Weaponsmith Archive

Thread: WS do the repairs?

Ionscout
Tue Apr 27, 2004 10:28 am
#1

Which is better / produces the most repairs? 1) a Weaponsmith (WS) or 2) a NON - WS with a Weapon repair kit? Does it make a difference?



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LordMaxx
Tue Apr 27, 2004 10:36 am
#2

Weaponsmiths have to use kits also. And we have a better chance at a better repair.



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Ikour
Tue Apr 27, 2004 11:22 am
#3

No, WS has no better chance of repairs than anyone else. How do I know this? Put on a weaponsmith tool kit once. Look at your skill mods. Weapon repair 0/3 (the 3 from the toolkit). Therefore, unless you have one of those toolkits, you have no better chance of repairing a weapon than Joe the Brawler.


Ikour
Jebredan_Xoel
Tue Apr 27, 2004 11:47 am
#4

1. Weaponsmiths repair weapons at a higher success rate (i.e. minor blemishes) than non-weaponsmiths.

2. Weapon repairs have been broken since publish 7. I would refrain from repairing prized weapons until after SOE fixes this issue.




Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


Dodece
Tue Apr 27, 2004 10:50 pm
#5

Um yeah I will have to disagree with my coleague on this one. A weaponsmith has a better repair chance then a non ws. Though I am betting that alot of that repair can be found in artisan. So a master weaponsmith is better then a master artisan. A master artisan is better then a combat.


Why else would their be general repair tapes in the game. Unless someone has a skill mod for repair. Personally I have also noticed that my weaponsmith can sometimes do repairs that boggle the mind. Say pull back a gun with one point of condition left. Anytime my combat tried to repair a weapon with this bad a state. Fall apart guaranteed.


The patch nerf is just a pull back on success rate. I havent blown up a weapon in a month, and while perfect repairs are alot harder they are still possible. I kind of agree with this policy. Bad for repair gougers good for those actually looking to make weapons. Though I would say that the repair kits need a serious looking at. It is just too dang easy to make a 99 percent model.


No a weaponsmith dosent get the same kind of results we once did, but its better to use a master weaponsmith to repair, and lose a hundred points on durability rather then take the risk and blow up a valuable gun.


Cablegod
Tue Apr 27, 2004 11:32 pm
#6

repairing your weapon / armor when its say 50% yeilds better results than say repairing at 25%...i keep tools on me and have almost never had items fall apart..ps im not a weaponsmith



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Ikour
Wed Apr 28, 2004 3:45 am
#7

It has zero to do with what you are. All that matters is the quality of the tool. I am a master artisan/WS, and I have no skill mod to weapon repair (or repair of any kind) without the weaponsmith apron on. 90% of my successful repairs since that patch have been worse thanfew scratches regardless of weapon condition. What you are does NOT matter. Just get some good tools and repair what you need when you need to.
Shmoove
Wed Apr 28, 2004 9:40 am
#8

At this time I'll go w/ what Ikour said and add in: And also get some repair mods. In the end if you're standing in the middle of Coronet spamming '5k for repair w/ 99.9% tool and +5 repair mod' you'll make much better cash than the usual WS reply of: "I don't repair anymore becuase I was nerfed". On the other hand if you're going for the principal of it a total boycott on all repairs by multiple weaponsmiths might finally get the issue addressed or at least vocalized.


I can stand to pay $14/mo to someone who nerfs me in the name of balance or economy... but I can get lied to for free anywhere.






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Jebredan_Xoel
Wed Apr 28, 2004 10:29 am
#9

Ikour, you're incorrect. Thiswas clarified by SOE development several weeks ago. Do a forum search and you'll find details on it.




Jebredan Xoel | Starsider | FS Crafting Master
FMS Super Store located just south of Coronet City at /waypoint -130 -5804

"Never settle for second best"


Shmoove
Wed Apr 28, 2004 11:19 am
#10






Jebredan_Xoel wrote:

Thiswas clarified by SOE development several weeks ago.








The same people who told us there was no change to repairs? Pardon me if I take what they w/ a grain or five of salt.






"WE'VE MOVED TO NABOO!! (THEED)"

-Az-Matic Inc.-
Fine Weapons, Powerups and More
In The City of Compton, Naboo (1300m From Theed)
NABOO: (-3806, 3385) Flagship Store
CORELLIA: (-435,-5476) In the MazX Mall
EMail Hardnok In-Game w/ Questions & Special Orders


Dodece
Wed Apr 28, 2004 8:39 pm
#11

If recollection serves at one point there was a certain percent failure rate in repairing items reguardless of quality of tool. Were we nerfed or did they fix an existing bug that we were obliviously useing.


I really have to reiterate this is a good thing. It will provide a more dynamic economy. Your a weaponsmith you sell weapons to make credits which you use to get resources to make even better weapons. A gun that lasts three months hurts the market, because that person is not buying a new weapon.


The simple fact is with a decent polysteel you can make awesome repair kits. Infact everyone can. Is there really a value to the percentage anymore.


I do not think they nerfed the repairs really. I think they fixed something that was broken.


Thunky
Wed Apr 28, 2004 9:49 pm
#12






Dodece wrote:

Why else would their be general repair tapes in the game. Unless someone has a skill mod for repair. Personally I have also noticed that my weaponsmith can sometimes do repairs that boggle the mind. Say pull back a gun with one point of condition left. Anytime my combat tried to repair a weapon with this bad a state. Fall apart guaranteed.



hmm not sure i agree with you on this. Does this mean there is a grenade experimantation skill? or a heavy weapons skill? i know there are plenty of those tapes in the game...




Thunky Bith'Thew
Master Weaponsmith
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Thunky's Ye Olde Weapon Shoppe
Dunamis Leon, Flurry
JaasonKel
Wed Apr 28, 2004 11:11 pm
#13

Does anyone actually KNOW the answer to this one? We are all speculating about something that is important to us weaponsmiths, and also to our customers and their beloved prized (but falling apart) weapons. What the game needs is a definite weaponsmith repair skill so that both the weaponsmiths and the customers can see the likely chance of repair and understand the risks they are taking. As many of you know, a lot of repeat business depends on your reputation. I had a customer's weapon fall apart in my hands even though I had a good tool. He never bought weapons from me again! Until I can offer a reliable repair service, I just sell the tools and let them geton with it! But repairs are something I'd like to be able to offer as a professional and reliable service, and there's good money to be made there! Now we wait for the devs.


Thanks for reading my little ramble,


Jaason Kel


Expert Weaponsmith


Master Artisan


JK Weapons, -PM- Near Moenia, Naboo





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