Weaponsmith Archive

Thread: Sampling Musty Resources

GrooperNugent
Tue Oct 25, 2005 6:13 am
#1

Since we're going back to the stone age to get Musty resources, thought I might see if anyone had any tricks or advice regarding hand sampling resources.


I have a survey +28 suit (don't ask why). It doesn't seem to increase the yields appreciably, though. As a matter of fact, I don't see any difference between the yeilds from N. Art. vs. xxx4 Art. Anyone have different experiences?


Does anyone know if FS survey will increase yields?


I use /ui action defaultButton on a 30 second timer (also throw a /blink in there too) on my survey macro. Anyone have something else they use?



/bored at work thinking about the expansion



Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
flounder05
Tue Oct 25, 2005 8:13 am
#2

I have none of the survey line. I don't notice a difference in yield either when using the BE clothes. However, I fail at finding a sample 80% of the time, even when standing on a 90% spot.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
noSup4u
Tue Oct 25, 2005 8:28 am
#3

several differences for skill



  1. range of survey tool

  2. with little survey skill, you couldnt sample at say a 40 percent spot successfully. it would say the density is too low. at master artisan i believe its around 20 percent where it cuts you off.

  3. and as mentioned likelihood of success to get sample per roll




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flounder05
Tue Oct 25, 2005 9:08 am
#4

I was thinking of cutting back on some of my merchant skills anyways to get the surveying line in artisan. Either that or cut out tailor, but I don't think I can.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
-Padre-
Tue Oct 25, 2005 9:12 am
#5

the use of clothing attachments to bump your survey skill does 2 things:


it lowers the percentage at which you can attempt to survey. my weaponsmith/smu has 2 boxes in survey. without clothing+food, he has a chance to sample at about 28%. with food+clothing (+20 survey suit) he can attempt to sample at 19%.


the second thing it does is increase the success rate of sampling. i cannot give exact numbers on this, but when NOT wearing his suit+eating food, he fails miserably even in 90% fields of resources.




attico
Master Account Canceler
No more anything at -1935 -6522 in Helios, Tatooine
Luke Skywalker's Description of the NGE


flounder05
Tue Oct 25, 2005 9:29 am
#6

I see. So, my horrid results are normal.

This just brings me to my thought that merchant should take less skill points. Since I liken it to ID's requiring less skills points.



CROSYK ~ LIGHTINGRIDER
Down With Pants
- V -
GrooperNugent
Tue Oct 25, 2005 11:28 am
#7

What is this food y'all are referring to?






Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
Muzz
Tue Oct 25, 2005 1:46 pm
#8

I'm not sure if FS yields better results when actually sampling (although I haven't AFK sampled for a long time until ToOW came along) but it does give you extended range when surveying. I'm pretty sure it enables you to sample at lower %s, but whether you get more from the samples I don't know.



Orgama

Weaponsmith (12pt), Artisan (14pt), Merchant, Force Crafting Master
ludio ludius utpote 2003, in pello utpote 11/2005
EdOWar
Tue Oct 25, 2005 2:43 pm
#9

I think the only thing that increase the yield from hand sampling is the concentration of the resource. If you're on a 90% spot you'll get more than on a 50% spot. Having a higher survey skill only increases the chance of success. At least, that's my impression of how it works.


Slim Vargo, Corbantis


-Padre-
Wed Oct 26, 2005 12:44 am
#10

Chandad (Schematic)
From SWG Wiki

Resources Required: 15 wheat, 15 water, 5 fruits, 5 rice
Additive: Light
Stat/Skill: +7 to+16 Surveying
Duration: 12.5-18m
Filling: 17-15
Quantity: 6
XP: 140
Skill box: Desserts I






attico
Master Account Canceler
No more anything at -1935 -6522 in Helios, Tatooine
Luke Skywalker's Description of the NGE


injektion
Wed Oct 26, 2005 3:58 am
#11

fs survey does increase possible yield max, i think the highest i've pulled at once is 14units... thats totally capped out: +25clothes, fs, artisan xxx4, +16food, 99% spot, ....



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SUPERVISED BYINJI, ALLIANCECOLONEL & ACE PILOT.
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DROPRECEIVABLES TOTATTOOINE,COORDINATES -6555 -2888.


GrooperNugent
Wed Oct 26, 2005 4:45 am
#12

Well, I spent my first overnight survey on the planet.


For Sunrunner, only the Iron and Aluminum that are in spawn are worth sampling. Out goes fat little CL1 Leeroy in his hawtpants, looking for a safe haven from which to sample. Alas, there are no significant concentrations of Iron nor Aluminum in the relatively safe region south of the Mining Facility. Bravely, Leeroy takes a heading NW of the facility a lo and behold, hits on a 50% conc. of Aluminum and 78% Iron. There ARE red-dot lizard things roaming around and they look hungry, however they are keeping their distance and seem to be sparsely spawned. I bring Merrycone (M Musician/M Doc/N Art) out to meet Leeroy and after setting up the marcos, I retire to bed, hoping for the best from my brave duo of out-of-shape non-combatants.


This morning I wake with visions of stacks or resources dancing in my head. I run downstairs like a child on Christmas morning and rub the sleep out of my eyes as I squint at the monitors to find....


Both of them are standing on the survey spot (whew, they didn't die)...macro is still active...but...they are standing...that's not in the macro...hmmmm.


I check the inventories to find......230 Iron and 189 Aluminum...uggh.


So I try to figure out what went wrong, was it the macro? Was it an animal?


A scoll back in the combat logs reveals:



  • 22:44 PlayerX hits a dinasour thingee for 456 points

  • 22:44 PlayerX hits a dinasour thingee for 456 points

  • 22:45 dinosaur thingee hits PlayerX for 500 points

  • 22:45 dinosaur thingee hits PlayerX for 500 points

  • 22:45 Player X heals himself for 800 points

  • (repeat this pattern a couple of times)

  • 22:47 dinosaur thingee hits Merrycone for 6867868 points

  • 22:47 dinosaur thingee hits you for 748327489 points

  • 22:47 you have been incapacitated by a dinosaur thingee

  • 22:47 PlayerX hits a dinasour thingee for 456 points

  • 22:48 you cannot sample while incapacitated

  • 22:48 PlayerX heals you for 910 points

  • 22:48 dinosaur thingee hits you for 89043834 points

  • 22:48 you have been incapacitated by a dinosaur thingee

  • 22:49 PlayerX hits a dinosaur thingee for 230 points

  • 22:50 PlayerX heals you for 910 points

  • 22:51 PlayerX heals Merrycone for 910 points

BTW, 22:45 was about 20 Minutes after I went to bed


So the way I'm imagining the situation...Player X is fighting some stuff, gets into trouble...starts dragging dinosaurs over to me looking for help, not seeing that I am CL1, in Hawtpants and an AFK tag up...gets me incapped. I'm not going to ascribe malicious intent here..just a word of warning:


IT'S DANGEROUS OUT THERE AND YOU TASTE BETTER THAN LAVA ROCKS!!


(also, be sure to add a /sample line to your macro in case this happens to you )




Grooper/LEEROY
*Fishstick* Weapons
-1656, 4483 Babylon, Dantooine Mining Outpost
ShugFlurry
Wed Oct 26, 2005 11:05 am
#13

30k kits ftw?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
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