Weaponsmith Archive
Thread: Rifle SAC DOES NOT need to be below 95!!!
Message Edited by Puttley on 07-14-2005 09:34 AM
Message Edited by Puttley on 07-14-2005 09:41 AM
Message Edited by AndJusticeForAll on 07-14-2005 07:59 AM
Puttley wrote:
this is more about leaving a large ammount of action available for the "interesting" attacks while still having access to good damage. nothing worse than bashing away on head and critical shots then when you need a KD for a break to heal you have no action!
Yes. however, with a action reduction sac (think sac on weapon is 80-90 range) I can spam specials without getting out of action. If I understand what you wrote above you could fire more shots using ranged/placed shot because they fire faster than the high end specials ? or was the higher number of shots with ranged/placed because you run out of action with the high-end specials?
Tried this with my Carbineer
Was buffed with Adrenaline boost and Endorphin Ejection as I allways is when I hunt.
Used the following Carbine:
Speed 2.55 (modded 1.76 )
Dam 617-1074 (Pupped)
DPS 330.86 (Modded 480.12
SAC 78
Message Edited by Summerflame on 07-14-2005 03:48 PM
my test might only hold true in longer fights when the SAC starts getting drained on the low special attacks, but then again I dont really fight anything that is not highend mobs (and thus longer fights)
And the original post was about low sac weapons not being important and I think my test shows that its still very important in longer fights
The way I see it is ranged/placed does +0.6% more damage over 30s than head/critical shot does. And over that 30s ranged/placed uses 70% less action than head/critical shot.
During that test I ran it for only 60secs where the opponent didn’t hit me, and I didn’t heal – ie no uncontrollable interruptions – I never ran out of action for either test. (but got very close with head/critical combo).
Yes putting an action reduction pup basically negates this difference in action use, but if you’ll not run out of action and can do the same damage with either attack combo why not put a speed on instead and further increase your damage output? The extra speed from the pup will use more action but then just use neutron pixie and adecent action food.
Puttley wrote:
The way I see it is ranged/placed does +0.6% more damage over 30s than head/critical shot does. And over that 30s ranged/placed uses 70% less action than head/critical shot.
During that test I ran it for only 60secs where the opponent didn’t hit me, and I didn’t heal – ie no uncontrollable interruptions – I never ran out of action for either test. (but got very close with head/critical combo).
Yes putting an action reduction pup basically negates this difference in action use, but if you’ll not run out of action and can do the same damage with either attack combo why not put a speed on instead and further increase your damage output? The extra speed from the pup will use more action but then just use neutron pixie and adecent action food.
I think the point Im trying to make is that your testing time is to short.
Try testing it for 4 mins and then return with the data ![]()
Im pretty sure that you will run out of action on the lowend specials as well
Message Edited by Puttley on 07-19-2005 01:41 PM
Message Edited by Puttley on 07-19-2005 01:44 PM