Weaponsmith Archive
Thread: Dilemma
I am looking for some advice and am torn atm. I will give a little background and the situation and maybe someone can help. I grinded hard to novice weaponsmith and tier 1 firearms. I understood the schematics and went about on my home planet and tried to gather the best materials I could to start making runs. As i progressed up taking a tech before the next firearms through firerams 2, tech 2, firearms 3, tech 3. I made the 77k required and decided to get tech 4. Since this was gonna be the most expiriementation I would have for awhile I made a rather large run of the guns that come out well and put them on the market at my normal prices. At this point I now have harvs on five different planets to once again do the best possible job I can in producing weapons as well as keep the prices down.
Now on to the dilemma. When I trained firearms four today I had already made 75 of the best handlers per ee3, laser carb and laser rifle. I had 75 of the best barrels I could make with the materials available. After spending some time making schematics for each of the three I had one of my master carbineer and master rifleman friends come over to test out and help me with pricing on these new weapons. I took their feedback, also talking to some of my customers that had gone elsewhere for these guns to hammer out the final pricing in stone. It took along time to end up with 20 of each of these weapons. I had had alot of inquiries of excited people waiting to see how they came out. When I gave them the hams and stats they were very pleased. When I told them the prices of these weapons to my long standing customers, most thought I had went way overboard even though I was coming in less than the competition.
I am torn as what to do now, keep the pricing where it most liekly should be for the time involved making these weapons or risk lowering them only to have some more people come into my shop clean out my inventory, run to another planet and sell them(this has happened before heh). I really thought the quality alone would be enough to surpass selling items for what I think they are worth, but apparantly this is not the case. If anyone else has experienced this and could shed some light on the situation, I would appreciate any advice.
Lucky-Bloodfin
Well exact stats for the weapons were as follows. The link steel that was available was not that great, other than that 900+ in every spot.
Laser Carb 16-200 4.7 speed listed it at 15k
Laser Rifle 16-310 6.9 speed listed it at 15k
Ee3 Carb 55-139 3.6 speed damage radius 3???(couldn't get my master carbineer friend to actually find a use for this using every diff special) listed at 12.5
Hope that helps for some more insight. I currently have two factories, third one poofed last week when factories were bugged, ticket still hasn't been answered heh. I know with a better link-steel the lasers could improve quite a bit. For the ee3 the iron was 470/901 and the steel was 620/920 copper 915/751. All great successes through all 6 expir points.
Lucky
It's area damage. I don't know how useful it is for hunting, but in PVP people tend to bunch up and you'd be able to whack a lot of them at once with this.
dayzen wrote:
Ee3 Carb 55-139 3.6 speed damage radius 3???(couldn't get my master carbineer friend to actually find a use for this using every diff special) listed at 12.5
dayzen wrote:
Well exact stats for the weapons were as follows. The link steel that was available was not that great, other than that 900+ in every spot.
Laser Carb 16-200 4.7 speed listed it at 15k
Laser Rifle 16-310 6.9 speed listed it at 15k
Ee3 Carb 55-139 3.6 speed damage radius 3???(couldn't get my master carbineer friend to actually find a use for this using every diff special) listed at 12.5
Hope that helps for some more insight. I currently have two factories, third one poofed last week when factories were bugged, ticket still hasn't been answered heh. I know with a better link-steel the lasers could improve quite a bit. For the ee3 the iron was 470/901 and the steel was 620/920 copper 915/751. All great successes through all 6 expir points.
Lucky
The Lasers I make on my server are a smidgen better than yours, but I still think your prices are reasonable.
I sell 17-320 6.8 Laser Rifles at 10k, which will be bumpedup a few grand at leastwhen I hit Master Weaponsmith. Laser Carbines are something-206 4.5, and I sell those at 12k. EE3s are 44-106 4.2, priced at 10k, but I mostly make those with everything thrown into Efficiency and nothing into damage, as I can barely muster Special Move Costs in the low 30s, making them an optimal choice for Carbine users looking to play with Special Moves. My resources have a slight advantage over yours, which explains the difference in stats.
I could easily up my Laser Rifles to 12k, I just have a hard time arguing with my conscience telling me that my 103-164 5.7 DLT20a Rifles are probably better anyway. But people are complete idiots, and completely neglect all other stats for maximum damage, so they continue buying Laser Rifles against my advice. To contrast, I sell my DLT20as at 8500.
Anyway, it depends on your server, but in my opinion your prices are slightly steep, but nowhere near unreasonable. However, it's quite possible you have a lot of Master Weaponsmiths on your server grinding out these same guns for ridiculously low prices. It's also quite possible you're spot-on for the going rate of these guns, and your customers are just cheap.
I suggest lowering your prices 2-3k, no more than 5k. If you are still receiving complaints by the time you lower them down to 10k a piece, I think your customers are definitely being cheap.
But above all, I recommend talking to a couple other respected smiths with Master Techniques/Firearms to get an idea of the general going rate.
People also forget that the higher lvl weapons have a higher armor rating just like armor. The mid lvl weaponshave an AR of 1 where the high lvl weaponshave an AR of 2.
Not too sure if everyone out there understands how it works but basically you gain 25% increase in dmg for every 1 AR above the AR of your target, but for every AR lower your weapon is against the target, your dmg is divided by 2.
So chances are if they are looking at these types of weapons they are fighting mobs with an AR of atleast 1, the newbie mobs with and AR if 0 are not worth the time.
I have a question for you weaponsmiths.....
All I have is the DH17, it has served it's purpose quite well but the dmg and HAM cost are not quite what I desire. So I need an upgrade, which would be best to obtain, the EE3 or the Laser. The EE3 is a higher certificate requirement then theLaser but that does not really say too much. I am really into small dmg variances and not just the max dmg and of course efficient HAM costs.
[edit]
I am think that the EE3 is more my style just because the laser's min dmg of 16 is painfully low.
It's too hard to give you advice on whether or not your pricing is too high, without knowing what sort of stats your final products had.
However, as you gain more factories and learn more about the game, you will be able to manufacture more quickly and efficiently. Personally, I keep in contact with the other top Weaponsmiths on my server and keep my prices in lieu of their products.
Most importantly, players are greedy and misinformed. Many think because they saw an unexperimented crap Scout Blaster on the Bazaar for 3k, that means all Scout Blasters, regardless of how high quality they are, must go for 3k. Many also think if they whine and complain enough, even if they've got 30k sitting in their pocket, they can get you to sell a weapon to them at a third of its going rate.
I suggest contacting a few friendly Weaponsmiths at your level and discussing prices with them, and set your prices accordingly. Be stubborn, regardless of how reasonable your prices are, you will always get a few "lol ur nuts theres no way ne1 is going to buy for that much" responses. But if your prices are reasonable, and you just continue gritting your teeth through the naysayers, I guarantee they'll come back.
This game isnt about making money, and there are a host of other professions where you would get nailed by a chuba.
It sounds like you enjoy being a doctor yet enjoy the self supportive nature of being a ranger. Try different combinations of both and I am sure that you will find something that you will really like
sorry if i wasnt a lot of help, just have fun
The big question really comes down to this: Do you enjoy Tracking more than uber-buffs? The Base Camps are cool and the Traps fun, but it doesn't sound like your decision hinges on those.
Capnkill raises an excellent point. Do you need Master Doctor for the best buffs? I don't know a thing about Doctors, but just taking a look at this character builder it looks like maybe you need just 0-0-4-4 for creation and use of those medicines.
Feeling wanted can be a big part of feelings of self worth in an anonymous world. No shame in admitting that. Some folks prefer soloing, others grouping, still others like an equal opportunity at both. Personally, I've never had a problem finding a group as a Ranger or any profession. SWG, unlike most others, doesn't really "require" specific group configurations beyond certain key encounters.
So you might not need to be a Master Doctor to get what you want. You could do Master Scout, 0-0-4-4 Doctor, 0-0-0-4 Artisan (for Surveying), and even pick up Tier 4 in one of the Marksman lines.
That sounds something a bit more well-rounded. You'd get even more points if the Camps weren't useful to you at all. 4-4-4-0 Scout means the Ranged Combat Support line in Marksman