Teras Kasi Archive
Thread: Strongest Race?
What race is the best for Teras Kasi's? I am a trandoshan, and everytime I see a trandoshan, he kicks the livingcra[p out of any other race. true? not true? if not true... then which race is the best?
I am also looking into scrapping my human master Weaponsmith for a Trand./TKM/Master brawler. Any help on how to set my stats for PVE only with no armor,buffs,spice,pets,groups ?
I want to make a simple "pure" character that Roleplays?
Thanks.
Dosh Regeration skill isnt worth anything, I never use it.
My stats are as follows
900
500
700
900
450
400
600
500
600
Action secondarys are maxed, they cant be pushed any further so HAM costs are at the norm I think.
But overall Im happy with my stat setup, it hasnt caused me any probs.
I think the bonus for DOSH is +20 damage or +15, and speed is +20 or +15. Im sure one of them is +20.
Every race has their special abilities. IMO, equilbrium > +20 damage anyday.
Plus zabs have other bonuses like defenses.
But we all know it comes down to who can knockdown and spam unarmedHeadHit1 the quickest.
=-p
I would have said Trandoshan are best untill I fought a Zabrak, They are much better TKMs I think. I still prefer Trandoshans cause they look cooler and can be made so much bigger. I am thinkof adding fencer to my TKM to get the dodges including or maybe pistoleer. I know having pistoleer with my smuggler is very good, he dodges alot more then a plain smuggler would.
As far as TKM go with what race you like, I like Trandoshans, all my characters are Trandoshans;
1 Pikeman - Koomba
1 Smuggler - Irzin
1 TKM - Gremlin
1 TKM - Creative
I am not sure that a high strength = more dammage but I thinkit should with any melee attack?
As far as HAM goes is it not just the special + the weapons HAM penalties?
Trandos have racial mods that benefit TKA, thus making them the "best" for the job, just as Twi'leks are the "best" for Entertainment professions.
Strength has nothing to do with damage, but instead it is a factor in determining health bar ham costs [or is it health regeneration? The first secondary stat is cost, the second secondary is regen... *shrug*
And HAM costs are determined by some formula that uses weapon HAM cost, move HAM cost and the level of the sub stats that affect HAM cost [1st secondary stat for each section (health/action/mind)].
any race can work for them.
humans - balanced stats.
rodians - meele def. (not much but hey)
mon cal - alot of mind.
wookie - really high stats.
trandoshan - some unarmed bounuses and regen.
twi'lek - ok well nothing but uh they can like dance.
bothan - well they can hide!
zabrak - high willpower (good for mind) not to mention two very handy skills and some defs.
i went with zabrak personally.
Trand's get UA Accuracy + 10
UA Speed + 5
UA Dammage + 15
Melee defence +10 (witch Ithink is UA as well)
Creature handling + 10
Wow sorry guys my phone landed on my keyboard :}
anyway......not big bonuses but when people pay huge amounts for a weapon that does 1-10 more than the next guys and the cost of BE clothing, rings, tapesetc... I would think that every + is a +.
I made a couple of toons on other servers to test out some stats for the first couple of boxes of UA. and what worked best for that it seemed was to max all the strength and action NOT the mind?
So does any other special other than Powerboost need a large mind pool to be more effective?
P.S. sorry to sorta step on the origional posters post here just thinking along the same lines at the same time?