Teras Kasi Archive

Thread: TKA WEEKNESSES...PLEASE HELP SPREAD THE WORD

AndrewOu
Tue Dec 09, 2003 10:55 am
#14

Terrain!!! The devs have fixed a bit of it, but I still get shot THROUGH a hill or mountain. I'm sure that this is a problem with all melee classes, but we need to be able to navigate terrain to our advantage, right now I only hurts us. Terrain needs to be SOLID!
CazzimirStylla
Tue Dec 09, 2003 11:50 am
#15

this belongs on the swg general forum. and keep it in the front page.


ranged fighters are content w/ standing still and spamming specials and then cry nerf when a tka(or any brawler) gets close enough to unarmed lunge then continue to wipe him out. we're messing up their fighting style and they don't like it.




Cazzimir Stylla
Master TKA
Master CH
swankiller
Tue Dec 09, 2003 12:40 pm
#16

the one thing i want most of all.... state defenses like KD defense and dizzy defense +5 to dizzy is soo low that i dont even think it works im a zabrak so i get another +10 but still. thats all i ask for then when all the bugs are worked out this class would be a great working profession.


or maybe even resists to disease and poison but thats just a little wish of mine \(i know that wont happen)


jinbu




Remos.President.of.the.3/4.inch.club
| 1&1/2 on a good day | KRA
Dynastar
Tue Dec 09, 2003 4:40 pm
#17






Mister_Heavy wrote:

Current weaknesses:


1) No bleed attacks (bleed attacks ignore all armor and resists)
2) Limited to Kinetic damage
3) Limited to AP1 (and at high costs)






Weaknesses, but not something that should be changed.



Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
deftech
Tue Dec 09, 2003 4:44 pm
#18

Bitterness is unproductive Mr. Pikeman



Cyrac .Dread.
N CM supplies.Loot.Misc Items
Krayt Valley 6000.4300

KnightHawk420
Tue Dec 09, 2003 4:46 pm
#19

Lets not ignore the biggest weakness of all melee...... range....



Any pistoleer can land bleeds on me from 50m+... all I can do is watch the pretty eyeshot hit me in the head.




Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
Dynastar
Tue Dec 09, 2003 4:47 pm
#20

What's to be bitter about?




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
deftech
Tue Dec 09, 2003 4:51 pm
#21






Dynastar wrote:

What's to be bitter about?





Pikeman : The only class that couldn't hit the ground if they droped thier weapon.
Pikeman : Doing massive damage... to the air surrounding our target.
Pikeman : You're dead meat, unless you happen to be standing in front of us.
Pikeman : Because the Devs were one profession short.




Cyrac .Dread.
N CM supplies.Loot.Misc Items
Krayt Valley 6000.4300

Dynastar
Tue Dec 09, 2003 4:53 pm
#22

If you can't laugh at your own profession, what can you laugh at.




Ramsey Logan
By Federal Law, Riflemen do it with 16 inches or more!
Master Pikeman
marteh000
Tue Dec 09, 2003 4:58 pm
#23

ok just to get my point across again... this thread is not about changes that need to be applied to TKA but to show that we do have weaknesses and that we are not the emortals that everyone thinks. Personaly i feel our profession is fine the way it is right now (even though there are a few minor bugs).The dev's should be focusing on improving the other melee professions rather that bringing down a beating with the nerf bat on us.


I wanted to use this thread to show the rest of profession commuitys out there that we do indeed have weaknesses




Thank You

Orerick Rudious (SL/Master Rifleman)
::: Phoenix Mercenaries (PXM) :::
(Radiant server)
JiveTimeMofo
Tue Dec 09, 2003 6:00 pm
#24

i just posted in the gen forums. tka only have a 10m range. ul 1 is the exception 16m.


i tested w/ 2 accounts and stood perfectly still so server lag would not have anything to do with it.


i tested 20, 16, 11, 10. nothing besides ul 1 would hit.


vk have the same range.


everything about 20+ is all server lag. we only have 10m to work with.



------------------------------------------------------------------------------------
Jivetime Mofo

Master TKA/Novice Rifleman
Dong-Trang
Tue Dec 09, 2003 6:50 pm
#25

i didnt read everyones but the one teh pisses me off is having to chase my target it can con red and i still have to chase the **edit** thing until i hit it at least once then it will fight.



Redmist has Retuned
pyclone
Tue Dec 09, 2003 7:44 pm
#26

Try attacking somone with 80% composite it sucks, hit three does like 30 dmg with vk's on nad 15 with out.




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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