Teras Kasi Archive
Thread: Why 100% protection?
Message Edited by Slivious on 04-07-2004 08:57 AM
How can you take someone down that has 100% protection against your damage type?
I dont want a new damage type, I just think that there shouldnt be 100% protections, maybe 99% but not 100%
Message Edited by Slivious on 04-07-2004 03:09 PM
Holy crap, someone acknowledged one of my posts! AND A QUOTE! From a veteran at that... wow, this has made my day.
OnlyMaestro wrote:
TaterSalad wrote:
100% kinetic damage stupid. It's like saying if a 12ton boudler fell on a Nightsister Elder she would live-- it would just bounce off or something...
LoL!
*steals*
Commando has this problem even moreso I believe. Tons of high end mobs, even some medium mobs have very high heat resists. I mean as a commando going to the Geno cave is not fun...heh all but cavern spiders have high heat resists. I know "commando have all kinds of dmg types." I wont deny this, but the Heavy Acid Rifle is a diet flame thrower, meaning it is slower, does less dmg, and has no DOT. Our launcher pistol does blast dmg, but only has marksmen specials, not worth it. And our consumables are hard to find and run out quickly, not to mention grenades incap us more than enemies....lol. Add to this until the recent hotfix with wookie armor our consumables couldnt be used in dungeons. This isn't meant to start an arguement just to let you know I feel your pain, even more so since I am now working TK.
Also an opinion, I do not think TKA should have another dmg type. I mean no matter whatyour using apunch or kick attack, which should be kinetic. Just my 2 cents take it for what its worth.
So What else has 100% protection except for:
Rancors
Nightsisters
kraytlover wrote:
So What else has 100% protection except for:
Rancors
Nightsisters
Peko Peko Albatross
There are things that any profession can't damage at all or very much. For example, pikemen (kinetic/electricity) have many things that we can't damage. Most things with high kinetic resists have high electricity resists as well, plus look at your composite armor and see what the two special protection values are: kinetic and electricity. There are very few occasions where it's better to use the electricity damage over the kinetic. And the only viable alternate damage type for pvp is stun.
Plus, what do TKAs say when people are calling the class overpowered? You mention that TKAs have only one damage type, and that is why they're balanced. What will you be able to say if you do get a second type?
antares
master pikeman