Teras Kasi Archive
Thread: Updates from test..
Alkeash wrote:
Last week Holo (maybe Q) had a nice post about giving huge penalties to those running gun toters, an open discussion. Most things sugested boiled down to 2 things:
1) Big Acuracy hit, depending on type of gun.. Rifle>Carbine>Pistol.
2) Movement slowdows. Same thing the bigger the gun the slower you run.
Well first off im glad to see there are some positive changes to TKA on TC. This means they are implimenting things they are concerned about and surprisingly thats us for a change.
The bonus is well accepted. Even though the Defense numbers have not changed. This means only one thing they must have something in mind to fix it. If they didnt apply bonus to it means they are working on something else maybe bigger like extra defense skills.
Now......on to the comments made by Holo/Q:
1) Big Acuracy hit, depending on type of gun.. Rifle>Carbine>Pistol.
2) Movement slowdows. Same thing the bigger the gun the slower you run.
This is pretty funny because what will keep them from unequipping there weapon running to a safe distance and kiting us again. REAL GREAT Guys!!!
No matter how "Swoof" the Dev think they are, they will not be able tobalance the TKA class in PVP unless they keep posture changes at a lower HAM rate and give us the ability to catch up. (PERIOD!!!!)
Thunderwulf and fellow TKAs...
These are definitely welcome bonuses! However, we also need some sort of defensive modifier - the unarmed toughness +10 is good, but it probably should be more like +75 total at TK Master, along with +50's to Ranged and Melee defense.
We should also get enhanced HAM regen from the meditation tree.
Other then that, I would have no complaints as far as raw stats go =)
Definitely nice to see GOOD news though. Thanks to the Devs!
Gillies - tarquinas
Alkeash wrote:
Ashler wrote:Wehave the inaite abilility NOT to be able to kill what we can not stop. Soooo.. Please, tell me what your major plan of attack is after you do your lunge and your knockdown.
Last week Holo (maybe Q) had a nice post about giving huge penalties to those running gun toters, an open discussion. Most things sugested boiled down to 2 things:
1) Big Acuracy hit, depending on type of gun.. Rifle>Carbine>Pistol.
2) Movement slowdows. Same thing the bigger the gun the slower you run.
Both logical and reasonable....What ever happened to that post?
Tortza, Eclips
Uber gimp!
TKA and Commando
Now thats news I like to hear!
Wow. This is good news. The damage increase is really solid.
Can't wait to test out the new and improved hits against some unwitting storm troopers.
Well, there is a slight increase in Unarmed Toughness, but we'll see how that plays out.
Im of the opinion that any movement forward is good. Being able to kill things quicker should make the KD nerf less painfull. I usually hunt Giant Dalyrakes for xp and with this change, I will definetly only need one KD to kill them.
We'll know better once we start testing.
Thanks for the update Thunderwolf.
I'm looking forward to trying out the changes that are coming.
MysticTrunks wrote:
You ever get the feeling they are making us strong again only to nerf it later?
/take pistol
/aim
/headshot1
<-- Drops dead....
Sounds like very good news indeed. I was wondering if those numbers included Master Brawler? MB adds to accuracy, damage, and speed as well.......
The past few days I've been trying to change my fighting style to be less reliant upon KD. I'm assuming /unarmedLunge2 falls into this category as well (since it's the same as KD1 except has a longer range and costs less HAM). What I'm finding is I'm relying upon Intimidate, Blind, and Unarmed hit much more....even before the patch. Granted, I'm finally a Master so my /unarmedHit3 does a tad more damage than Hit1, but if you take out the knockdown moves I feel that Intimidate in particular is making a world of difference while fighting.
I have no hard numbers to give you, but I swear /intimidate2 fails 2x as often as /intimidate1, but none-the-less it allows me to stand in the fights alot longer while I whittle the critters' HAM bars down.....and with the reduce HAM costs of specials.......
Good journeys,
Xaniss, Naritus galaxy