Teras Kasi Archive
Thread: TKA WEEKNESSES...PLEASE HELP SPREAD THE WORD
Oki think this is a much needed thread. Everyone please post your thoughts and opinions on what weaknesses TKA really do have... Maybe if we can prove to people that we DO have reasonalbeweaknesses they will stop pointing the nerf stick in our general direction and maybe see where were comming from. Try to keep it more on a TKA level rather than melee professions in general.
I would add my 2 cents but i dont want to steal anyones thunder
POST AWAY
Current weaknesses:
1) No bleed attacks (bleed attacks ignore all armor and resists)
2) Limited to Kinetic damage
3) Limited to AP1 (and at high costs)
4) Low passive defense compared to other brawling clsses
5) Low passive leads to basically useless CoB
6) No defensive mod stacking - Fencer dodge stacks with pistoleer, swordsman with carbineer, pikeman with rifleman.
Thank you Mister Heavy... i was begining to feel like that guy...lol... you know that guys that says "OK IM OUT OF HERE... WHOS COMMING WITH ME"....and then....silence.
marteh000 wrote:
Thank you Mister Heavy... i was begining to feel like that guy...lol... you know that guys that says "OK IM OUT OF HERE... WHOS COMMING WITH ME"....and then....silence.
No offense, but checking the spelling in at least your title would probably give you more responses. As would not capitalizing every single world. ![]()
Lets add, standing 11m away from a TKA renders them useless.
It would help to post the TKAs weakness as all i see are nerf posts lately on general discussion board. It seems if someone comes within melee range and get smacked down they are suddenly saying " Hey! He whooped my butt! NERF NERF NERF!"
/sigh
I hate the nerf callers. Much rather see them know their profession and work within its realms. But too many crying nerf lately.
Mister_Heavy wrote:
4) Low passive defense compared to other brawling clsses
5) Low passive leads to basically useless CoB
6) No defensive mod stacking - Fencer dodge stacks with pistoleer, swordsman with carbineer, pikeman with rifleman.
And of course by passive defenses, you're not including your highest toughness (2x that of pikeman) and 2nd highest melee/ranged defenses (2x that of pikeman, 3x that of swordsmen). If your defensive acuity worked properly, you would once again be the best overall defenders with the exception of state defenses.
http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=9565
antares
master pikeman
Lets add, standing 11m away from a TKA renders them useless.
What? Speak for yourself
antares
master pikeman
antares_Kauri wrote:
Mister_Heavy wrote:
4) Low passive defense compared to other brawling clsses
5) Low passive leads to basically useless CoB
6) No defensive mod stacking - Fencer dodge stacks with pistoleer, swordsman with carbineer, pikeman with rifleman.
And of course by passive defenses, you're not including your highest toughness (2x that of pikeman) and 2nd highest melee/ranged defenses (2x that of pikeman, 3x that of swordsmen). If your defensive acuity worked properly, you would once again be the best overall defenders with the exception of state defenses.
http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=9565
antares
master pikeman
Well. With combat balancing/creatur balancing about to happen I hope that the overall game world and the boss mobs get such a big boost that we all have to get improved just to get beat down and have to get a group. Grouping is more fun that solo, but only if its worth it.
Don't nerf - boost!
for instance they can shoot while mooving if they run and shoot it dosnt matter how much they miss us we cant run and hit so basicly as long as they run in a circle we are scrued unless we get a KD on them and even then it only works once every 30 secs.
one more weakness all brawlers have: scout/ranger creature to-hit bonuses are for ranged attacks only. (ok ok that isn't a gamebreaker!)