Weaponsmith Archive
Thread: Conductivity
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DarthFingers
Wed Aug 20, 2003 5:11 pm
#1
I know that max OQ is 1000 right? (could be wrong i dunno)
but what is max conductivity?
EasyMcRhinopants
Wed Aug 20, 2003 5:37 pm
#2
1000
all the other stats too.
So far I only remember seeing 1000 stats twice. Onceon the shock resistance ofsome steel I stockpiled, and once on some unimportant stat on some unimportant material.
KristofKeeney
Mon Oct 24, 2005 5:11 am
#3
When is the conductivity issue going to be seen to, as it affects almost every single component we craft.
pgm2b2
Mon Oct 24, 2005 10:07 am
#4
Yeh what the *ell happened my crafting has gone down the tubes. I'm using my usual resource my engines came out with 17% experimentation for speed for example instead of 28%![]()
UmmonPrime
Mon Oct 24, 2005 10:10 am
#5
I haven't seen anything lately. Wondering when they will just come out and tell us they meant to do it....
NewHopeFan
Mon Oct 24, 2005 10:32 am
#6
All i have seen is a decrease in the experimentation % TOTAL not in the end result crafted part. Is their really an issue here ? I craft some 70-150 parts a day and am still hitting my pre pub 24 numbers even at 70% instead of the 91% i was hitting before.
OrizCore
Mon Oct 24, 2005 11:17 am
#7
Reall? I used to hit 98% on overdrivers and quickshot upgrades and now i hit 82%, but the numbers are just not the same, i used to hit .263 on guns before with 8 points left, now it takes me 2 more points to get below .255.
VegHead
Tue Oct 25, 2005 2:29 pm
#8
A pal told me that there is high CD steel on MUstafer (or whatever the spelling). You cna't mine there, so he is not sure how you can get them. He told me you can see them in the 30k resource kits.
Drakulos
Tue Oct 25, 2005 2:31 pm
#9
Given that Mustafar is not Harvestable by machines...I do not believe the change was due to new resources. Unfortunately the change does affect our products, but there are work around, that can be expensive, but available. On the other hand, it does appear that the change is not intended and I hope soon to be changed.
Tokklyym
Tue Oct 25, 2005 2:31 pm
#10
VegHead wrote:
A pal told me that there is high CD steel on MUstafer (or whatever the spelling). You cna't mine there, so he is not sure how you can get them. He told me you can see them in the 30k resource kits.
I think the only way at this point is to get on your knees, set up a sample macro, go to Europe for a two-week vacation or something, come back and check to see if you're dead.
Subcriminal
Wed Oct 26, 2005 12:00 am
#11
Hey guys, I found this thread. Tiggs says the conductivity issue is being looked into, but failed to mention if it was an intentional change or a bug- but taking the leap of faith that it's a BUG. Either way, its probably as close to an offical response as we're going to get for the meantime.
UmmonPrime
Wed Oct 26, 2005 12:09 am
#12
Subcriminal wrote:
Hey guys, I found this thread. Tiggs says the conductivity issue is being looked into, but failed to mention if it was an intentional change or a bug- but taking the leap of faith that it's a BUG. Either way, its probably as close to an offical response as we're going to get for the meantime.
Ya, he posted something along the same lines in the AS boards. Weird he didn't say anything in this forum though....
Tokklyym
Wed Oct 26, 2005 12:14 am
#13
I don't want to be a pessimist, but the last time there were changes to crafting, specifically, the way caped resources were treated in our schematics, it was an undocumented change.
It wasn't until a week later when Blixtev popped up and said, "Good eye, way to catch the change." May 29, 2005.
It wasn't until a week later when Blixtev popped up and said, "Good eye, way to catch the change." May 29, 2005.
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