Teras Kasi Archive
Thread: can a master tk take a jedi NO WHY NOT
sorry
the game "star wars:masters of tera kasi" states that tera kasi artist served the job to kick the crap out of a crazy jedi. but ingame a master tk isnt able to take a dark jedi knight. this is retarded. a master tk should be able to kill a dark jedi knight. it makes no sense because that is what tera kasi was created for, takin down jedi.
ummm... if you haven't noticed yet... this game isn't entirely true to star wars... it tries... but... eh..
EXAMPLE: A guy shoots a huurton with a rifle dead on in the head... it keeps coming... 4 shots later, its still tearing you apart..So realistic I could soil my pants! ![]()
My advice would be to not take the literal meanings of the professions and just cruise along until we get some more stuff....(never gonna happen though, I don't think TK's are gonna change much, maybe some sort of tanking ability soon and some dodge and evade moves... but other than that.... we're out of luck) ![]()
StrychnineRictus wrote:Umm, if we could take Jedi, this game would be much more unbalanced than it is now. From my experience we can't even fight dark jedi masters in a huge group, because they go for melee first, and hit for about 3k damage. Whatever, that's fine with me. It wouldn't be fair (or fun)if we could smoke everything no problem. and Dark Jedi are VERY high level.
It wouldn't be unbalanced if TKA were implemented properly. It should not have been treated as a regular profession. It should have required much more experience, questing, and secrecy, similar to how they are handling Jedi.
so you cant take out jedis?
i was going to change my guy around (drop pistoleer, go for tka) but if you guys cant take out jedis i dont think i want to. what i mean is i have no problem at all taking out jedis i run acrosse with my current setup, its great being able to solo a jedi spawn. i dont think i want to give that up......
hampton_hamster wrote:
sorry
the game "star wars:masters of tera kasi" states that tera kasi artist served the job to kick the crap out of a crazy jedi. but ingame a master tk isnt able to take a dark jedi knight. this is retarded. a master tk should be able to kill a dark jedi knight. it makes no sense because that is what tera kasi was created for, takin down jedi.
flat out TKs are able to take jedi, the only exception is this game.
i dont think i can be more clear on that statement really. They, us , we tk wont be able to take jedi 1 vs 1 in this game, and i know that is disapointing because we should be able to, but we wont , and thats just the way it will be.
if we where able to take jedi, then we would be over powered , because we could be like jedi, and wistand many attacks, while killing people like some crazy serial killer in down town china town. As good as it will get will be TKs are brought inline with other combat class's in this game excluding jedi.
The answer to this would be to create a new Elite Elite profession called Teras Grand Master that would require months if not a year of deicated play to acheive. After achieving it would should be close to but not excatly at the same level of effectiveness and lethality as Jedi.
This new Title would require so much practice in Meditation, PvP, use of current skills, apprentice points, combat points and anything else the Devs could throw in there like maybe 1mill combat points which would take almost a year to get.....then I would really have something to shoot for in this game!
Then we could get new skills...some force stuff and increase our HAM and damage, speed and unarmed toughness 100% from master level or so.
Umm, if we could take Jedi, this game would be much more unbalanced than it is now. From my experience we can't even fight dark jedi masters in a huge group, because they go for melee first, and hit for about 3k damage. Whatever, that's fine with me. It wouldn't be fair (or fun)if we could smoke everything no problem. and Dark Jedi are VERY high level.
so sool i understand with what u guys r sayin completly
but i also totally agree with x's idea a TERA KASI GRAND MASTER that would be super cool.the devs shouldput it in
The only problem with the Dev's making TK what they are supposed to be, is that every tool in this game will suddenly switch their character to TK. Just look at how many loser's switched to commando, or bounty hunter when the dev's made them overpowered. The same thing will happen to TK and this will turn into Teras Kasi Galaxies. I personally would hate to see that.
Wooooo buddy! Let me dust off this old EGM that I have. Funny enough I still have a copy of August 1997's issue of EGM that highlighted "The Masters of Teras Kasi" for playstation 1!
Page 76 has a little side bar explaining alittle history behindthe title. The fighting style comes from West End Games Shadows of the Empire sourcebook. (Back when this company made this wonder pen and paper RPG. Only to lose the rights to the craptastic D20 version but I am going on a tangent...). I don't have that particular source book, but a friend of mine that Gm's our WEG Star Wars game does have it. So might be able to grab some more info for you. Ok, back to the information tid bit
The teras kasi martial art was created by the Bunduki, natives of a system called Pacanth Reach(an outer rim location). "They study meditation, history, and philosophy and various assundry metaphysical subjects under the tutelage of mysterious hermits called the Followers of Palawa." Mastering the fighting style supposedly allows one to touch the force on a basic scale. Through master of one's self.
However, the ability to master one's self isn't nearly as powerful as being able to master the galaxy. Which is what the jedi can potentially do. So while a teras kasi master is something to be feared in terms of hand to hand combat. You shouldn't expect to best a jedi knight or master without a lot of luck.
If I could go back in time, I would ask the devs to make master brawler a requirement for TK, but other than that I think the TK profession is fine the way it is, with the minor exception of a few abilities.
IMO, the Devs should work on buffing some classes (fix BEs, DEs, PIKES), and nerfing the heck out of eyeshot (not really, just make it use mind). Leave TKs alone for now and let us revel in our goodness.
-Jeff
Take note that the source of Teras Kasi was from a licensed RPG product. However, just because it was licensed by Lucas, doesn't make it canon. George has always said that what you see in the movies is it. He'll change whatever he else he wants from the books. With exception of Shadows of The Empire. Which I believe is the only canon novel that wasn't a movie.
Anything else doesn't really matter. You think Thrawn looks cool with blue skin and red eyes? Well maybe a movie adaption would have him with grey skin and yellow eyes! ...Why? Because the man with the yoda badge says so.
So what if in a pen and paper RPG teras kasi was ment to be a force sensitive character profession? That didn't matter when the developers of that PS1 game created masters of teras kasi. They said that for the ps1 game that the teras kasi could be non force sensitive. Hence the reason Han and Chewie could throw down as well as Ardyn Lyn.
The profession isn't offical. So don't worry yourself over getting a canon response. If you want the professions history. I can get you the info from the orginial licensed RPG in which this first appeared.