Teras Kasi Archive
Thread: Devs/correspondent could you please discuss the possibility of a TKA ranged special move
As all TKA's know we are the tanks and take a lot of damage. I was curious however if it would be possible to give a TKA a form of ranged attack. Now I am not talking a continuous ranged attack like a ranged fighter just like a special move to draw an aggro away from their lair or something. And it does not have to be the BE ALL END ALL of attacks. In my opinion it would not have to be overly powerful at all it would just be nice to have some form of ranged damage for two reasons
A. we need to be able to draw a creature away from a crowd
B. We need some form of ranged damage while using pets.
I am not whining but ranged attack is really good when trying to gain CH xp so do you think it would be fair for a TKA to have something like it?
I am thinking like an energy projection attack that shoots out a TKA's hands or something. This ties in well with the TKA's whole monk karate type persona. Again it would not have to be super powerful or anything just something to help with the ranged disadvantage.
Please post your comments on this suggestion
I think we should have a throwing knife,or ninja star,or a poisen dart that will snare the victom. All of these can only be used every half hour.
ranged= pistoleer, rifleman, carbineer, bounty hunter, commando, smuggler
melee=TKA, swordsman, fencer, pikeman
ranged attack=for ranged professions
ranged attack is not for melee professions.
athe best thing you can do is hotkey unarmed lunge 1/2 it is useful out to 15 meters and sometimes causes a posture change, allowing you to catch up rapidly.
im not seeing the importance of this really. So what if lives a little hard pulling mobs etc, if you dont like it , dont be tk or any other melee for that matter.
although it would be cool to have something like pioson darts to apply poison to someone. ninja assassin style, but we dont really need it.
if we are ever gonig to better our profession it will be based off the basis that we have no range, and we give up alot to be who we are. if we ask for range, we no longer have this as a bargining chip.
i dont know about you, but id rather have it as a bargining chip to get other cool things, other then losing it and them telling us we are now too powerfull, because we lost our disadvantage.
What I WOULD like to see are weapons that have different types of damage or effects or whatever. VK's that apply poison, or Static VK's that deal electric damage or a battery powered irons to smack around for heat damage and iron all of our BE engineered clothing. ^_~' Give us a variation on our weapons so we can choose what is best to use against whomever or whatever. And despite what the new weapon is, it should always carry kinetic damage, because we are still bashing our oponenets around with it.