Teras Kasi Archive
Thread: Some things I observed about our inate Armor.
This test was on Cyrans the Unfeeling. He has almost 20k Health and I figured would give me a good thing to base dmg dealt and recieved on. Plus he is an almost instant respawn. Each test was done with CoB on the entire fight
Using Knuckles of the Katarn and nothing but clothing I was getting hit for an average of 132 damage.
Using Knuckles of the Katarn and a full suit of Katarn Armor I was getting hit for an average of 118 damage.
Now being that the Katarn armor has less then 6k for it's resists and as a TKM I am supposed to have 6k resists why did test after test show that I was getting whacked harder with out the armor?
Any Ideas?
UbifaA wrote:
this is interesting...im having a hard time at the moment grinding my jedi solo as im being hit so damn hard...im not wearing any armor, but yet im being hit for 170sih by critters the same CL as me....im not using CoB (i cant as jedi), so maybe im just used to having it...im almost sure that innate armor is not working the way it should be right now.
i need to do some more test to confirm this...
170 sounds normal to me
I am not saying that your test is conclusive, but here are my observations:
From reading forums, I was under the impression that TKM had what amounts to battle armor with 6000 resists across the board. The CoB should be boosting your defenses by 500, so that in and of itself should lower the amount of damage being done to your character, with or without armor. With all of that being said (unless I have bogus information) I would assume that with TKM and CoB running the damage taken should be noticeably less than TKM and CoB running with Katarn armor. I realize that it would not necessarily be SIGNIFICANTLY less, but it still should be less if the coding is working properly.
Message Edited by GODSIZE on 08-27-2005 01:33 PM
Holbrook, There is no elemental component to Cyrans attacks. This information was taken from the combat tab in verbose mode. Only kinetic damage was shown. I didn't have any armor to duplicate this test, so I only duplicated the TKIA portion.
Of the three attacks Cyrans used, Melee, Spin, and Leg, I recorded consistant damage. If someone can tell me how to send files to 'image dump' and clicky, I'd be happy to post my results.
Template: TKM/MS/Brawler 444X/Medic 4X4X/Scout 3XXX, no weapon
Bacta Jab once at the end of ICOB
W/O ICOB
Melee Strike: 105 of 217 damage absorbed (.4838 = <50%)
Leg Hit: 113 of 233 damage absorbed (.4849 = <50%)
W/ ICoB
Melee Strike: 53 of 110 damage absorbed (.4818 = <50%)
Leg Hit: 67 of 140 damage absorbed (.4785 = <50%)
The damage absorbed with ICoB was similar to the amount absorbed without ICoB, but the amont of MAX damage done was 50% (110/217 =.5069) less for Melee Hit and 60% (140/233 = .6009) less for Leg Hit. How this all fits together will require someone with more math than I have, but the numbers don't hold up to scrutiny if 6k base TKIA is supposed to equate to 60% protection versus attacks (not including elemental damage) and ICoB is supposed to push that up by 500, to 6500.
Message Edited by Donu on 08-28-2005 06:01 PM
Donu wrote:
if 6k base TKIA is supposed to equate to 60% protection versus attacks (not including elemental damage) and ICoB is supposed to push that up by 500, to 6500.
A resistance of 6k does not equate to 60% damage reduction, but to 48%, as proven on the Armorsmith boards somewhere (sorry don't have the link). To get a reduction of 60% you would need 10k resistance.
CoB/ICoB don't increase your resistances by a set amount, but your defenses. Since defenses are on a diminishing returns system, the amount of damage reduction you see from them are based on how much you already have. So you can never say that your resistances go from say 6k to 6.5k from using ICoB.
The numbers you posted seem right to me though. You're getting approx 48% damage reduction, which means you have 6k (innate) armor, and ICoB reduces the damage done like it should as well. From your post you seem to think that ICoB should give you more damage reduction, but it simply reduces the total damage, after which the normal 48% reduction is applied again.
Message Edited by Acaila on 08-29-2005 07:22 AM
DATA-LUX wrote:
Acaila that's not the point in the hole discussion
Point is that with clone armor we got less dmg then with inate armor :/ and that's realy bad
Yes I know
1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0% <------Innate Armor for a TKM
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%
Point is that with clone armor we got less dmg then with inate armor :/ and that's realy bad