Teras Kasi Archive

Thread: Where the hell did my damage output go??

StrychnineRictus
Thu Oct 09, 2003 11:38 am
#1

I was fighting gurrcats this morning, just to test this patch out. Yes, UH3 still costs 62 without VKs and 202 with them. on top of that, i was hitting the gurrcats for 100-200 damage without VKs. **edit** is that all about?? I am a trando TKM, and i should be doing about double that without VKs. I used UH3 on a vynock, WITH VKs on, and it did a wopping 1163 damage. That's the damage it should be doing withOUT VKs. What happened to my damage output, guys??



On another note, i took my frustration out on corsec last night, and for the most part, i seemed to hit them for normal damage, if not a little bit MORE damage that usual. Does this have to do with armor being screwed up, or what??




______________________________
Jabrakk
Creature Handling Teras Kasi Medic
______________________________
Xeonus
Thu Oct 09, 2003 11:44 am
#2

Man I hope you are wrong..I havnt played in a couple days and havnt had a chance to test the patch....i remebr one guy who was excited about it and I told him not to get his hopes up cause he would probably suffer in another area where he hadnt before or he would not notice any difference in HAM costs. That has seemed to be the norm on every patch....I hope its a bug on your end or it will be "Final Fantas y 11 here I come"



Lo'Pan (Master Creature Handler / Going Back Up The TKA Tree / Medic)

Kauri Server

"There are many mysteries, many unanswerable questions. Even in a life as short as yours." -David Lo Pan (Big Trouble In Little China)
StrychnineRictus
Thu Oct 09, 2003 11:47 am
#3

I also hope this is unintended, Xeonus. This is just ridiculous, if you ask me. BUt why has no one else complained of it yet. Am i the only person this has happened to? I don't know. All i can tell you are the facts. I was hitting gubburs, vynocks, and gurrcats (among other things) for about 40% of my normal damage output. Probably 30%, actually. Anyway, this sucks.



______________________________
Jabrakk
Creature Handling Teras Kasi Medic
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xTenkai
Thu Oct 09, 2003 1:56 pm
#4

Agreed 100%. Damage now officially sucks


Side Note: And we waited almost all day for this =(




v
Tenkai
[ Jedi Padawan ]
bikebum
Thu Oct 09, 2003 2:31 pm
#5






Graeme wrote:
There is another post, right here on the TKA forum, that insists this patch has INCREASED unarmed damage by 15%. You two guys need to get together and figure this out





I cannot comment on damage as a TKM, only what I saw when grinding unarmed today and last night. I saw a 15% increase on unstyled damage when unarmed and a significant boost in damage when using VKs. I will, however, take a TKM's word that he is not getting normal damage on mobs and will guess it is due to the strange behavior resists and armor have post-patch.
Budd17
Thu Oct 09, 2003 2:45 pm
#6

I feel your pain. I am a 0 / 4 / 4 / 3 TKA (I have dabbled some into CH and have a Grand Wrix also) and use to be able to get Mercenary (hard but if everything went right I could kill), Blood Razor and Corsaic missions on Lok but after the patch I can only get Medium Marooned Pirate missions. I personally do not mind getting less exp and credits (5-8 k per mission less) but my friend who is a Artison and 1 skill intoa Carbineer (has a Mountain Krevol as a pet) gets exactly the same missions. I guess it is something I have to get use to but to be honest the Medium Marooned Pirates are very easy and just not as fun as the regular Mercenarys.



Budd
Master TKA - Master CH - Novice Medic - Novice Pistoleer
Dumahim
Thu Oct 09, 2003 3:18 pm
#7

my damage is about 50% of what it should be ouchie



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
DarthMaul73
Thu Oct 09, 2003 3:44 pm
#8

I canb personally confirm this as well. Both without or with VKs, my damage is approximately half of what it used to be.



Unarmed hit 2 pre patch, with 45-215 VKs : range of 1400-1900


Now: 700-900, I've yet to break 1000.


Unarmed Hit 3: Pre Patch : 2200-3000 damage


Now: Best I've gotten is 1600ish


Unarmed Head Hit: Pre - Patch: 1100-1600 damage


Now: 500-850 damage


I havent experimented with normal attacks long enough, but my normal VK attacks did 400-600 damage a hit.


Without VKs, I did about 250-270 damage consistently.


I do know without VKs I was doing about half of this before...but honestly I havent tested this enough.



Talk about being sodomized...




Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

Malachus
Thu Oct 09, 2003 3:47 pm
#9

I've noticed this too and I have a theory on what might be going on. I fought a swarming lesser dewback (AR0, 35% kinetic resist) using vibroknucklers. I seemed to be doing a little over half my normal damage - to me it looked a lot like the armour piercing ability of the vibroknucklers was being ignored, and damage was being cut down by the dewback's kinetic resistance. Has anyone else noticed this? It may be the root of the problem.





Malachus
Eclipse
Teras Kasi Master
Master Droid Engineer
Master Artisan
vortex4
Thu Oct 09, 2003 3:52 pm
#10



DarthMaul73 wrote:

Unarmed Hit 3: Pre Patch : 2200-3000 damage

Now: Best I've gotten is 1600ish






How were you ever getting that much damage? My 211 VK topped out at about 2300.
DarthMaul73
Thu Oct 09, 2003 3:57 pm
#11

I'm a Trandoshan Teras Kasi Master, an extra what, 20 unarmed damage is it now?


Those numbers I gave are honest though. I never hit 3000 with unarmed hit 3, but I did break 2900 a couple times (which think about it, REALLY isnt saying that much).


My average hit for UH3 would be in the 2300-2700 range.


Gillies - Tarquinas





Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

-Mystere-
Thu Oct 09, 2003 5:32 pm
#12

Something is definitely wrong. I am at UA3 trying to get to UA4.


Pre-patch I was doing 90-120 damage with Unarmed Hit 1


Post-patch I'm doing around 200-500+ with Unarmed Hit 1.


Note, these numbers are while using a vibroknuckler. I find the 2.1 delay of my vibroknucklers pushes my dps higher than if I just used my bare fists. So I'm doing 2-5x MORE damage than before. A master TKA in my PA also noticed the damage increase of 15%. I've heard something about armor being messed up after the patch. I just assumed my extra damage was due to some bug making things vulnerable to everything I did.

DarthMaul73
Thu Oct 09, 2003 9:19 pm
#13

I did some far more extensive testing tonight.


As of right now, Teras Kasi non VK damage is all proper. My normal hits were in the 270's, and my UA2 was in the low 900's, and the UA3 was in the 1200-1350 range. I didnt bother trying head hit.


However, VKs seem to not be correctly applying damage to attacks anymore - although it is NOT as bad as it was this morning. Actually, I think I am realizing that the reason I believe the damage numbers were so low, is because it seems now, when you hit something for 2000 damage , but it only has 400 HAM, you only see 400 damage done.


Now, with further testing of my VKs, I noticed that my normal attacks were seemingly normal. My unarmed hit 2 was seemingly normal (I'm allowing for a fair margin of error/randomness of damage results).


My Unarmed HeadHit (although I tested this a little less then the others) was a bit less then before.


And UA3 damage is definitely, no doubt in my mind doing less damage with the same VKs as it was pre patch. The difference is pretty signifigant too - I'd say about 20% less. I hope this is fixed, although honestly, I found , at least before the patch, that UA3 was not worth the HAM loss anyway. I always used UA2 more.


Gillies






Aftokratorikos Erimosi, Tarquinas Jedi Sentinel (retired)
Afto, Bria Melee Temploiter (retired)


How SOE devs and marketing execs are hired...

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