Teras Kasi Archive
Thread: OFFENSE 3 !?!?!
iijin wrote:
I finally found this, the entire listing of these breakdowns. Proof that we are supposed to be more then what we are. Below is our profession summary then below that professions that are supposed to be lower offensively but somehow snuck up above us on all corners.
Also this is the breakdown of the elite profession ALONE, it isn't as intended with a hybrid template. This summary was stated to be the primary role of that one elite profession.
I will also include my comments and points of emphasis pertaining to each profession.
Teras Kasi Artist
Primary Role: Melee Tanking Specialist (Avoidance)
Secondary Role: Close Range Damage Dealer
Offense: Moderate(3)
Defense: Very Strong (5)
Crowd Control: Minimal (1)
Note "Secondary Role: Close Range Damage Dealer " so we are secondly supposed to be damage dealers, without having swordsman.....heh. Melee tank which we are, I guess, the avoidance thing I'm not sure about. I know we do avoid more attack with CoB on but I wouldn't really say we are specialist at it. My real tanking power comes from my toughness, not my "avoidance" even with the dodge food.
CoB is both underestimated and not understood apparently. You can test for yourself the "importance" of CoB by fighting an equal level mob both with and without CoB running I guarantee you'll notice the difference. TK's Center of Being is better than any other melee profession's. TK's also get Innate armor, a skill that no other non jedi combat class receives. We now know that innate armor acts like a set of crafted armor with 6k resists to everything across the board, that's not even craftable by current weaponsmiths.
Number of attack specials attained from TKM and its pre-requisites: 6
Advanced attack special from TKM: 3
Pikeman
Primary Role: Melee Opponent Control (Attacker Modifiers)
Secondary Role: Melee Crowd Control (Attacker Control)
Offense: Weak (2)
Defense: Strong(4)
Crowd Control: Moderate(3)
From what I understand these guys outdamage us a good bit, they have more weapon choices and have more attack specials. They also have a "weak" offense have nothing to do with dealing damage, yet the outdamage us even though we are secondary damage dealers.
Pikeman deal damage because they are the debuffing melee profession. They are the only ones to have warcry and intimidate which lowers the defenses and the damage output of their enemies. As far as weapon choices go, I agree with you. We have been given the short end of the stick as we have a serious lack of lootable weapons (other than katarn knucklers and necrosis nightblade) and most importantly, nearly every other combat profession has a weapon craftable for use by masters of each respective profession.
Number of attack specials attained from Master Pikeman and its pre-requisites: 8
Advanced attack special from Master Pikeman: 6
Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)
What can I say about this, I have personally seen these guys outdamage the hell out of us. Yet again they are offensive 2 "weak" AND they get the most attack specials out there. Pistoleer also gets more weapon choices than any profession in the game, "weak offense FTW...again.
Post CU, all ranged outdamage melee. This chart was made misleading by the inordinate number of loot weaponry made available to pistoleers (and rifleman, and BH for that matter) Many high damage weapons are to be had and TK, with no comparable loots takes a backseat to pistoleer.
Number of attack specials attained from Master Pistoleer and its pre-requisites: 15
Advanced attack special from Master Pistoleer: 10
I just feel we deserve more then what we got, we got shafted in the CU. We aren't even that good at tanking, our taunt sucks and it is impossible to hold aggro with everyone else outdamaging you.
I actually understand what they were doing here and its useless. Why do they insist on trying to force a style of play (grouping) on us? What has it done? Everyone is a spread out FotM healing hybrid now, out soloing whatever they can. The powergamers will always be powergamers let them solo. You screw everyone else when you try to "balance" the game to eliminate these guys.
The commando profession is a prime example of the Developers of this game having no freakin clue.
I really believe we need a complete revamp of TKM as a profession, what do you think.
iijin wrote:
I finally found this, the entire listing of these breakdowns. Proof that we are supposed to be more then what we are. Below is our profession summary then below that professions that are supposed to be lower offensively but somehow snuck up above us on all corners.
Also this is the breakdown of the elite profession ALONE, it isn't as intended with a hybrid template. This summary was stated to be the primary role of that one elite profession.
I will also include my comments and points of emphasis pertaining to each profession.
Teras Kasi Artist
Primary Role: Melee Tanking Specialist (Avoidance)
Secondary Role: Close Range Damage Dealer
Offense: Moderate(3)
Defense: Very Strong (5)
Crowd Control: Minimal (1)
Note "Secondary Role: Close Range Damage Dealer " so we are secondly supposed to be damage dealers, without having swordsman.....heh. Melee tank which we are, I guess, the avoidance thing I'm not sure about. I know we do avoid more attack with CoB on but I wouldn't really say we are specialist at it. My real tanking power comes from my toughness, not my "avoidance" even with the dodge food.
CoB is both underestimated and not understood apparently. You can test for yourself the "importance" of CoB by fighting an equal level mob both with and without CoB running I guarantee you'll notice the difference. TK's Center of Being is better than any other melee profession's. TK's also get Innate armor, a skill that no other non jedi combat class receives. We now know that innate armor acts like a set of crafted armor with 6k resists to everything across the board, that's not even craftable by current weaponsmiths.
Number of attack specials attained from TKM and its pre-requisites: 6
Advanced attack special from TKM: 3
Pikeman
Primary Role: Melee Opponent Control (Attacker Modifiers)
Secondary Role: Melee Crowd Control (Attacker Control)
Offense: Weak (2)
Defense: Strong(4)
Crowd Control: Moderate(3)
From what I understand these guys outdamage us a good bit, they have more weapon choices and have more attack specials. They also have a "weak" offense have nothing to do with dealing damage, yet the outdamage us even though we are secondary damage dealers.
Pikeman deal damage because they are the debuffing melee profession. They are the only ones to have warcry and intimidate which lowers the defenses and the damage output of their enemies. As far as weapon choices go, I agree with you. We have been given the short end of the stick as we have a serious lack of lootable weapons (other than katarn knucklers and necrosis nightblade) and most importantly, nearly every other combat profession has a weapon craftable for use by masters of each respective profession.
Number of attack specials attained from Master Pikeman and its pre-requisites: 8
Advanced attack special from Master Pikeman: 6
Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)
What can I say about this, I have personally seen these guys outdamage the hell out of us. Yet again they are offensive 2 "weak" AND they get the most attack specials out there. Pistoleer also gets more weapon choices than any profession in the game, "weak offense FTW...again.
Post CU, all ranged outdamage melee. This chart was made misleading by the inordinate number of loot weaponry made available to pistoleers (and rifleman, and BH for that matter) Many high damage weapons are to be had and TK, with no comparable loots takes a backseat to pistoleer.
Number of attack specials attained from Master Pistoleer and its pre-requisites: 15
Advanced attack special from Master Pistoleer: 10
I just feel we deserve more then what we got, we got shafted in the CU. We aren't even that good at tanking, our taunt sucks and it is impossible to hold aggro with everyone else outdamaging you.
I actually understand what they were doing here and its useless. Why do they insist on trying to force a style of play (grouping) on us? What has it done? Everyone is a spread out FotM healing hybrid now, out soloing whatever they can. The powergamers will always be powergamers let them solo. You screw everyone else when you try to "balance" the game to eliminate these guys.
The commando profession is a prime example of the Developers of this game having no freakin clue.
I really believe we need a complete revamp of TKM as a profession, what do you think.
Vander_Legion wrote:
see, i don't think the 6500/6500/5500 is really all that much better then TKM. It costs a buncha money, then you have to keep it repaired or keep buying new armor whenever it breaks, plus you hafta have a master prof to get all the mitigation.
ya but its only a mil but youd prolly want to master a prof cause if you dont you wont get lvl 80
I finally found this, the entire listing of these breakdowns. Proof that we are supposed to be more then what we are. Below is our profession summary then below that professions that are supposed to be lower offensively but somehow snuck up above us on all corners.
Also this is the breakdown of the elite profession ALONE, it isn't as intended with a hybrid template. This summary was stated to be the primary role of that one elite profession.
I will also include my comments and points of emphasis pertaining to each profession.
Teras Kasi Artist
Primary Role: Melee Tanking Specialist (Avoidance)
Secondary Role: Close Range Damage Dealer
Offense: Moderate(3)
Defense: Very Strong (5)
Crowd Control: Minimal (1)
Note "Secondary Role: Close Range Damage Dealer " so we are secondly supposed to be damage dealers, without having swordsman.....heh. Melee tank which we are, I guess, the avoidance thing I'm not sure about. I know we do avoid more attack with CoB on but I wouldn't really say we are specialist at it. My real tanking power comes from my toughness, not my "avoidance" even with the dodge food.
Number of attack specials attained from TKM and its pre-requisites: 6
Advanced attack special from TKM: 3
Pikeman
Primary Role: Melee Opponent Control (Attacker Modifiers)
Secondary Role: Melee Crowd Control (Attacker Control)
Offense: Weak (2)
Defense: Strong(4)
Crowd Control: Moderate(3)
From what I understand these guys outdamage us a good bit, they have more weapon choices and have more attack specials. They also have a "weak" offense have nothing to do with dealing damage, yet the outdamage us even though we are secondary damage dealers.
Number of attack specials attained from Master Pikeman and its pre-requisites: 8
Advanced attack special from Master Pikeman: 6
Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)
What can I say about this, I have personally seen these guys outdamage the hell out of us. Yet again they are offensive 2 "weak" AND they get the most attack specials out there. Pistoleer also gets more weapon choices than any profession in the game, "weak offense FTW...again.
Number of attack specials attained from Master Pistoleer and its pre-requisites: 15
Advanced attack special from Master Pistoleer: 10
I just feel we deserve more then what we got, we got shafted in the CU. We aren't even that good at tanking, our taunt sucks and it is impossible to hold aggro with everyone else outdamaging you.
I actually understand what they were doing here and its useless. Why do they insist on trying to force a style of play (grouping) on us? What has it done? Everyone is a spread out FotM healing hybrid now, out soloing whatever they can. The powergamers will always be powergamers let them solo. You screw everyone else when you try to "balance" the game to eliminate these guys.
The commando profession is a prime example of the Developers of this game having no freakin clue.
I really believe we need a complete revamp of TKM as a profession, what do you think.