Teras Kasi Archive
Thread: Meditation?
Power boost doesn't give you anymore wounds. They fixed that...
yes i recommend the line. not opposed to dabblers since the game was designed to dabble in. this might take you awhile to get without the power tree because youll be getting over a million unarmed xp at a novice level.
dabbling is what makes characters in this game unique. we all find stuff we like and use different trees in different professions to make our character as good as we can make him with the limited 250 skill points.
i have the exploration tree in scout left over from ch so i dont have to walk really slow when in hilly areas. i admit it im a dabbler too who cares.
Okin_Sin wrote:
Hi im a Master Smuggler/Pistoleer, but I also have novice TKA. Do you think it would be worth taking the meditate line to meditate IV for powerboost and healing wounds. I probably won't take any of the other tka stuff, think that one line would be worth the points for a standalone skill?
the 10th post about someone wanting just the meditate line, and master tks and the tk comunity thinks that a good idea.
well its not a good idea if your asking Tks in general , because its powers designed for Tks using tk skills and abilities. aka dablers love this though, and i can't blame them, its worth the points, and thats for sure.
Please somone make power boost 25% buff last 5 minutes, and put the current power boost in master!
Yeah, I hadn't tried it for a while. Powerboost rocks now.
Please pardon my previous statement.
Valkari-TKM wrote:
the 10th post about someone wanting just the meditate line, and master tks and the tk comunity thinks that a good idea.well its not a good idea if your asking Tks in general , because its powers designed for Tks using tk skills and abilities. aka dablers love this though, and i can't blame them, its worth the points, and thats for sure.
Please somone make power boost 25% buff last 5 minutes, and put the current power boost in master!
Get over yourself already pal.
Do you know how many people dabble in Smuggler profession just for slicing and dirty fighting?
Those of us who're Master Smuggler would prefer some extra advantages to our Mastery too, however, at the end of the day, the dabblers will always dabble. Let them. It's their game too, not just yours.
Novice : Slowed Bleeding
I : Slowed Bleeding (improved)
II : Slowed Poison plus above & /powerboost (50% increase to hams!!!)
III : Slowed Disease plus above
IV : Wound healing plus above & /forceofwill (make your char. wake up from incapacitation!!!)
CaptainCurly wrote:
I keep referring back to this from the soe forums so I thought I'd post this here. Meditation is a powerful and underused skill under the Teras Kasi profession..
Novice : Slowed Bleeding
I : Slowed Bleeding (improved)
II : Slowed Poison plus above & /powerboost (50% increase to hams!!!)
III : Slowed Disease plus above
IV : Wound healing plus above & /forceofwill (make your char. wake up from incapacitation!!!)
And on this poison is at medite I, and disease is at meditate II.
Meditate III only gives you an improved speed in the curing of poison,disease and bleeding.
There was a post with information from the developer on this forum covering what each level of mediate gives what ability.
These samequestions keep appearing over and over again here, but no one searches for the answers, that are already here.
Ok...I just got Novice TKA...and well...at +15meditation, What does it actually do?
when you go up the meditation line...what does it do?
What does the MAster TKA meditation do?
"IV : Wound healing plus above & /forceofwill (make your char. wake up from incapacitation!!!) "
So if you type "/forceofwill" when you are incapacitated it wakes you up right away? If so that rocks. Does it drain a HAM pool or something?