Teras Kasi Archive

Thread: is TKA all powerful?

walkingcarpet_22
Sun Mar 21, 2004 6:10 pm
#1

i am still pretty much a noob, ive only been playing for two months so forgive any ignorance. but yesterday i finally achieved novice commando thinking it was probly the most powerful proffession in the game, but ive been reading on the forums all these stories of commandos being completely dominated by TKA and not to mention the fact that ive seen them solo rancors. so i was wondering just how powerful tka is because i think now i would like to pursue that proffession. and also what other skills in other proffessions i could incorporate to get even more powerful?


thanx for any help
walkingcarpet_22
Sun Mar 21, 2004 6:31 pm
#2

and also what would be an efficient way of getting the necessary 125k xp for novice tk?
BenkeDuBir
Sun Mar 21, 2004 6:32 pm
#3

its not that TKM are all powerful its just that some other professions are weaker than they should be, commando and bh are two of them (considering the skill points needed for them they are pretty weak), and if you've seen a TKM take down a Rancor then they were certainly buffed either with Powerboost or Doctor buffs and any combat profession could take down a Rancor if they were buffed, alot of people have TKM's because alot of the time we do wipe the floor with them, i especially love fighting and beatng ranged professions becuase if there dumb enough to let me get within range of them then they deserve the trip to the clone center



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

BenkeDuBir
Sun Mar 21, 2004 6:34 pm
#4

if you need xp for novice TK then it should be really easy seeing as you have master marksmen, just go after Leviasqualls on Rori, they are really slow and will never catch u up, just apply a bleed to them, then kite them, and when they get to 1 health just run in with the knucklers and hit them all dead, they give around 1800xp and there very little risk in doing it this way



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

Pablokadman
Sun Mar 21, 2004 6:36 pm
#5

Don't know about all powerful, try 'em in PVP

Start your unarmed around any major city--correllia, mos eisly, Theed , doing the small creatures around town. Get yourself some Vobro-kncuckles even though it will say you can't use them, looking for the speed it adds.



Pablo Kadman

A vet, cuz I say so!

Devir92
Sun Mar 21, 2004 7:06 pm
#6






BenkeDuBir wrote:

if you need xp for novice TK then it should be really easy seeing as you have master marksmen, just go after Leviasqualls on Rori, they are really slow and will never catch u up, just apply a bleed to them, then kite them, and when they get to 1 health just run in with the knucklers and hit them all dead, they give around 1800xp and there very little risk in doing it this way






The bleed trick doesn't work any more. You apply a bleed with a pistol, all the damage from the bleed will count towards pistol xp.



-Colonel Furio Elu'iste, Imperial Special Forces

PFFT, Eclipse
Master Rifleman
Master Bounty Hunter
Imperial Inquistion Ace
BenkeDuBir
Sun Mar 21, 2004 7:16 pm
#7

ah crap forgot about that, just get buffed and go after low level mobs that u should rip through like sycks on tatooine



- - BENKE | ELECIOUS | BOBKE - -
- - I DONT FEAR THE DARK SIDE......I EMBRACE IT- -
- - LOWCA - -

LtSoupy
Sun Mar 21, 2004 7:57 pm
#8

Hey, i dont mean to barge in on the thread but - i have 50k of the 125k exp needed for TKN. I was wondering what can i do to grind the way to TKN without buying buffs? I dont have oodles of money, and im trying to save for some nice ubese or comp armor, and pet stims and other stuff im going to need.


Any tips?


Also, im a Zabrak, so whats the best levels to put my stats at?



_________________________________
Name: Soupy Achaen
Server: Bria
Prof: CH / TKA / Marksman
Name: Soupy
Server: Lowca
Prof: Artisan, Architect
TheJediMaster628
Sun Mar 21, 2004 8:16 pm
#9

Lt.,getting buffs is about the only way to get through the long grind,trust me.Unless you would like to spend two more months on TK novice,trust me its worth the cash to get TKN,you will be soooo surprised when you get it its like opening a box with an alienware in it,even though ive never had the privelege of doing so.



Eosa Eelo: NOOB EXTRAORDINARE!!!
DarkNexus1014
Sun Mar 21, 2004 9:37 pm
#10

Getting buffed is definitely worth it... you think to yourself that you only get 10k or so every hour without buffs (Unarmed 4) but with buffs you can just run through missions a lot faster, you more than make up the money you spent on the buffs by the time they are running out.



________________________________________________________________
Valdrox on Ahazi, Trandoshan and Aspiring Mercenary
Master Combat Medic Master Commando Carbineer 0-4-0-0

Neglitron
Mon Mar 22, 2004 2:07 am
#11

In Close-Combat Melee the TKA is very powerfull, but if a Ranged profession just keeps himself out of melee distance then we have no chance at all....


You will also hear people whine that we beat the and they are BH....and bla. bla. bla. but it is their own fault...they have the best ranged....but if the let the ABSOLUT best melee profession that close to them in combat .... they deserve to die...





//Ingame
Neglitron Moonstrider

- Master Architect
- Master Artisan
- Master Merchant

/Shops:
Neglitron Corporation Headquarter & Shop: Naboo / 900 Meters from Theed Spaceport: -3979 4675
WolfDroid
Mon Mar 22, 2004 3:37 am
#12

Tkm isnt all powerful... But its not the weakest, and its a good set of skills that help you enjoy the game better compared to other melee in my opinion. The thing I enjoyed more then anything else was the fact I could heal my own wounds and stop bleeds/dieases/poisions plus the boost which atleast gave me extra mind. This saved me alot of time in the med center or having to end a good long huntering trip early due to bad wounds. Even more so in pvp when it came to commando's and the wound damage from flamesinges, Iwould beback in the fight only seconds later after haveing 500+ wounds. Now its good for recovering from CM's dieases without having to bother the medics or wait on them. Honestly you can do alot more damage with other skills melee or ranged, I myself just think tkm is best overall... Good defense, Good offense (Not the best) but good enough for you the have a great time about anywhere. And whenthings happen such as...poisions... wounds... etc... You can take care of them yourself without having to travel far away from battle and without any resouces or depending on anyone else. Only thing you cant do yourself is heal your BF.




Mastered TKA, Commando, Marksman, Medic, Scout, Brawler, Image Designer, Combat Medic, Fencer....,
How many skills mastered for a holo? 1 : Image designer... then all was silent
How many skills will be done for FS now? Zero (Just to lazy to grind only for a chance it might be the fifth one)
Currently: Bladesmaster, Master Scout
*MELEE FOR LIFE*
Utess
Mon Mar 22, 2004 3:38 am
#13

TKA is anything but all powerful. If anything could be successfully argued against us it's that, while our overall power is not too high ( especially considering that our only damage type is one of the most common ones resisted and resisted highly ) we do get a large bulk of our power early at Novice. Unarmed in brawler, however, is right there with pistols and polearms as being the longest combat tree to climb. But, once you get to novice, you get a huge jump in power that makes leveling towards master very easy.


Our overall power is not too much when all things are taken into account, but I do think it could be successfully argued that our gains in power need to be distributed a little down the unarmed tree in brawler, and out through the entire elite profession.


Maybe not on the same level as CH, but i think taking some power from novice and moving it up and down, and seperating our speed and power gains into different lines would pretty much resolve any issues. Our overall power would remain where it is, which is perfect, but the leveling in TKA would be made a bit more challenging and more on par with what it should be.


The only other major cry of tka being all powerful is our dizzy+knockdown attack. This comes mostly from the fact that dizzy as it stands, is not fun to have applied to you. As a tool, its an effective skill in only some situations but very good in those, and really is necessary for us to have. But, if you are on the receiving end of it, its not fun because you can't do anything.


The real heart of that issue is *not* the skill we have, other professions have simlar things too, or can get the same results with two quick attacks, its that dizzy itself is not a state that makes the game fun and really is the one state in the game that could probably use a change. I'm sure I'll get flamed for saying that But it really is a flaw in the system when one skill can leave another person potentially helpess. I'm not saying dizzy should be nerfed, I'm saying it needs to be redesigned so that it is still as effective for the attacker, but isn't a fun ruining effect on the person being attacked.


Beyond those two issues, one being more of a need to rework where things are placed skill box wise in the profession, and the other being more of a problem with the basic design of the game, TKA is a fine and balanced profession.


Any of the other complaints against TKA being too powerful are mainly due to false perceptions, misconceptions over what our skills do, and the fact that we have a lot of dabblers in our profession because of broken abilities or bad balance in some of the other professions. Do I think we need some tweaking? You bet, mostly just in the layout of our skill trees not in our overal abilities. Do I think we are too powerful? Not on your life hon.




________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
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