Teras Kasi Archive
Thread: Where the hell did my damage output go??
well .... (and this could be user error) I think i've noticed a dmg dec. It could just be my mind adding on top of the fact that i usually used a composite helm to let me fight longer (read: agaist tougher critters). White cons used to not even touch my mind (zabrak regen is fairly quick) and now i'm finding myself seemingly not killing them as quick... and longer downtimes due to my mind being short. Never mind that i don't see my armour getting hit any more at all... (i usually keep a combat window up to see how i'm faring)
All i am sure of for SURE, is that a wookie TK aught to feel right at home... <grin>
J/Tharg!
I think I may know the answer to all your damage woes.. You could possibly still be hitting for the same pre-patch amount, however now in teh Combat logs, you will see the damage that made it through the armor/resists of the mob, rather than the damage of the hit BEFORE any resist subtractions were done.
Give me a sec and I'll look for those patch notes..
Now I am a very novice TKA. I only have power 2 and precision 1. I rarely use specials because I'm usually just running missions for cash, hides, meats, etc. I rely on my fast VK with damage slice and powerup to hack away at mobs. Post patch I am doing the same amount of damage with the same speed.
The problem I am finding, however, is that when I get debuffed, in any way, I lose damage. If I get intimidated, which is only supposed to slow me down, I still lose max damage. Dizzy, stunned, whatever, I lose damage. When it goes off, my damage jumps up again. I will do more studies and post them as I go.
Tangle wrote:
Now I am a very novice TKA. I only have power 2 and precision 1. I rarely use specials because I'm usually just running missions for cash, hides, meats, etc. I rely on my fast VK with damage slice and powerup to hack away at mobs. Post patch I am doing the same amount of damage with the same speed.
The problem I am finding, however, is that when I get debuffed, in any way, I lose damage. If I get intimidated, which is only supposed to slow me down, I still lose max damage. Dizzy, stunned, whatever, I lose damage. When it goes off, my damage jumps up again. I will do more studies and post them as I go.
Actually, Intimidate doesn't slow you down, it will decrease your damage done to mobs. Same with Stun. Dizzy does nothing unless you are hit with a successful posture change move, in which case when you try to get back up you'll fall down again.
Patience StrychnineRictus....
The dev's know about this and are working on it...suppossed to be fixed on the 10th..its in the announcements section. The problem is that the AP and Armor ratings got seriously screwed up with the patch so that you know do more damage to armored foes with bare knuckles than with vibros. Its a problem for every class. For example, rifleman do more damage with lower level rifles than with their T-21's.
So, for know, use your bare knuckles...your damage will be fine.....I was fighting mountain squills today and averaging 400 per hit using Unarmed Hit II, and 800 while they were knocked down.
So to repeat, the damage output is fine, its just the AP/armor values that are screwed up...for now, don't use the vibro's....the dev's are aware and are fixing, and it effects everyone, not just tk or melee.
THIS SUXXXXX
I am a Master Brawler / Master Heavy Two hand Swordsman and almost Master TKA / medic
AND YES THER NERFED DAMAGE FOR MELEE INSANELY IN PVM
Normall when I hit Two hand hit III I'd do about 2k - 4k wth my powerhammer now I do between 800 and 1500 damage with that and normal hits would range from 400 - 1500 now they range from 200 - 800 baaad - needless to say that swords sux even worse...
My TKA damage has also gone down though not as much
Also the intimidate skill does not work any ofter though it was supposed to and it is not as effective either - I take more damage from mobs in general than I used to and they seem to do more mindhits than before / all in all a melee proffession killer this patch .....
Man SOE fix this or remove melee from the game - sigh