Teras Kasi Archive

Thread: TH 1 Question(summary)--DUE MONDAY! Vote now

Valor
Sat May 08, 2004 4:08 pm
#1


Ok the 1 question is due monday...here is a list of all the Q's stated in the thread.

Vote now on which one you'd like to see asked.



  1. FoW Timer Reduction: The Force of Will timer is quite long compared to the duration of battles. Can we get it reduced, and if not why?
  2. Gameplay - Defense Versus States - We have very low Defense vs. KD and Posture Change, as a close quarters specialist we should be quicker on our feet, and thus tougher to knock down. (It even states in the available documentation that we are difficult to knock down at Master).
  3. What is the status of fixing Unarmed Combo 2? Currently it only reports 1 point of damage dealt, when we know otherwise through testing
  4. DoT attack: We are the only profession without a DoT attack. What can be done to resolve this? Or, if we are not getting one why?
  5. Dojo's: Would it be possible for Teras Kasi Artists to purchase Architect craftable Dojos? (we need specifics on what benefit this would be or if it would just be like a house to round out the question)
  6. State Effects: It has been reported by some that our state effect attacks never stick on high end mobs (blind, dizzy, stun never stick, KD sticks at times). Has this been changed and when can we expect these to work again?
  7. Dual Wield VKs: Fencers are getting duel wield, so are TK going to gain duel wield with VKs?
  8. Teras Kasi Order: There is no content in game to explain the TKA beyond 'Unarmed Fighters.' We would like to see some sort of organization behind the name,and know if we are meant to enforce a Jedi code, like is mentioned in the Expanded Universe.
  9. New Weapons: With last week's "19 Answers" answer to the Pikemen, you suggested that through the use of new weapons they would be able to combat some of the tougher mobs alongside other combatants (through new damage types). Are there plans for the same thing to happen for the Teras Kasi? And is it realized that the only way to get our forthcoming new weapon (the Razor Knucklers) we have to fight an NPC that has 100% Resists to our only damage type?
  10. Title Change: With the current title changes from "... Expert", and with the most grateful change of TK Artist to TK Mystic, will our TK Expert title be changed as well?
  11. Kiting: Are there any plans to resolve the kiting issue for TKAs?
  12. PowerBoost: It has been suggested that TKMs [master only] should either have PB last longer or affect all the attribute for 10 min. So, the question here is. Are there any plans to make TKA more mystical with equivilant special abilties as there history suggest?
  13. Armor: It has been brought up several times that TKM [master only] should have specific (certified] armor that had low HAM and Ecumbrance cost, and that had special protection against Kinetic and energy damage. Is this possible?
  14. HAM: Can the HAM to Special abilites ratio be adjusted more favorably?

  15. TK Role: What role to the dev's forsee TKAs filling in a post-combat balance game compared to the other melee professions? Are we to be the superior tanking profession(more defense than we have now)? An offense based class(less defense, more offense)? Or more balanced between the two? We' ve heard of them invideo games, weve all tried to read up as much about them as possible. In Star Wars Galaxies we know them as Teras Kasi artists. There has been much debate over exactly who and what we are. The role of a Smuggler, or a Doctor is as plain as can be. We however are a bit confused. Aside from being "Masters of the art of Teras Kasi" or "A melee tank who uses his arms and legs for fighting". What role did the devs intend on giving to the Teras Kasi? Are we supposed to be watchers of the Jedi as stated in the EU. Or are we something else? We feel we should get to know the background of the profession we are playing.

  16. New attacks: What about the implementation of an attack such as UnarmedJointHit2 which targets the joint close to the neck of someones armor to deliver an AP3 blow for high ham costs? Also, more specials that apply state effects, ie ua dizzy2, ua blind 2, etc

  17. Gameplay: I think if there was some sort of in-game explaination, it would enhance the game asa whole.

  18. Loot Drops: chance of DOT VKs to be craftable? if not craftable, higher chance that they drop?

  19. Dodge: Other professions gain Dodge, so why doesn't the master of martial arts have a Dodge bonus/skill





LordValor/LadyValor/DukeValor
.......:::: Proud member of Oasis ::::.......
.......:::: Lt Colonel in the Imperial Navy ::::.......
.......:::: Vendor: East Crystal Oasis, Dantooine -2965 6673 ::::.......
| Master Smuggler; Master Pilot/Elder Dark Jedi Master/Architect-Shipwright |
Valor
Sat May 08, 2004 4:10 pm
#2

My vote is on #8, an explanation of Teras Kasi.

I would like to see a TK-specific question asked, rather than a combat question which will no doubt be answered with "wait till combat balance"





LordValor/LadyValor/DukeValor
.......:::: Proud member of Oasis ::::.......
.......:::: Lt Colonel in the Imperial Navy ::::.......
.......:::: Vendor: East Crystal Oasis, Dantooine -2965 6673 ::::.......
| Master Smuggler; Master Pilot/Elder Dark Jedi Master/Architect-Shipwright |
Moppith
Sat May 08, 2004 4:17 pm
#3

my apologies, but as a tkm most of these questions are VERY bad!


the things that are being requested bring great unfairness to other combat professions!


and as for the issue of kiting. what issue? kiting is a tactic ranged professions need to use in order to beat a melee profession (this is not just a tk "issue" it is a melee issue)


only question i would like to see raised is number 15!


any other question i feel would be a waste

we should not have extremely unique things over other combat profs that take the same SP!



IGN - Tytsonyt
Master TKA/Master Doc

Former Member of The T'Doshok
Doctor for HaggisHunters

Doc Med Supplies Vendor coming soon.
jmonty
Sat May 08, 2004 4:42 pm
#4

my vote is vote for 9. why nothavevariations of vibroknucklersthatcan poison,stun, or electrify at the least? or perhapsspiked boots or bracers? ~ jah'ytk master, aspiring master doctor.





Jah'y ~ RESPECing to every prof eventually
Slaktare ~

Never act from hatred, anger, or fear. Only act when calm and at peace with the Force.
soe in a nutshelld






RunemonIV
Sat May 08, 2004 4:48 pm
#5

it amazes me how many people report the same threads that have already been started by someone else.. I have posted my answers in another thread.. there it will stay





Day one Veteran of the game.. just a little fed up.. /tiny
BenkeDuBir
Sat May 08, 2004 5:11 pm
#6

gotta be #8



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

blastcypher
Sat May 08, 2004 5:14 pm
#7








  1. Kiting: Are there any plans to resolve the kiting issue for TKAs?






NEVER BRING A KNIFE TO A GUN FIGHT.... OR A VK. YOU'LL GET HOSED. PEOPLE THAT SAY KITING ISN'T AN ISSUE DON'T PVP MUCH AS A MELEE PROFESSION. PVP'ERS ARE GETTING PRETTY TACTICAL BY TRIANGULATING THEIR ATTACKS AND STALLING WITH PETS, OR NOW.... DROIDS. EVER PLAY TETHER BALL? WELL A MELEE PROFESSION IS THE POLE, AND WE'RE TRYING TO HIT THREE ROTATING BALLS, WITH A SMALL PUPPY BITING ON OUR BOOT. AT LEAST IF PVP'ERS WERE THROWING ROCKS, I MAY BE ABLE TO PICK ONE BACK UP AND THROW IT BACK. AS PROTECTORS OF THE FORCE, TK'S FOUGHT JEDI, AND BESIDES LUKE I DON'T THINK I EVER SAW ONE USE A BLASTER. REMOVE THE BONUS, AND MAKE AT LEAST A TK MORE MOBILE ON HIS/HER FEET SO WE CAN: KNOCK A WEAPON OUT OF A PLAYERS HAND CAUSING LIGHT/MEDIUM DAMAGE TO IT, AND POSSIBLY UNEQUIPING THE WEAPON BACK INTO THEIR DATAPAD FOR 15 SECONDS. TAG! YOU'RE IT!



blastcypher
~ master shipwright ~
~ master teras kasi ~
"Out of millions of sperm, you were the fastest one?"

blastcypher
Sat May 08, 2004 5:19 pm
#8






BenkeDuBir wrote:
gotta be #8





NOW THAT I THINK ABOUT IT: I LIKE 8 AND 9 - BUT WOULD HAVE TO GO WITH EIGHT OVERALL. I LOVE NEW CONTENT! PEOPLE MAY NOT AGREE WITH MY TK MOTTO, BUT MY REAL LIFE MOTTO IS: PEOPLE THAT OR BORED, ARE PROBABLY BORING.... SO HELP

US OUT DEVS; CONTENT IS GREAT!!


/VOTEFOR # 8



blastcypher
~ master shipwright ~
~ master teras kasi ~
"Out of millions of sperm, you were the fastest one?"

Dravenite83
Sat May 08, 2004 5:29 pm
#9

I say combine 8 and 15 into a single question. Make it so that we can more easily explain who TK are and why we can do what we do. Not everyone has read the books or knows much EU so by having this explained I think it might help some players understand why we have abilities like FoW and Meditate in general. Plus I would just like to see more profession specific info.
bratna
Sat May 08, 2004 5:57 pm
#10




Kiting: Are there any plans to resolve the kiting issue for TKAs?







Kiting is not a problem with our class it is a tactic that other classes use to combat us. We have answers to it all ready. You just have to know how to combat it. If they run away from you and start kiting you just run into a building if you are in a non player city and bring them in close. If you are in a player city get behind the walls and wait for them to come after you. I have used this many times to KD in PVP. There are many good things in this list i dont think fixing something that is not broken should be an option.


I would have to put my vote to #9. I just dont want us to get a stun damage weapon. It would make us overpowered in my opinion and everyone one would cry nerf.

blastcypher
Sat May 08, 2004 6:12 pm
#11






bratna wrote:



Kiting: Are there any plans to resolve the kiting issue for TKAs?







Kiting is not a problem with our class it is a tactic that other classes use to combat us.





HUH?


THE TACTIC THAT THEY ARE USING IS CALLED: KITING WHEN THEY HAVE ALL THE OFFENSIVE ADVANTAGE BASED ON THEIR RANGE. ELIMINATING OUR OFFENSIVE ATTACK BY "HIDING" ISN'T A TACTIC THAT I WANT TO PARTICIPATE IN. PVP'ERSTHE USE TK ARE SCREAMING KITING BECAUSE OF OPEN-AREA PVP. WHY RUIN THE GAME EXPERIENCE FOR OTHER PLAYERS BY RUNNING INTO CANTINAS OR HOSPITALS?





blastcypher
~ master shipwright ~
~ master teras kasi ~
"Out of millions of sperm, you were the fastest one?"

Dravenite83
Sat May 08, 2004 6:18 pm
#12

A much better term to use when talking about Kiting is Tactical Retreat. If you have superior range you try top keep that. All you have to do is stick dizzy at the start of the duel and they are yours. They cant burst run you can. Also to combat this pick up some scout for terrain negotiation. The fact is that Tactical Retreat should be a viable option for all marksmen. That is their advantage. If they can maintain the Ranged advantage then they win. In combat if a soldiers position is being over run by enemies they retreat til they are in a better position to attack. Kiting is a neccassary check and balance to the melee profs.
HytekShiWan
Sat May 08, 2004 6:18 pm
#13






RunemonIV wrote:

it amazes me how many people report the same threads that have already been started by someone else.. I have posted my answers in another thread.. there it will stay









This is very true. And since there are numerous post on the exact same issues, you have to wonder if the devs in fact willtake this into consideration. With no Profession Correspondent, you have to wonder if our cries will be heard in time for the combat rebalance.


Granted most everyone realizes how hard it is to balance out 30 some odd professions, a number of different armors, quite a few damage types and degrees of damage done, weapons, and then the many different npc's and pets.


Taking all that and more into account, the single most thing that I would like to see answered first is #15. Since there are so many things wrong in the way of balancing the professions, lets just start from the beginning. Instead of patching and trying to fix things in baby steps, start from the beginning and set a goal. With knowing what the Teras Kasi is suppose to be, you can then "START" todevelop the profession to what it is intended to be.


But that is just one profession. Gather all the ideas of each profession and see what kind of system that would work well. Even if they came up with a perfectly balanced system, there are still going to be people out there that will complain. Why? Because they actually have to work and beating someone in another profession.


Enough ranting. Granted I want to see TKA be fixed and be "great", but I also want to see everyone be fixed. And I hope the devs pay much closer attention to the community as a whole.




http://stopfcc.com
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