Teras Kasi Archive

Thread: Updates from test..

Thunderwulf
Tue Aug 26, 2003 7:01 pm
#1

Was checking out the test server today. Just thought I would share some of what I found.

TK Master now:

Unarmed Accuracy: 145
Unarmed Damage: 98
Unarmed Speed: 110
Melee Defense: 32
Ranged Defense: 30
Unarmed Toughness: 47
Combat Equilibrium: 55
Defense Vs Blind: 10
Defense Vs Posture Change: 30
Defense Vs Stun: 15
Defense Vs Dizzy: 5
Defense Vs Knockdown: 20

On test now:

Unarmed Accuracy: 155
Unarmed Damage: 155
Unarmed Speed: 115
Melee Defense: 32
Ranged Defense: 30
Unarmed Toughness: 57
Combat Equilibrium: 55
Defense Vs Blind: 10
Defense Vs Posture Change: 30
Defense Vs Stun: 15
Defense Vs Dizzy: 5
Defense Vs Knockdown: 20


so we are looking at an increase of..

Unarmed Accuracy: +10
Unarmed Damage: +57
Unarmed Speed: +5
Unarmed Toughness: +10


Thought you all would like some GOOD news for a change.



Bane Wulf - Chilastra *~RETIRED~*
Wulf - Test Center *~RETIRED~*
Teras Kasi Correspondent *~RETIRED~*
vortex4
Tue Aug 26, 2003 7:13 pm
#2

That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
That target is out of range.
ClanXero
Tue Aug 26, 2003 7:29 pm
#3

/cheer



Blur
Blur's High Quality Medical Resources -4765 5345 Naboo, Theed
Brethern of the Chiss Elder
Radiant
TKA/Fencer//Merchant/Medic
Fama
Tue Aug 26, 2003 7:33 pm
#4

WOHOO!!!!


Now we just have to see how the other changes affect us




Fama
Teras Kasi Master, 4/2/3/4 Medic
NRaas
Tue Aug 26, 2003 7:41 pm
#5

I'mvery interested in the effects of the Position Change timer (namely /unarmedlunge1) in regards to PvE ranged fighters.


Lots of people are concerned with Knockdown, and I understand the concern. But I use /unarmedlunge1 one quite a bit to get close enough to attack ranged NPCs.


I'm quite worried about this change, and the possibility I'll be running after a kiting NPC for 20 seconds or more between position change moves.


Any information regarding it will be appreciated.





Ranger Threads
State of the Profession
The Outdoorsman
(please refresh once you arrive to receive the latest version)
Ashla
Tue Aug 26, 2003 8:30 pm
#6

For some reason those numbers for unarmed damage dont come out to the ones I had totaled. Maybe its a different version. I got +185 when i did the math. Ill go see now on TC.



Ashla-Lowca server -Teras Kasi Master/no more holos
Ekta Eu'kre -Test Center-Master Carbineer/Not so Novice CH
-------------------------------------------------------
"You cannot Force of Will while dead!" Well Crap....why not?
Now that I have one everyone else does too, comeon!
Jedah_Fisk
Tue Aug 26, 2003 8:54 pm
#7

I would like to know what is theHAM cost difference for KD.
FSdonthurtme
Tue Aug 26, 2003 10:43 pm
#8

Bane ,



This is great info to "hear". When you have time can you tank a high lvl mob and compare as best you can to the current damage you might normally take? Just curious if our survivability has gone up with that new patch on TC.



Thanks in advance,


Khybar




Khybar Khan-
Master Teras Kasi/Master CH/Novice Medic/
Bria Server
DShanKaen
Tue Aug 26, 2003 10:48 pm
#9

Finally, a positive post. A great break from the traditional "TKA sucks, I'm going to quit" post that seems to plague this forum. Thanks for the info, I look forward to hearing how significant those changes will actually affect gameplay.


Peace and Prosperity


D'Shan Kaen

Thunderwulf
Wed Aug 27, 2003 5:06 am
#10

Bah, not sure what happened to the formatting on that one, but hopefully this will look better..


TK Master now:Unarmed Accuracy: 145


Unarmed Damage: 98


Unarmed Speed: 110


Melee Defense: 32


Ranged Defense: 30


Unarmed Toughness: 47


Combat Equilibrium: 55


Defense Vs Blind: 10


Defense Vs Posture Change: 30


Defense Vs Stun: 15


Defense Vs Dizzy: 5


Defense Vs Knockdown: 20


On test now:


Unarmed Accuracy: 155


Unarmed Damage: 155


Unarmed Speed: 115


Melee Defense: 32


Ranged Defense: 30


Unarmed Toughness: 57


Combat Equilibrium: 55


Defense Vs Blind: 10


Defense Vs Posture Change: 30


Defense Vs Stun: 15


Defense Vs Dizzy: 5


Defense Vs Knockdown: 20


so we are looking at an increase of..


Unarmed Accuracy: +10


Unarmed Damage: +57


Unarmed Speed: +5


Unarmed Toughness: +10



I just created my character on test, so im not quite ready to tank high level mobs yet. After they put the XP terminals in for us, Ill be able to get a better idea of the changes.





Bane Wulf - Chilastra *~RETIRED~*
Wulf - Test Center *~RETIRED~*
Teras Kasi Correspondent *~RETIRED~*
Faithh
Wed Aug 27, 2003 5:11 am
#11

correct me if i am wrong but from the maths point of view we are supposed to do 58% more damage now

Obyo-STARSIDER
Wed Aug 27, 2003 5:11 am
#12

Excellent news, would like to have seen half of that damage go to defense though. Life goes on!
Ashler
Wed Aug 27, 2003 6:16 am
#13

Not to rain on the parade.


But we still have one major concern. (Besides all our other useless skills that is)


Wehave the inaite abilility NOT to be able to kill what we can not stop. Soooo.. Please, tell me what your major plan of attack is after you do your lunge and your knockdown.


I would love to hear theories, cause now in PvP I think without a meeting of the minds we are just about out of the loop.


Some dogs are so easily distracted by bones.


Peace,


Liskino the trandoshan


Sunrunner

Page 1 of 5
Previous Next