Teras Kasi Archive

Thread: TKA WEEKNESSES...PLEASE HELP SPREAD THE WORD

marteh000
Tue Dec 09, 2003 7:59 am
#1

Oki think this is a much needed thread. Everyone please post your thoughts and opinions on what weaknesses TKA really do have... Maybe if we can prove to people that we DO have reasonalbeweaknesses they will stop pointing the nerf stick in our general direction and maybe see where were comming from. Try to keep it more on a TKA level rather than melee professions in general.


I would add my 2 cents but i dont want to steal anyones thunder POST AWAY





Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
Mister_Heavy
Tue Dec 09, 2003 8:54 am
#2

Current weaknesses:


1) No bleed attacks (bleed attacks ignore all armor and resists)
2) Limited to Kinetic damage
3) Limited to AP1 (and at high costs)
4) Low passive defense compared to other brawling clsses
5) Low passive leads to basically useless CoB
6) No defensive mod stacking - Fencer dodge stacks with pistoleer, swordsman with carbineer, pikeman with rifleman.





Heavy
Kazlok Sizrith
-Teras Kasi Master-
-Novice Heavy Swordsman-
-Master Armorsmith: ret'd-
-Blademaster: ret'd-
-Master Commando: ret'd-
marteh000
Tue Dec 09, 2003 8:57 am
#3

Thank you Mister Heavy... i was begining to feel like that guy...lol... you know that guys that says "OK IM OUT OF HERE... WHOS COMMING WITH ME"....and then....silence.




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
Heorot
Tue Dec 09, 2003 9:16 am
#4






marteh000 wrote:

Thank you Mister Heavy... i was begining to feel like that guy...lol... you know that guys that says "OK IM OUT OF HERE... WHOS COMMING WITH ME"....and then....silence.




No offense, but checking the spelling in at least your title would probably give you more responses. As would not capitalizing every single world.


Lets add, standing 11m away from a TKA renders them useless.




A'noq
A'ker

Shadusdarkmour
Tue Dec 09, 2003 9:28 am
#5

Tkas weakness. hmmmmm. grammer?




Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
Rassoar
Tue Dec 09, 2003 9:32 am
#6

It would help to post the TKAs weakness as all i see are nerf posts lately on general discussion board. It seems if someone comes within melee range and get smacked down they are suddenly saying " Hey! He whooped my butt! NERF NERF NERF!"


/sigh


I hate the nerf callers. Much rather see them know their profession and work within its realms. But too many crying nerf lately.




Teras Kasi Master
Master Creature Handler
Intrepid server
"LIZARD POWER!!"
antares_Kauri
Tue Dec 09, 2003 9:35 am
#7



Mister_Heavy wrote:
4) Low passive defense compared to other brawling clsses
5) Low passive leads to basically useless CoB
6) No defensive mod stacking - Fencer dodge stacks with pistoleer, swordsman with carbineer, pikeman with rifleman.






And of course by passive defenses, you're not including your highest toughness (2x that of pikeman) and 2nd highest melee/ranged defenses (2x that of pikeman, 3x that of swordsmen). If your defensive acuity worked properly, you would once again be the best overall defenders with the exception of state defenses.

http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=9565

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
deftech
Tue Dec 09, 2003 9:41 am
#8

Thats true antares...refer then to numbers 1-3. And our COB is useless. I don't really look at this as a huge issue..but in comparison it's making fencers untouchable. Just the other night I had to use a swordsman BLEED to defeat a fencer because I couldn't touch him as a TKM.



Cyrac .Dread.
N CM supplies.Loot.Misc Items
Krayt Valley 6000.4300

redstealth91
Tue Dec 09, 2003 9:44 am
#9




Lets add, standing 11m away from a TKA renders them useless.








What? Speak for yourself




eiiled
Oni Nerate
Immortal Legion




antares_Kauri
Tue Dec 09, 2003 9:44 am
#10

Completely true. I wish block worked as well as dodge. And your CoB will work once they fix defensive acuity. I have a feeling you'll be at least just as effective as fencers once that happens.

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
Tatho-Corbantis
Tue Dec 09, 2003 9:50 am
#11






antares_Kauri wrote:





Mister_Heavy wrote:
4) Low passive defense compared to other brawling clsses
5) Low passive leads to basically useless CoB
6) No defensive mod stacking - Fencer dodge stacks with pistoleer, swordsman with carbineer, pikeman with rifleman.









And of course by passive defenses, you're not including your highest toughness (2x that of pikeman) and 2nd highest melee/ranged defenses (2x that of pikeman, 3x that of swordsmen). If your defensive acuity worked properly, you would once again be the best overall defenders with the exception of state defenses.

http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=9565

antares
master pikeman





Well. With combat balancing/creatur balancing about to happen I hope that the overall game world and the boss mobs get such a big boost that we all have to get improved just to get beat down and have to get a group. Grouping is more fun that solo, but only if its worth it.


Don't nerf - boost!

vels-chars
Tue Dec 09, 2003 10:28 am
#12

personaly i think the biggest weekness we have is not creatures its NPC's and player chars with ranged weapons.

for instance they can shoot while mooving if they run and shoot it dosnt matter how much they miss us we cant run and hit so basicly as long as they run in a circle we are scrued unless we get a KD on them and even then it only works once every 30 secs.



Vel (bloodfin)
EX Master creature handler-/-EX Pistoleer-/-EX Master Medic-/-EX Master Doctor-//-EX Master Scout-/-EX Master Ranger -//- Master Teras kasi -//- novice swordsman Shop located on tatooine just outisde bestine (-1947, -3316 )

Velis (kettemoor)
Mori-Mori
Tue Dec 09, 2003 10:52 am
#13

mr. heavy pretty much covered it. but i think our weaknesses are outweighed by our strengths--perhaps pike/sword/fence need something like meditation? i was going to take pike but still keep meditation because it really IS that useful.

one more weakness all brawlers have: scout/ranger creature to-hit bonuses are for ranged attacks only. (ok ok that isn't a gamebreaker!)
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