Teras Kasi Archive
Thread: Meditation?
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AMIEL
Wed Sep 17, 2003 8:06 am
#1
i just got TKA and i have no idea what meditation is all about. i just figured i would build that one last for master but i thought i should ask first. can you please tell me what meditation is all about?
Diable
Wed Sep 17, 2003 8:07 am
#2
meditation heals wounds if you are in a camp or med center. It also stops bleeding. It's very slow initially and most TKA's build it last.
Elanae
Wed Sep 17, 2003 8:09 am
#3
med 1 stop bleeding
med 2 cure poison
med 3 cure disease
med 4 heal wounds
med 2 cure poison
med 3 cure disease
med 4 heal wounds
Diable
Wed Sep 17, 2003 8:11 am
#4
You can heal wounds when you become novice TK. It's just REAL slow and drops about 10 to every stat per round. It only works in med centers and camps as far as i know, however.
Elanae
Wed Sep 17, 2003 8:16 am
#5
You can heal wounds when you become novice TK. It's just REAL slow and drops about 10 to every stat per round. It only works in med centers and camps as far as i know, however.
Nope incorrect. That is the med center/camp healing your wounds not meditate. If you are healing your wounds with meditate you will get a message on your screen and in your chat window saying you have healed X amount of Y wounds, like shown in this picture
http://www.icode4food.com/images/swg/elanaeBigHit.jpg
AMIEL
Wed Sep 17, 2003 9:59 am
#6
thankyou very much people! but i still will wait until i have the other exp boxes filled up. if you dont thing this is a good idea please let me know.
sbjnyc
Wed Sep 17, 2003 10:04 am
#7
Most likely your last box will be Master Precision. Anyway, if you plan to solo most of the time, getting meditate first isn't such a bad idea I guess.
ProLamer
Wed Sep 17, 2003 10:12 am
#8
Definitely fill up your meditate box last, your precision line may fill up before or after this but it is combat exp not unarmed.
DaemonMoerder
Wed Sep 17, 2003 9:45 pm
#9
I suggest getting balance conditioning first, meditation second, and power last. Precision will come when it comes. Don't be swayed by those that say power is the way to go. I kick myself for wasting points on it as it is only useful at it's highest levels truly. 1 or 2 boxes would be suggested, but don't worry about getting master power techinques, a good set of VKs will overshadow anything that this skill line can give up until it is finished.
BennyMWallace
Thu Sep 18, 2003 4:12 am
#10
I recamend getting Power 1, Balance 1, Power 2-4, Balance 2-4 then work on Med last. Balance 1 first, is pretty useless, you dont have the power to actually KD someone, and when you have power one, you do more damage, and more damage, means more xp, so therefor you gain faster ![]()
BennyM Wallace
4th TKM on starsider
Master Offence Swordsman
Master Defence Swordsman
Master Footwork Fencer
Okin_Sin
Sun Oct 12, 2003 9:40 am
#11
Hi im a Master Smuggler/Pistoleer, but I also have novice TKA. Do you think it would be worth taking the meditate line to meditate IV for powerboost and healing wounds. I probably won't take any of the other tka stuff, think that one line would be worth the points for a standalone skill?
InventiveName
Sun Oct 12, 2003 9:58 am
#12
Meditate is the Delicious Gravy. Get it if you can. Powerboost is near useless as it severly wounds you and doesnt last long enough to be worthwile in my opinion. Force of will is awesome, as well as the ability to heal all wounds quickly in the field with meditate 4.
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