Weaponsmith Archive
Thread: Good news for WS concerning slices?
I'm guessing that the Featherweight constructed damage cap is 966 -> and the slicing cap is 935.
and that the constructed cap for High Capacity Scatters is 948 -> and the slicing cap is 916.
Message Edited by Accamim on 07-06-2005 07:54 AM
Accamim wrote:
I have not thoroughly tested this, but in my experience with slicing, the constructed caps are higher than slice caps. Can any other gunrunners confirm this?
I'm guessing that the Featherweight constructed damage cap is 966 -> and the slicing cap is 935.
and that the constructed cap for High Capacity Scatters is 948 -> and the slicing cap is 916.Message Edited by Accamim on 07-06-2005 07:54 AM
if this is true, it is terrible news, not good news.
...I built a Featherweight to take an 8% damage slice to get to max with 69 SAC. I applied my Illegal Booster Core to a 919 max damage Featherweight (already had the previous 2 teirs of slicing that appeared normal - started at 855 max damage) and it turned out at 935 max damage. Not exactly a 4% increase... hmmm. I ended up with 2 Featherweights with max damage 935 after slicing, although the other one only required a teir 2 slice to get to 935.
Next I applied a Illegal Booster Core to a 70 SAC High Capacity Scatter (same scenario) and it went from 893 to 916.
I can confirm that slicing 'caps' are lower than crafted weapon caps.
I've made several Krayt Scatter Pistols that upon slicing would not exceed 916 damage. There have also been similar reports regarding DL44XT pistols, although we are not sure whether this is a slicing 'cap' or a bug involved with enhanced weapons (using krayt tissues etc).
Although I am inclined to believe that it is a 'cap' because if you attempt to put a powerup on a weapon and slice it, you will get a message saying 'this item has exceeded its max damage' etc even though you are not at the crafted damage cap. Again, I tried this with a krayted scatter pistol that was around 920 after the powerup and should have still allowed a 2% damage slice without a problem but it did not.
So... slicing high-end weapons seems to be a thing of the past... unless you care to simply increase the speed ridiculously or slice for critical hit (which is reportedly broken)
I'm getting strange results myself w/ my 75 SAC 918 max dmg HC scatter. I'm trying to apply two damage slices to get the cap of 948 dmg, but after the initial (2%) damage slice, I receive the following message, "This weapon has already surpassed its maximum power output and cannot be sliced." What gives? The stats on my scatter are:
361-918 dmg
75 SAC
2.2 speed
As a smuggler I have found that speed is a more valuable slice than going for max damage in that you get more DPS. If the slice cap is less than the high end cap then it may make more sense to do 3 speed slices followed by a damage slice for a small boost to over all damage. It won't make for the most Uber max damage gun on the server but definately give you respectable DPS.
But also, as a smuggler, having a system that makes slicing worse than just crafting a nice weapon kind of silly.
-Strolan