Teras Kasi Archive

Thread: Why 100% protection?

BrokenTusk426
Mon Apr 05, 2004 1:32 pm
#1

Beware of ranting and bad spelling and grammar.


This might just be me, I may not have traveld the whole galaxy, I may not have seen everything, so plz correct me if Im wrong.


It seems to me that that there are more MOBs with high to 100% protection against kinetic damage than anything else combined.


I cant remember seeing any blast, energy, acid, ETC high protections on MOBs.


I just visited the janta stronghold last night since the update.


I started to work my way through the jantas until I met a stone carver. He had 100% protection against kinetic.


This was just a mear janta stone carver no high end MOB, only 13k HAM or so.


Why do DEVs only (just from what I have seen) raise the Kinetic protection to 100% on MOBs and not the other types of damage?


Ive seen a few others with 100% protection of other damage types but not many, and they also had a very high kinetic protection.


Like the janta stone carver had 100% kinetic and 100% electric.


If this is the DEVs idea of bringing ppl together, forcing them to play together, then they need to rethink their ways.


Is there any profession that CANT take down a MOB by them self except for TKA?


And why are other professions complaining that TKA is over powered? I couldnt even take down a poor janat!


To make the protection system fair, lets make the profession have diffrent MOBs that are 100% protected.


So that a Pistoleer would need a swordsman to take down a sertan MOB.


Or


A Commando would need a TKA.


Well that was my rant.


Any thought or ideas, or should I just go and kill my self


loudspeaker
Mon Apr 05, 2004 1:55 pm
#2


Amen brother! Let's gather around and say a prayer now, for all us TK out there.


Nah, but seriously, I have to agree. Not that I don't think that there should be some mobs out there that have 100% kinetic, because hey, some things just have thick arse hides, but then again... if something pounded on you for over an hour, I would think you'd be a least a little sore.


Nah, make mobs have different resists. My vote is for equal mobs for balanced groups.



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TheJediMaster628
Mon Apr 05, 2004 4:00 pm
#3

lol look at an NS elder lots of 100% protection.



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P__Day
Mon Apr 05, 2004 5:56 pm
#4

yeah i mean what do the devs think this is? a massive online multiplayer rpg where you are supposed to be in contact with others damn


seriously these type of games are made so that people are supposed to play together in teams\groups, in the other multiplayer games it was much more built so.


It seems to me that the general SWG population should go and get a copy of KOTOR with the cheats since all you wanna do is solo everything.


This is not directed at everyone, just at the xtreme solo players.


Personally i would have at more so that no proffesion was able to "solo" any camp or group of NPC`s


JEAUX_ZUF
Mon Apr 05, 2004 6:44 pm
#5

b/c we are uber, and need to group somehow


im sorry if this ruins your uber soloing skills, but in a MMORPG you should have to group for some stuff





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TaterSalad
Mon Apr 05, 2004 8:19 pm
#6

100% kinetic damage stupid. It's like saying if a 12ton boudler fell on a Nightsister Elder she would live-- it would just bounce off or something...



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DannieQuee
Mon Apr 05, 2004 10:19 pm
#7

although i agree 100%, just thought i'd let you know that most rancors are 100% vs. most things except kinetic.



its' still high, i think 50%, but not as bad as any other mob i've come across lately.



i've had to grind fencer just so i can kill some things. that really, really sucks. i'd rather be tkm, some smuggler and some carbineer, but that choise is not given to me because of kinetic resists

OnlyMaestro
Mon Apr 05, 2004 10:57 pm
#8






TaterSalad wrote:

100% kinetic damage stupid. It's like saying if a 12ton boudler fell on a Nightsister Elder she would live-- it would just bounce off or something...







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BrokenTusk426
Tue Apr 06, 2004 8:29 am
#9


Yes I belive in grouping.

But the grouping should be for a reason as in kryats or nightsisters, not mediocer MOBs as jantas.

SoI can kill everything else in the janta stronghold except for that i will have a long tail of stone carvers after me.


So What else has 100% protection except for:

Rancors

Nightsisters



And it does not ruin my game play. I just dont think its a very good solution to try force ppl to play together.

Its like you have to group like you did when you first started to take out swamp rats and gnorts and stuff.

And who here can say that the jantas are high end and that needs grouping, they are just fly's that needs a good swat.
Mori-Mori
Tue Apr 06, 2004 8:48 am
#10

It does seem like there are more MOBs with high kinetic resistance than other single types. I think if you collect all the resistance data you'll see there is more kinetic resistance out there than any other type. There used to a be a rumor that that was intended as a nerf to CHs. Way back when a master creature handler could field three rancors and CHs ruled the galaxy, the only way to slow them down was to make things resistant to their damage: kinetic. It's just an old rumor and it probably isn't true, but wouldn't it be nice if you asked a dev and they said "Doh! You're right! We don't need that anymore since we took care of CHs. Let's even that out a little bit!". They're really good at fixing problems, ya know!
Skeptic666
Tue Apr 06, 2004 9:20 am
#11

ya they should be moved to 99% I think



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Laeren
Tue Apr 06, 2004 9:21 am
#12

NS Spellweavers have 100% protection against most energy types.


5% vs Kinetic.




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Ariven
Wed Apr 07, 2004 8:40 am
#13



BrokenTusk426 wrote:

Beware of ranting and bad spelling and grammar.

This might just be me, I may not have traveld the whole galaxy, I may not have seen everything, so plz correct me if Im wrong.

It seems to me that that there are more MOBs with high to 100% protection against kinetic damage than anything else combined.

I cant remember seeing any blast, energy, acid, ETC high protections on MOBs.






Some of the nightsister variants have 100% resists to most types and vuln to blast and kinetic. I found this out the hard way on a hunt where I had to watch my groupmates beat down one of them without me since every weapon in my arsenal (acid, energy, heat, etc) did nothing... to fight it I would have had to resort to unarmed fighting, and as a BH/Pistoleer that is a "bad thing"[tm]...

But I agree, TK should get a weapon that does other types of damage.. like electro-knucklers, blast-knucklers, Laser-knucklers etc.... no-one should be reduced to no options in the game.
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