Weaponsmith Archive
Thread: Compilation of Weaponsmith issues post CU
- Stocks from before CU still adds damage to weapons crafted with them
- Theme-park looted barrels not converted and are now rather useless
General Issues with the Weaponsmith Profession
- Too many special weapons are granted as quest rewards and many of these are better than what a Weaponsmith is able to craft
- Many of the old loot schematic weapons (DE-10, Scythes, Beserker Rifle and Executioners hack) are void as they do not compare to other weapons of same CL.
General Crafting bugs and issues
- Melee Weapons crafting xp cant be traded in the Village
- Stacked loot components are regarded as one item, resulting in factories eating the whole stack instead of one item at a time.
- Unable to see Weapons CL before crafting them. Would be nice if they showed up when the schematic was first loaded
- Some of the lower level weapons seems to have way to high resource cost. This especially holds true with the weapons that has an advanced viarity such as the Laser rifle/advanced laser rifle, Scatter pistol/high capacity scatter, Flame thrower/plasma flame thrower ect.
Ranged Tree issues
- Alliance Disruptor cannot be made into a factory schematic
- Tangle Pistol takes Advanced Projectile Rifle Barrel
- The Rocket launcher is way to complex to manufacture for its worth
Melee Tree Issues
- TK weapons doesnt work. Having a TK weapon equipped will do less damage than fighting unarmed
- Resource requirements for LVA and VL should be reversed as the VL is now the highend weapon
- WS currently doesnt have a CL 54 TKA weapon
- There are no craftable 1H weapons between CL14 and CL40. This is way to large of a gap in the weapons we can make
- There are no craftable melee weapons at CL22
-
When Necrosis Poisonpike wasfirst introduced it had a 0-60 range. Thou this is now corrected on the ones entering the game today, some of the pikes from before the patch are still ingame. Giving a huge advantage to those wielding them.
Munition Tree Issues
- Grenades takes to much factory time and are to complex to craft compared to their usefullness
Overall Crafter related Issues
- Crafter profession doesnt add to CL thus making it hard for crafter to survive without grouping with highlevel players. Which makes surveying and placing harvester unessecary hard.
Wishlist
- The ability to craft the new ROTW weapons
- More WS quests (for weaponschematics) preferably somethat doesnt include combat
Message Edited by Summerflame on 05-18-2005 07:31 PM
im not to sure on the CL issue - CL is what allows a double master to do the higher end content alone and limits people who dabble in other proffessions
my template is master WS master carbs and some of merchant. and once im grouped up with a level 80 - i am usually the biggest damage dealer. Our strength comes from our pockets - there are not many double master combatants who can afford an ADK RIS suit sstacked with attachments to boost thier combat abilities..
.
My major issue is the "melee weapons crafting XP i have - i crafted 1.7 mill of it during double xp week to trade in for FS XP - however to date i cant use it for anything /cry
A'ru
MasterSheep wrote:
im not to sure on the CL issue - CL is what allows a double master to do the higher end content alone and limits people who dabble in other proffessions
my template is master WS master carbs and some of merchant. and once im grouped up with a level 80 - i am usually the biggest damage dealer. Our strength comes from our pockets - there are not many double master combatants who can afford an ADK RIS suit sstacked with attachments to boost thier combat abilities..
.
Most WS aren't as amazingly rich as people think. Only a few elder smiths (me, you) are.
MasterSheep wrote:
My major issue is the "melee weapons crafting XP i have - i crafted 1.7 mill of it during double xp week to trade in for FS XP - however to date i cant use it for anything /cry
A'ru
I believe this was patched and all other forms of XP like melee weapons crafting XP deleted
Mine powerups no longer work, whether pre-CU or post-CU.
(now back to the important stuff)
Amizar wrote:
The most important issue of them all..
Mine powerups no longer work, whether pre-CU or post-CU.
(now back to the important stuff)
That would be more of an artisan issue wouldnt it
There are no craftable melee weapons at CL22.
There are no craftable 1H weapons between CL14 and CL40. This is way to large of a gap in the weapons we can make.
Necrosis Poisonpike
Auction Here
This _should_ be changed, as a new patch is making them drop with correct ranges. If this new system is all about balanance, the change should be made retroactive.