Teras Kasi Archive

Thread: OFFENSE 3 !?!?!

iijin
Fri Aug 12, 2005 4:54 am
#14






LauKe wrote:
those numbers were for beta testing the CU, please direct me to the post where it says those numbers went live with the (rather buggy and unfinished at the time) CU. Those number were tweaked (A LOT) since they were published.





These were the published developers summaries of the professions as they went live, basically the "deisgn" if you will.



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iijin
Fri Aug 12, 2005 11:17 am
#15






TravonLepen wrote:






iijin wrote:



I finally found this, the entire listing of these breakdowns. Proof that we are supposed to be more then what we are. Below is our profession summary then below that professions that are supposed to be lower offensively but somehow snuck up above us on all corners.


Also this is the breakdown of the elite profession ALONE, it isn't as intended with a hybrid template. This summary was stated to be the primary role of that one elite profession.


I will also include my comments and points of emphasis pertaining to each profession.







Teras Kasi Artist
Primary Role: Melee Tanking Specialist (Avoidance)
Secondary Role: Close Range Damage Dealer
Offense: Moderate(3)
Defense: Very Strong (5)
Crowd Control: Minimal (1)



Note "Secondary Role: Close Range Damage Dealer " so we are secondly supposed to be damage dealers, without having swordsman.....heh. Melee tank which we are, I guess, the avoidance thing I'm not sure about. I know we do avoid more attack with CoB on but I wouldn't really say we are specialist at it. My real tanking power comes from my toughness, not my "avoidance" even with the dodge food.



CoB is both underestimated and not understood apparently. You can test for yourself the "importance" of CoB by fighting an equal level mob both with and without CoB running I guarantee you'll notice the difference. TK's Center of Being is better than any other melee profession's. TK's also get Innate armor, a skill that no other non jedi combat class receives. We now know that innate armor acts like a set of crafted armor with 6k resists to everything across the board, that's not even craftable by current weaponsmiths.



Yes I do understand how important CoB is, it is a great benefit. Really though that is all we get and its available at the great big dabbler friendly investment of TKA 0100 (24 SP)which gives little to no incentive to be a master. As a master you get no real good attacks, dizzy has recently been proven to be ineffective and combo is mediocre at best. You get the knuckles of the Katarn cert which we are now finding out is the only weapon for TKMs. None of the others including the Necrosis come close to its damage which issomething every TKM must get the very most of considering the LOL"borkedness" of our professions offense.


Innate armor is a money saving perk its resist are same as decent battle armor I have a suit of padded 6500 across the board, IA cannot be sliced against AB which is one of the most lethel skills in Jedi and you can'tuse nearly as many tapes considering your skin doesn't come socketed. I didn't get TKM to save money..


Number of attack specials attained from TKM and its pre-requisites: 6


Advanced attack special from TKM: 3


Pikeman
Primary Role: Melee Opponent Control (Attacker Modifiers)
Secondary Role: Melee Crowd Control (Attacker Control)
Offense: Weak (2)
Defense: Strong(4)
Crowd Control: Moderate(3)


From what I understand these guys outdamage us a good bit, they have more weapon choices and have more attack specials. They also have a "weak" offense have nothing to do with dealing damage, yet the outdamage us even though we are secondary damage dealers.


Pikeman deal damage because they are the debuffing melee profession. They are the only ones to have warcry and intimidate which lowers the defenses and the damage output of their enemies. As far as weapon choices go, I agree with you. We have been given the short end of the stick as we have a serious lack of lootable weapons (other than katarn knucklers and necrosis nightblade) and most importantly, nearly every other combat profession has a weapon craftable for use by masters of each respective profession.


Still as stated previously pikeman outdamage us a good bit, TKM's are only defensive 5 because they are the improved CoB usingprofession.


Without CoB:


TKM melee defense = 160 with IA 6000 resists


Pikeman melee defense = 150 with Battle armor 6500 resists (possible)


Defensively not that different, plus they get a litte lesser of aCoB. The fact that they have moves to debuff and inflict more damage proves their offense to be superior to ours even more.


Number of attack specials attained from Master Pikeman and its pre-requisites: 8


Advanced attack special from Master Pikeman: 6




Pistoleer
Primary Role: Close Range Crowd Control (Attacker Control)
Secondary Role: Opponent Damage Reduction (Attacker Modifiers)
Offense: Weak(2)
Defense: Moderate(3)
Crowd Control: Strong(4)


What can I say about this, I have personally seen these guys outdamage the hell out of us. Yet again they are offensive 2 "weak" AND they get the most attack specials out there. Pistoleer also gets more weapon choices than any profession in the game, "weak offense FTW...again.


Post CU, all ranged outdamage melee. This chart was made misleading by the inordinate number of loot weaponry made available to pistoleers (and rifleman, and BH for that matter) Many high damage weapons are to be had and TK, with no comparable loots takes a backseat to pistoleer.


By inherently being ranged, a general profession that inflicts more damage than melee. Shouldn't they then be inherently higher in terms of offense?


Number of attack specials attained from Master Pistoleer and its pre-requisites: 15


Advanced attack special from Master Pistoleer: 10









I just feel we deserve more then what we got, we got shafted in the CU. We aren't even that good at tanking, our taunt sucks and it is impossible to hold aggro with everyone else outdamaging you.


I actually understand what they were doing here and its useless. Why do they insist on trying to force a style of play (grouping) on us? What has it done? Everyone is a spread out FotM healing hybrid now, out soloing whatever they can. The powergamers will always be powergamers let them solo. You screw everyone else when you try to "balance" the game to eliminate these guys.


The commando profession is a prime example of the Developers of this game having no freakin clue.


I really believe we need a complete revamp of TKM as a profession, what do you think.








So, what do yo propose for TK?

If we get our offensive power increased, we would become the uber melee profession due to our defenses.

Would you be willing to give up your innate armor for more damage dealing ability?


What you're looking for would cause another Combat rebalance...


What I am asking for would be in no way a rebalance, we are seriously gimped in terms of offense. Our defense where it is by nature better then others (1) our real strength can and iseasily aquired by any melee profession (2) even without any TKM you can have a comparable defense to ours. They need to bring us up to speed with everyone.


I propose:

1. give us some of our old moves back and put them in OUR profession, not swordsman and put the multipliers a little higher so we can inflict just a little more damage, bring us up comparable to the other professions.

2.decreaseImproved CoB's mod and make an Advanced CoB at master box with the current improved mods, also make CoB executable while running.

3. give IA the natural ability to resist ABand make it a part of CoB.

4. To better fill our "tank" role make FoW an avoid incap type move so we can hold off the ultra high end contenta little better / be a better tank in PvP.

5. Make more TKM weapons, bring the VK back to high level TKM stats and make the massassi knuckler and blaster fist much better like CL54 cert comparable to the katarn and craftable,both of thosethings are awaste of time asis. I love the massassi but what is it like CL22 cert LOL


Thats all I can think of right now, feel free to add











Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
Vander_Legion
Fri Aug 12, 2005 12:51 pm
#16

My only master is TKM and im still level 80



Vander Legion
Teras Kasi Master
Swordsman 0444
Doctor 4004
Whatever pilot squadron I am today.
LauKe
Fri Aug 12, 2005 12:56 pm
#17

those numbers were for beta testing the CU, please direct me to the post where it says those numbers went live with the (rather buggy and unfinished at the time) CU. Those number were tweaked (A LOT) since they were published.



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GreekKing
Fri Aug 12, 2005 2:36 pm
#18

I do not know what u are talking about no tanking ability how long have u been a tk a day. I am srybutour armor ispretty good damage out put is fineour speed makes up for the damage 2 attacks at 1k in 1 sec is better than 1 attack of 1500 in 2 secs not actual times just making a point. Now cob makesthe opponent miss brings our defenses up by 500 only thing strong enough to do that is jedi. Now i see tk as a mini jedi with the right temp tkm has the defense abilitys of a jedi 6k armor cob=aura. Now damage output swords=light saber then get some doc=heals jedi still out classes us but we are close and can beatjedi if u know what u are doing we are a very good tank most ppl would love a tkm tank not asgood as master defender just yet but one day.



Kregipo


atone48732
Fri Aug 12, 2005 2:46 pm
#19

TK is fine as is.. I would hate to see it nerfed down the road and becoming FOTM like pre CU.. leave it alone..



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bring back TEras Kasi and the melee profs as expertise skills.. bring some fun and real diversification to SWG
Ravanger
Fri Aug 12, 2005 3:24 pm
#20

the #1 thing that needs to be fixed with TK right now is FoW, because unless i'm wrong, it STILL increases incap time when used while incapped, i used this once while fighting an elite mob and went from 15 second incap (he would have DBed me) to 45 (certian death) just like pilot, once they fix the BUGS then work on revamps



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iijin
Fri Aug 12, 2005 7:23 pm
#21






GreekKing wrote:

I do not know what u are talking about no tanking ability how long have u been a tk a day.


I don't know what your talking about, I never said we have no tanking ability, how long have you been reading.......or can you!?


I am srybutour armor ispretty good


Emphasis on PRETTY good


damage out put is fineour speed makes up for the damage 2 attacks at 1k in 1 sec is better than 1 attack of 1500 in 2 secs not actual times just making a point.


Not even close bub, we hit at about the same rate as any other melee profession, I've tested it. Also no TKM without swords is hitting 1k and my argument is about TKM not TKM/Swords.


Now cob makesthe opponent miss brings our defenses up by 500 only thing strong enough to do that is jedi.


Ok I'm not really sure what your trying to say here??? sentence needs a little more structure.


Now i see tk as a mini jedi with the right temp tkm has the defense abilitys of a jedi 6k armor cob=aura. Now damage output swords=light saber then get some doc=heals


Mini Jedi, LOL.....not even close


jedi still out classes us but we are close and can beatjedi if u know what u are doing we are a very good tank most ppl would love a tkm tank not asgood as master defender just yet but one day.


I'll say this again our main tanking ability comes from healing....









Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
iijin
Fri Aug 12, 2005 7:25 pm
#22






atone48732 wrote:
TK is fine as is.. I would hate to see it nerfed down the road and becoming FOTM like pre CU.. leave it alone..





LOL, /bonk it is a FotM.....there is no way we would get nerfed........I am sorry people you must not get out much but we are not "that good"



Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
TravonLepen
Fri Aug 12, 2005 7:36 pm
#23






iijin wrote:





atone48732 wrote:
TK is fine as is.. I would hate to see it nerfed down the road and becoming FOTM like pre CU.. leave it alone..





LOL, /bonk it is a FotM.....there is no way we would get nerfed........I am sorry people you must not get out much but we are not "that good"





...but we're certainly not as bad or as "far behind" other melee professions as you suggest.



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quitch
Fri Aug 12, 2005 7:58 pm
#24






TravonLepen wrote:

from my understanding, they can't have equal resists to every damage type.


6500/6500/5500


so our innate armor functions much like a very decent set of crafted.





ok i just bougt battle armor today that was 6500 en, 6500 kin, 5500 or so base



-who lightdust
quitch
Fri Aug 12, 2005 8:09 pm
#25






iijin wrote:





GreekKing wrote:

I do not know what u are talking about no tanking ability how long have u been a tk a day.


I don't know what your talking about, I never said we have no tanking ability, how long have you been reading.......or can you!?


our tanking ability is fine DONT change it. maybe area taunt, but THATS IT


I am srybutour armor ispretty good


Emphasis on PRETTY good


Why change armor? Its 6k armor all around... thats pretty good.


damage out put is fineour speed makes up for the damage 2 attacks at 1k in 1 sec is better than 1 attack of 1500 in 2 secs not actual times just making a point.


Not even close bub, we hit at about the same rate as any other melee profession, I've tested it. Also no TKM without swords is hitting 1k and my argument is about TKM not TKM/Swords.


Now cob makesthe opponent miss brings our defenses up by 500 only thing strong enough to do that is jedi.


Ok I'm not really sure what your trying to say here??? sentence needs a little more structure.


Now i see tk as a mini jedi with the right temp tkm has the defense abilitys of a jedi 6k armor cob=aura. Now damage output swords=light saber then get some doc=heals


Mini Jedi, LOL.....not even close


yes, close when you think about it. aura and cob are +500 defense, they both have a move to save them from death (ours not as good as the jedis but hey jedi are sposed to be better), both have innate armor...


jedi still out classes us but we are close and can beatjedi if u know what u are doing we are a very good tank most ppl would love a tkm tank not asgood as master defender just yet but one day.


I'll say this again our main tanking ability comes from healing....


ill say our tanking ability comes from COB/taunt. healing makes ANYONE a better tank, including all other melee, ranged, BH, jedi, architechts... etc















-who lightdust
iijin
Sat Aug 13, 2005 6:14 am
#26






quitch wrote:





iijin wrote:





GreekKing wrote:

I do not know what u are talking about no tanking ability how long have u been a tk a day.


I don't know what your talking about, I never said we have no tanking ability, how long have you been reading.......or can you!?


our tanking ability is fine DONT change it. maybe area taunt, but THATS IT


never said it wasn't fine, yes the area taunt / better taunt thing


I am srybutour armor ispretty good


Emphasis on PRETTY good


Why change armor? Its 6k armor all around... thats pretty good.


pretty good, yeh. only complaint I have on armor is the fact that it isn't resistant to AB


damage out put is fineour speed makes up for the damage 2 attacks at 1k in 1 sec is better than 1 attack of 1500 in 2 secs not actual times just making a point.


Not even close bub, we hit at about the same rate as any other melee profession, I've tested it. Also no TKM without swords is hitting 1k and my argument is about TKM not TKM/Swords.


Now cob makesthe opponent miss brings our defenses up by 500 only thing strong enough to do that is jedi.


Ok I'm not really sure what your trying to say here??? sentence needs a little more structure.


Now i see tk as a mini jedi with the right temp tkm has the defense abilitys of a jedi 6k armor cob=aura. Now damage output swords=light saber then get some doc=heals


Mini Jedi, LOL.....not even close


yes, close when you think about it. aura and cob are +500 defense, they both have a move to save them from death (ours not working currently but hey jedi are sposed to be better), both have innate armor...


*fixed*


Both do good damage....WRONG! we do probly 25% of the damage they do


jedi still out classes us but we are close and can beatjedi if u know what u are doing we are a very good tank most ppl would love a tkm tank not asgood as master defender just yet but one day.


I'll say this again our main tanking ability comes from healing....


ill say our tanking ability comes from COB/taunt. healing makes ANYONE a better tank, including all other melee, ranged, BH, jedi, architechts... etc


Our taunt is a joke





















Iijin Myriiv | DFR
Phantom Wing
|
88th Imperial Fighter Squadron

SkySpear Industries
- Talus, Imperial Outpost, Just off the Corellian Run in the Core Worlds Sector
-1966, 2704, contacts: iijin - venya - bladestorm - cyx
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