Teras Kasi Archive

Thread: Devs/correspondent could you please discuss the possibility of a TKA ranged special move

LoBai
Thu Nov 27, 2003 5:06 pm
#14

/whap QAGamer


Learn your profession

Itanius
Thu Nov 27, 2003 5:14 pm
#15

*gives QAGamer a clue*






[ :: Itanius :: Smuggler ]
[ :: O'en :: Elder Jedi, born January 25th 2004 ]
(g[[[g[O'en]g]]]gWX[ggggggggggggggggggggggggggggggg)
May the force be with you.
JiveTimeMofo
Thu Nov 27, 2003 6:12 pm
#16

i advise you all to check your weapons certs. we all now have the ability to use cdefs and the republic blaster (ap1 energy damage).


we don't have specials or any speed/accuracy mods.


why do we need ranged? some times you just dont wanna run after that darn reptillan flyer who's down to his last bit of HAM. or it makes it easier to pull a mob - i used to do it w/ a cdef anyways, but now at least we can do up to 200pt of damage with the rep blaster.



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Jivetime Mofo

Master TKA/Novice Rifleman
Crak_Pot
Thu Nov 27, 2003 6:28 pm
#17

im betting this person wants a range attack so they can go master tka/master doctor and still have some range attack.



2 words.... wont happen




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Wolbers Kettemoor Doctor/Combat Medic

"War does not determine who is right - only who is left." -Bertrand Russell
maddogs
Thu Nov 27, 2003 7:32 pm
#18

lol


we have meditat right


well make it useabel in commbat (this needs to hapen no matter what becous a combat medic posins you and keeps you in combat so you cant meditat this is down right ronge)




note this next parts more of a jok


you have to be meditat to use thees moves


1 kd rang you use you mentel force to kd your target (meditatbox 2)


2 stop you use your mentel powers to put a wall in front of your target so he cant run (meditat box 4)


3 you use you mentel powers to pick you target up and drop him kd right in front of you (master TK)




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Daniel' Judson-Leonheart

Jmoan
Thu Nov 27, 2003 7:50 pm
#19

range is gettting bumped up to 10m next patch, makes me happy enough, with lunge and all, i mean if anyone gets into my range they are pretty much done for,( unless that anyone is a TKM hah) ans im not even master yet



Jamoan__________________________
Brawler - Teras Kasi Artist - Fencer - Swordsman
maddogs
Thu Nov 27, 2003 7:58 pm
#20

jmoan it is alrady 10m and with vibs off i can hit


some times 16-20m tho this might jut be lag




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Daniel' Judson-Leonheart

Jmoan
Thu Nov 27, 2003 8:18 pm
#21

oic



Jamoan__________________________
Brawler - Teras Kasi Artist - Fencer - Swordsman
EvilTurkey
Thu Nov 27, 2003 8:37 pm
#22

Must be lag because with VK's on I can't even hit something I'm standing 4m away from.



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Rallan Katar
Master Spammer
Expert Troll
Protector of the word "mash"
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...has been pwned by Jeassa
Still waiting for my suspension from you Garva...
maddogs
Fri Nov 28, 2003 12:13 am
#23

evilturkey get new after pach VK


i know for a fact i can hit 10m but the 16-20m is the one im not sure of




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Daniel' Judson-Leonheart

dashida
Fri Nov 28, 2003 1:13 am
#24

"I am not whining but ranged attack is really good when trying to gain CH xp so do you think it would be fair for a TKA to have something like it?"

So, you want a ranged attack for TKA so you can gain CH exp easier? Lol. Now I've heard everything.





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Kashir Moor · Master Ranger · Teräs Käsi

QAGamer
Fri Nov 28, 2003 1:19 am
#25

that is not the only reason why I just think it would be cool to have a different type of damage with a TK artist too. Kinetic is all we gots.


Not only that but it would be cool to have a character who could shoot energy out of his hands.

AlexiusDrakmoore
Fri Nov 28, 2003 1:45 am
#26






QAGamer wrote:

Not only that but it would be cool to have a character who could shoot energy out of his hands.






They have them, they're called Jedi



-- You can only kick a man in the nuts so many times before he buys a cup.... --
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