Teras Kasi Archive
Thread: Why 100% protection?
Beware of ranting and bad spelling and grammar.
This might just be me, I may not have traveld the whole galaxy, I may not have seen everything, so plz correct me if Im wrong.
It seems to me that that there are more MOBs with high to 100% protection against kinetic damage than anything else combined.
I cant remember seeing any blast, energy, acid, ETC high protections on MOBs.
I just visited the janta stronghold last night since the update.
I started to work my way through the jantas until I met a stone carver. He had 100% protection against kinetic.
This was just a mear janta stone carver no high end MOB, only 13k HAM or so.
Why do DEVs only (just from what I have seen) raise the Kinetic protection to 100% on MOBs and not the other types of damage?
Ive seen a few others with 100% protection of other damage types but not many, and they also had a very high kinetic protection.
Like the janta stone carver had 100% kinetic and 100% electric.
If this is the DEVs idea of bringing ppl together, forcing them to play together, then they need to rethink their ways.
Is there any profession that CANT take down a MOB by them self except for TKA?
And why are other professions complaining that TKA is over powered? I couldnt even take down a poor janat!
To make the protection system fair, lets make the profession have diffrent MOBs that are 100% protected.
So that a Pistoleer would need a swordsman to take down a sertan MOB.
Or
A Commando would need a TKA.
Well that was my rant.
Any thought or ideas, or should I just go and kill my self
yeah i mean what do the devs think this is? a massive online multiplayer rpg where you are supposed to be in contact with others damn ![]()
seriously these type of games are made so that people are supposed to play together in teams\groups, in the other multiplayer games it was much more built so.
It seems to me that the general SWG population should go and get a copy of KOTOR with the cheats since all you wanna do is solo everything.
This is not directed at everyone, just at the xtreme solo players.
Personally i would have at more so that no proffesion was able to "solo" any camp or group of NPC`s
b/c we are uber, and need to group somehow
im sorry if this ruins your uber soloing skills, but in a MMORPG you should have to group for some stuff
although i agree 100%, just thought i'd let you know that most rancors are 100% vs. most things except kinetic.
its' still high, i think 50%, but not as bad as any other mob i've come across lately.
i've had to grind fencer just so i can kill some things. that really, really sucks. i'd rather be tkm, some smuggler and some carbineer, but that choise is not given to me because of kinetic resists ![]()
TaterSalad wrote:
100% kinetic damage stupid. It's like saying if a 12ton boudler fell on a Nightsister Elder she would live-- it would just bounce off or something...
LoL!
*steals*
BrokenTusk426 wrote:Beware of ranting and bad spelling and grammar.
This might just be me, I may not have traveld the whole galaxy, I may not have seen everything, so plz correct me if Im wrong.
It seems to me that that there are more MOBs with high to 100% protection against kinetic damage than anything else combined.
I cant remember seeing any blast, energy, acid, ETC high protections on MOBs.
Some of the nightsister variants have 100% resists to most types and vuln to blast and kinetic. I found this out the hard way on a hunt where I had to watch my groupmates beat down one of them without me since every weapon in my arsenal (acid, energy, heat, etc) did nothing... to fight it I would have had to resort to unarmed fighting, and as a BH/Pistoleer that is a "bad thing"[tm]...
But I agree, TK should get a weapon that does other types of damage.. like electro-knucklers, blast-knucklers, Laser-knucklers etc.... no-one should be reduced to no options in the game.