Teras Kasi Archive

Thread: Why 100% protection?

Slivious
Wed Apr 07, 2004 8:57 am
#14

I'm TKM and the Janta Rockcrushers are not that hard to take down, maybe a minute or 2 and they are down...

Message Edited by Slivious on 04-07-2004 08:57 AM

BrokenTusk426
Wed Apr 07, 2004 10:36 am
#15

How can you take someone down that has 100% protection against your damage type?



I dont want a new damage type, I just think that there shouldnt be 100% protections, maybe 99% but not 100%


Slivious
Wed Apr 07, 2004 3:09 pm
#16


Yes I killed a rockcrusher with 100% kinetic, with my vibroknucler equipped, you do not do damage everytime you hit.. You usually do damage 1 out of every 4 hits.. I hit for about 500 to 2k.

Message Edited by Slivious on 04-07-2004 03:09 PM

TaterSalad
Wed Apr 07, 2004 3:13 pm
#17






OnlyMaestro wrote:





TaterSalad wrote:

100% kinetic damage stupid. It's like saying if a 12ton boudler fell on a Nightsister Elder she would live-- it would just bounce off or something...







LoL!



*steals*





Holy crap, someone acknowledged one of my posts! AND A QUOTE! From a veteran at that... wow, this has made my day.




DAPPERDAN
- T H E A M A Z I N G -
Slivious
Wed Apr 07, 2004 6:03 pm
#18

OK...lol.. I tried the rockcrusher, and did no damage.. I stand corrected, was there a time though when you could kill one with a knuckler.. I remember them having 100% but I also remember killing them before..
VXXXJesterXXXV
Thu Apr 08, 2004 12:04 am
#19

Commando has this problem even moreso I believe. Tons of high end mobs, even some medium mobs have very high heat resists. I mean as a commando going to the Geno cave is not fun...heh all but cavern spiders have high heat resists. I know "commando have all kinds of dmg types." I wont deny this, but the Heavy Acid Rifle is a diet flame thrower, meaning it is slower, does less dmg, and has no DOT. Our launcher pistol does blast dmg, but only has marksmen specials, not worth it. And our consumables are hard to find and run out quickly, not to mention grenades incap us more than enemies....lol. Add to this until the recent hotfix with wookie armor our consumables couldnt be used in dungeons. This isn't meant to start an arguement just to let you know I feel your pain, even more so since I am now working TK.


Also an opinion, I do not think TKA should have another dmg type. I mean no matter whatyour using apunch or kick attack, which should be kinetic. Just my 2 cents take it for what its worth.




Jester Aeweok
Wanderhome
Shooting for
Master Swordsman
Master Pikeman
Master Brawler
IntergalacticSpaceMidget
Thu Apr 08, 2004 12:32 am
#20

here's the problem with your argument with commandos. they have other damage types. they may not be as uber. but you can still us them. acid rifle, particle beam cannon... for us tka, all we have is kenetic



-Inquisition (master fencer/master swordsman/master brawler)

"The Defence Department regrets to inform you that your son's are dead because they were stupid... GREAT BALLS OF FIRE!!!"
kraytlover
Thu Apr 08, 2004 2:54 am
#21







So What else has 100% protection except for:

Rancors

Nightsisters






Peko Peko Albatross
Laeren
Thu Apr 08, 2004 5:38 am
#22




kraytlover wrote:






So What else has 100% protection except for:

Rancors

Nightsisters






Peko Peko Albatross




One of the SMC's has 100% kinetic too.




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antares_Kauri
Thu Apr 08, 2004 2:17 pm
#23

Most rancors have low kinetic resists and all the nightsisters but elders have 5-30% kinetic resists, it is usually their lowest resist.

There are things that any profession can't damage at all or very much. For example, pikemen (kinetic/electricity) have many things that we can't damage. Most things with high kinetic resists have high electricity resists as well, plus look at your composite armor and see what the two special protection values are: kinetic and electricity. There are very few occasions where it's better to use the electricity damage over the kinetic. And the only viable alternate damage type for pvp is stun.

Plus, what do TKAs say when people are calling the class overpowered? You mention that TKAs have only one damage type, and that is why they're balanced. What will you be able to say if you do get a second type?

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
"I mean, what is a pikeman and why is it something in the game?"
BrokenTusk426
Thu Apr 08, 2004 2:44 pm
#24

So we are in the same boat as pikemen.


But as the topic says. Why 100%, why not 99% or 98%.


We don't need another damage type. Just change the 100% resists.


So instead of taking a fewseconds or minutesto kill a NPC it will take 30 minutes or more. Then the time will discourage ppl from hunting suchbeasts but it won't prevent them from fighting their way to the end of a dungeon or quest if the so choose.
WoodyX
Fri Apr 09, 2004 4:39 am
#25

no body likes to hunt in groups when hunting things like NS elders and kratys. they would rather do it themself. WHY?????????????????? they want teh rareeeeeeee's No body wants too share rares with anyone. and lets say your in a party with people you dont know and 1 just 1 only 1 nobody else gets teh rare, WHAT are you suppose too do?



Cause if your with a master swordmen is WILL get teh loot, or if commdo is there HE will get the loot. or if your hunting kraty and riflemen are there they willl get teh loot.....and so on and so on.


What will you say? AYE give me some of that holo, or HEY give me some of that pearl? thats why no one groups up for kills such as them. cause its a chance of someone you dont know, never seen, never will see again, get loot you worked JUST as hard too get as the other person ddi.
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