7 diff weapons from diff makers, All of them moderate with OC reduced!!


Talked to a master Tailor freind who said she was having the same problems. Ive ruined enough of my freinds weapons today and Im pissed offso im done for now. I sincerely hopethey will be looking into this ASAP or I will not be doing any more repairs. Might as well take the repair tools out of the gamenow,whats the use?



/Venting off


Uzi'el


MWS / Master Artisan / Master Merchant , Mos Oasis Tatooine; Ahazi


Parsifal_Nightstalker
Sun Mar 21, 2004 9:35 pm
#8






DenLevi wrote:

Iverepaired 10 weapons since this last patch and ALL of them have been moderate repairs with decrease in OC. Using 99.7% repair tools and dam good droid / Station. Something definatly is nerfed up. Prior to this patch I was getting 80%-90% perfect repairs, and a few moderatesusing same tools techniques and stations.








Before the patch, the one environmental aid I found was to stand next to a crafting station... public or private... statisticallybeing next to onedid make a difference. I always used +10 in weapon repair skill tapes, and for about 300 of the 500+ repairs we had 99.999% kits available.


None of that matters now, and the statistical shift is definitive. Whether it is intentional (as I thought) or a bug (as some have suggested) remains to be seen...







Klingsor Master Weaponsmith (FS)................Tempest's Second-Oldest Active Weaponsmith
Mining Outpost, Dantooine (-371, 2107)..........................with KlingsorSliced Premium Weapons
Mos Krayt, Tatooine (6212, 4523)................................................................next to the shuttle
River's Edge, Dantooine (4444, -3916)..........................................at the Over the Edge Cantina


Defconn
Sun Mar 21, 2004 11:36 pm
#9

I'm not a weaponsmith, but I do make repair kits and repair my own weapons and armour.

Since it appears that repairs seem to be subject to the same randomness as slicing and a similarity with experimentation results, has anyone yet tried using food enhancers like Bespine Port?

I hope I'm not sounding like an absolute noob here...



Boars Power-ups & General Store
Shop Location : Correlia, 3 minutes NNE of Coronet, Loc : -219, -3324.
Crates of Power-Ups, Furniture & Structures by Akairo, Vehicles, High Effectiveness Crafting Stations.
caurannus
Mon Mar 22, 2004 2:33 am
#10

I've seen this as well, i would say i was pulling about minor blemishes 60% of the time at least pre patch. Was fixing krayt enhanced, fwg5's with minor blemishes at that time. Post patch i had aquired the weaponsmith's toolkit wich is a +5 to weaponsmith repair, and out of about 10 or 15 weapons, i've only had 2 minor blemishes, 0 failures. Defienately a global nerf, i had suspected the toolkit, but didn't consider the timeline of the events.


Caurannus

Master Weaponsmith

Master Droid Engineer

Master Artisan

Vendors in Petersburg Corellia- Bloodfin
Likaeus
Mon Mar 22, 2004 9:19 am
#11






Sahlri wrote:
My consistent moderate successes were on both pre- (krayt FGW5) and post (DX2, VK, tusken) patch weaponry, so the data suggests some kind of global repair change / nerf / bug.

I've ruined enough of my guild-mates weaponry for one day - has _anyone_ seen a 'minor blemish' success recently? If not, this needs to get bumped to the correspondent. So far, I'm 13/13 for 'max condition reduced'.




I've definitely noticed a radical change in weapon repairs since Publish 7 went live. So far I've done 40 repairs. Only one of the 40 was a 'minor blemishes'. All the rest have been 'reduced condition' (moderate) repairs and one complete break. That's an almost complete reversal of my repairs prior to the patch. Weapons have been of all different types and initial conditions havebeen 240/948, 366/1024, 442/780 etc. I haven't tried anything below 250 in remaining condition since the patch. If possible, I would also like to have Logix report this to Dev Team and see what their response is to the issue.







Arcos Alendi of Kettemoor

Master Artisan

Master Weaponsmith


Tiolel
Tue Mar 23, 2004 3:12 pm
#12

Master Weaponsmith
+ 15 Weapon Repair in attachments

+ 100 Repair Tools

+ 43 Crafting Station


18 repairs Post patch 7

17 reduced condition

1 critical failure on a 500/900 weapon


We've been nerfed.




Nnod Ppuh, TKM/Pikeman
Tiolel Awei, Combat Medic/MD

XEN f Citadel f Sunrunner
Friends don't let friends play solo

Messerboii
Tue Mar 23, 2004 7:24 pm
#13

Yup, this needs to be addressed or at least acknowledged by the Devs. I've repaired over 50 weapons easily since the last patch with almost no minor blemish repairs, regardless of condition. Even ones that were 850/890, were moderate fixes. Using tapes, 99.5 kits, toolkit belt, the works.



Sarhyn
Page 1 of 6
Previous Next